The first time it also didn't work for me, installed with Content Manager. I got the track to work, by using Winrar to extract the track and then copied it to the track folder. Now it works.
Since people say the log says something is missing, it could be the way that Winzip/7zip or winrar compress and/or extract/decompress files. So since it is a rar file, try to use winrar.
I just dragged and dropped using Content Manager and selected 'clean installation'. Worked seamlessly.I always extract the files and install them manually in the folder structure of Assetto (I never used the "drag and drop archive" method of Content Manager to install content). But I'm using 7zip, not Winrar. I will probably try this afternoon to use Winrar instead of 7zip to see if something changes, but what I don't get is that I've been extracting lots of other RAR archives with 7zip for Assetto until now and I've never had this problem before. My 7zip is up to date, but could it be that the version of Winrar used by the uploader of the track is either too old or too new, thus somehow being recognized correctly only by Winrar and not other programs ? Does anyone here have the track working using 7zip ?
I just dragged and dropped using Content Manager and selected 'clean installation'. Worked seamlessly.
Mascot said:Just curious why you don't use this method? It's so quick and simple, and has worked faultlessly for me with hundreds of mods.
The first time it also didn't work for me, installed with Content Manager. I got the track to work, by using Winrar to extract the track and then copied it to the track folder. Now it works.
Since people say the log says something is missing, it could be the way that Winzip/7zip or winrar compress and/or extract/decompress files. So since it is a rar file, try to use winrar.
I just dragged and dropped using Content Manager and selected 'clean installation'. Worked seamlessly.
Just curious why you don't use this method? It's so quick and simple, and has worked faultlessly for me with hundreds of mods.
are you trying Practice mode? that usually works, at what stage does it fail? please go to my documents/assetto corsa/logs and upload log.txt or share the final part of the text or search for Error or something
-----------END RACE INI-----------
[SESSION_0] TYPE: 1
[SESSION_0] DURATION_MINUTES: 0
Creating physics track: auto24ring []
ADDED TRACK SKIN OVERRIDE: default
LOADING MODEL content/tracks/auto24ring/auto24ring.kn5
VERSION=6
Loading 90 textures
ERROR: D3DX11CreateShaderResourceViewFromMemory failed
-----------END RACE INI-----------
[SESSION_0] TYPE: 1
[SESSION_0] DURATION_MINUTES: 0
Creating physics track: auto24ring []
ADDED TRACK SKIN OVERRIDE: default
LOADING MODEL content/tracks/auto24ring/auto24ring.kn5
VERSION=6
Loading 90 textures
ERROR: D3DX11CreateShaderResourceViewFromMemory failed
CRASH in:
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
d:\dev\dev_pc_master_race\kgl\dx11\kgltexture.cpp (183): KGLTexture::initSize
d:\dev\dev_pc_master_race\kgl\dx11\kgltexture.cpp (107): KGLTexture::KGLTexture
d:\dev\dev_pc_master_race\kunossim\texture.cpp (64): Texture::Texture
d:\dev\dev_pc_master_race\kunossim\resourcestore.cpp (74): ResourceStore::getTextureFromBuffer
d:\dev\dev_pc_master_race\kunossim\kn5io.cpp (808): KN5IO::loadTexture
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 000007FEDAA5BB02)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEDAA5BB02)
-----------END RACE INI-----------
[SESSION_0] TYPE: 1
[SESSION_0] DURATION_MINUTES: 0
Creating physics track: auto24ring []
ADDED TRACK SKIN OVERRIDE: default
LOADING MODEL content/tracks/auto24ring/auto24ring.kn5
VERSION=6
Loading 90 textures
ERROR: D3DX11CreateShaderResourceViewFromMemory failed
CRASH in:
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
d:\dev\dev_pc_master_race\kgl\dx11\kgltexture.cpp (183): KGLTexture::initSize
d:\dev\dev_pc_master_race\kgl\dx11\kgltexture.cpp (107): KGLTexture::KGLTexture
d:\dev\dev_pc_master_race\kunossim\texture.cpp (64): Texture::Texture
d:\dev\dev_pc_master_race\kunossim\resourcestore.cpp (74): ResourceStore::getTextureFromBuffer
d:\dev\dev_pc_master_race\kunossim\kn5io.cpp (808): KN5IO::loadTexture
d:\dev\dev_pc_master_race\kunossim\kn5io.cpp (582): KN5IO::loadMaterialsBinary
d:\dev\dev_pc_master_race\kunossim\kn5io.cpp (213): KN5IO::load
d:\dev\dev_pc_master_race\kunossim\model.cpp (32): Model::load
d:\dev\dev_pc_master_race\acs\trackavatar.cpp (406): TrackAvatar::init3D
d:\dev\dev_pc_master_race\acs\trackavatar.cpp (59): TrackAvatar::TrackAvatar
d:\dev\dev_pc_master_race\acs\sim.cpp (1066): Sim::loadTrack
d:\dev\dev_pc_master_race\acs\racemanager.cpp (351): RaceManager::initOffline
d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::onIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770A652D)
00000000770A652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772DC521)
00000000772DC521 (ntdll): (filename not available): RtlUserThreadStart
Version 1.2 changelog:
- fixed corrupt wood texture dds files, which should fix track load errors (thanks RowanZa for the hint)
- new and faster AI driving line (thanks LiquidSkyMan)
- Time Attack is now available to drive! (thanks LiquidSkyMan)
- optimized track UI + updated info file (thanks LiquidSkyMan)
- in-game map more zoomed out (thanks...
could you tell us how exactly the textures were corrupted, so that we can prevent this in our projects?mcarno updated Auto24ring, Estonia with a new update entry:
Fixed texture load error
Read the rest of this update entry...
I don't know exactly what was wrong with the DDS format, but when I opened it in Photoshop, it was pitch black, instead of wood.could you tell us how exactly the textures were corrupted, so that we can prevent this in our projects?