Auto24ring, Estonia

Tracks Auto24ring, Estonia v2.0

Login or Register an account to download this content
Hello,

I recommend reading following article to reduce the unusually high DIP (draw call) number (seen in "render stats" window) in your race track :

auto24ringDIP.PNG
bikerniekiDIP.PNG


I am comparing your track to bikernieki - not a particularly well optimized race track either :)
auto24ring on the left vs bikernieki on the right.

What I did to bring the draw-call number down - merge stuff together before exporting, especially trees and grass, posts, fences and smaller objects. I suggest grouping them into track sections, so frustum culling can do its job too.

Top track otherwise, nice to see quality progress since the first release!
 
I have made a massively optimized version. Visually looks the same, except I fixed flickering billboards and 3D grass looks a bit better.
DIP`s rarely go above 2k now.

If @mcarno allows this, here is a link:
Once again, thank you for your work, the track works perfectly and I finally could complete a race weekend on it!

I checked your profile and downloaded Bikerniki, which turned out to be an amazing track as well, so double thanks to you and your great work! :)
 
The problem was being caused by the DirectX12 API and Micro$oft's infinite wisdom of not making the way DirectX12 handles odd DDS texture sizes backwards compatible with DirectX11 on Windows 7 64bit machines.
 
Nice update! Was the paddock walled off for CPU optimization? Maybe could have closed the gates then as well, I got quite a scare trying to come back through the parking lot gate
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top