Automobilista build v0.9.4 released

Paul Jeffrey

Premium
Automobilista Update 0.9.4.jpg

Ever impressive Brazilian development team Reiza Studios have released version 0.9.4 of the Steam Early Access title Automobilista and with it brings a number of useful updates to the game.

Notable enhancements include work on in-game shaders and lighting to bring about a more accurate and realistic feel to the many unique circuits. Work on improving particle display from dust and dirt kicked up by cars on track has been undertaken and could support better performance as well as stutter reduction for some users.

Alongside today's game update Reiza have also confirmed a new detailed development roadmap currently being finalised. Keep an eye out on RaceDepartment for more details as and when they become available.

Build v0.9.4 changelog below:

  • Fixed UI bug that could cause game to crash when clicking to exit it
  • Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
  • Adjusted AI slip reaction (improving reaction to front wheel grip loss)
  • Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
  • Corrected TV Cockpit camera orientation rate in several cars
  • Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
  • Fixed bug with Salvador & Ribeirão dynamic road conditions not working
  • DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
  • Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values)
  • Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali)
  • VIR: Tweaked road spec and changed event dates, updated skies accordingly
  • Spielberg (all versions): Shot down misplaced birds
  • Boxer Cup: LOD optimization; corrected skin alpha channels; callibrated AI performance; tweaked default Setup & tire physics
  • F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules; adjusted weight distribution & tire physics
  • F-Reiza: Adjusted tire physics; Corrected wheel mount position & RPM leds
  • F-V10: Adjusted traction control scale levels
  • F-3: Corrected onboard cameras
  • Opalas: Fixed shift light not working
Whilst the recent build update contains many fixes and improvements to a title already shaping up nicely during this Early Access phase a couple of legacy issues still remain from previous versions. The in game DynHUD is still prone to freezing in Multiplayer when switching to race and saved multiplayer replays continue to present the appearance of floating cars when on track. Reiza advise they intend to address these issues in the next update, along with some other Multiplayer-related tasks.

Check out the RaceDepartment Automobilista forum for mods, news and discussions as well as our mighty AMS Club Racing scene.

Have you enjoyed AMS so far during Early Access? What do you think of the new update? Let us know in the comments section below!
 
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That spotter needs to be reworked a bit to say car on the right and left rather than inside and outside and to make it a bit more stable. In AMS it is a bit strange, sometimes my game crashes with it.
I wish they'd do it and use the english pack by Jeffrey Camilleri that was made for the rF2 spotter
This spotter app is a must and needs to be refined as you say to work correctly in AMS.

I just don't understand though if a yellow flag comes out you get a ridiculously little yellow flag in the top corner of the screen, surely if you can trigger a flag you can trigger a small audio file to say full course yellow or yellow flag or something. It should be so easy to introduce audio prompts if you can make text come up on the screen.
 
If you're able to have an audio file play if a car is next to you, then it's an easy task to have an audio file play when a flag comes up.
But i have absolutely no clue about such mods, so that's just in theory :D
 
If you're able to have an audio file play if a car is next to you, then it's an easy task to have an audio file play when a flag comes up.
But i have absolutely no clue about such mods, so that's just in theory :D
agreed, surely while the flag shows play an audio file that says yellow Flag!!! :) and other audio prompts as well, or someone with a coding brain fix Spotter so it works well in race mode:)
 
Trying out Automobilista's Copa Montana utes again racing at Road Atlanta, a track recommended here by Race Department, and I would have to say one word...'Spectacular'... when setting the track to 'AUTUMN'....and time of day about 5pm, it is very refreshing to see trees that are not just...well...green...lol.
The track artist did an amazing job to capture the feel of the Autumn colours on this track...combine that with Reizas' new Copa Montana utes...one more word...'HEAVEN'...highly recommended.
 
I think the spotter alone will already help a lot with clean racing.
That's why it should be implemented by Reiza and we shouldn't be dependent on a mod.
This! It helps a lot to have clean racing with the spotter but since not everyone know about it there is just a few people that use. Reiza should indeed implement it and by default have the NASCAR mode on.
 
Right click on game > properties > updates > should be drop down box there to turn off auto updates.
I have tried that for several games but i don't seem to have that option available.
I only have 3 options:
Always keep game updated
Update when I launch game
High Priority.
Thanks for the advice , but I think I will take evry ones advice and just wait till the end of development.
Thanks everyone , and I didn't mean to be rude to REIZA,
 

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