Nice post,
Feel free to correct me with some other source, but they do most of the models by scanning and photographing as seen here: http://www.autoblog.com/2012/02/20/how-forza-motorsport-4-gets-its-cars/So I can only conclude that for most new cars Forza has had CAD data. There is no other explanation for it. If they get it, then other teams with license deals will get it.
Older cars are probably just laser scanned? For an artist it's gonna be easier to build off a scanned mesh than take many photos and rebuild all those little details accurately, which are needed because of the photomode meshes we find in games from Forza through to AC (ok, super-high res meshes that are used only when the car is so close it's only use is for photo-mode type shots)
I'm not so sure about that; as I said the devs at SMS said that CAD models aren't the most common thing to provide even for newer cars and practically impossible to get for older cars. As did magicfr. And even with a grain of salt this guy sounds rather believable:I bet for all the cars that are in production or made in the last 5 years CAD data will have been provided for AC without a doubt.
There is also a good chance that BMW have since produced CAD data model (even if just shells etc) for older cars for all manner of reasons, including providing to games developers. Not to say it's been used here though.
To answer the folks asking about why they don't use CAD or laser scans...Both of those methods produce polygon meshes that are typically very dense, and don't reduce resolution very gracefully like the hand laid out flow-lines shown in the video. Automakers are also very careful about giving out their CAD data. I, personally use that type of data every day in my job as an artist working in advertising, and it takes a lot of work to clean the data and tessellate it well (turn the NURBS surfaces into polygons), and some automakers still won't give us access to the official CAD for a variety of reasons. If we sometimes can't get it in our building guarded with bio-metric security measures, the automakers will be very reluctant to even let derivative versions of their own official data out into the hands of consumers.
Nice post Dave, but a few points caught my eye.
Feel free to correct me with some other source, but they do most of the models by scanning and photographing as seen here: http://www.autoblog.com/2012/02/20/how-forza-motorsport-4-gets-its-cars/
I'm not an expert in the subject, but I doubt Kunos would use the CAD models directly in the game as LODA in AC (around 60k-ish) because of the huge amount of scaling down required and the work involved in doing it by hand to achieve. For example the BAC Mono CAD was 3.5 million polygons quoted by one of the modelers at SMS. For Forza and it's photomode models it's possible, but I think they've built them models in accord to the CAD models and not by scaling them down.
I'm not so sure about that; as I said the devs at SMS said that CAD models aren't the most common thing to provide even for newer cars and practically impossible to get for older cars. As did magicfr. And even with a grain of salt this guy sounds rather believable:
Like I said, I'm not an expert on the matter, but it's rather fascinating which is why I'd love to hear from the devs how they usually build their cars.
.....Not wishing to put anyone down who does this work. It takes ages and despite sounding cool to work on car games, it's a heavy going process. Kudos to those who do it for months and months on end...! Even working from existing resource is tough going...!!!
But I won't pretend that it's as fairy-tale as it once may have been with people just using prints and photos so much.
Yes on very rare cars no one has made before maybe, but most stuff there is probably a model out there you can buy or 'access' to reference to make your own from. Be it CAD, through to referencing others models, or HD models made by professional artists etc.
Anyone doing otherwise would be mad, especially in the financially efficient world of games production these days.
Dave
And also these shots from Jon's article..
That red M3 looks amazing. If we get a DTM version it will be even more incredible!
They have posted pictures of the real car when they were in Germany so there´s a chance.
Next we moved back to the Silverstone GP track, and took out the BMW E30 DTM car. Whilst still in early stages of development, still using the road-going E30’s cockpit and bodywork, this car formed the backbone of BMW’s DTM assault in the early 1990’s...
Z4 stole my heart already at Gamescom but this M3 is pretty damn sexy as well.
M-Threesome?
Yea sorry about that, i missed the reivew from Jon but i am reading it now awesome!!There will be one, the review confirms it
i get goose bumps all over the body hahaWhat was most notable in this car, with such stiffness, was how controllable and usable it was on track. Positively delightful to drive, pushing the sharp, responsive front-end into a turn would hook the car up into the mid-corner, allowing you to get on the throttle much earlier than you expect, and earlier with every lap. This car is superbly balanced and capable, its taut chassis allows you to understand what every tyre is doing at each stage, and bouncing the car over the Abbey chicane kerbs felt very much under control, and placing the car where you wanted it became more and more natural with each passing lap. I mention to Aris that I have to try something else now or else I could drive this car forever!
http://www.drivingitalia.net/index.htmlWhere are these other screens coming form?