True, but one of the artists from SMS just said that they only get CAD's from newer cars if even then and the older cars are usually built upon blueprint and image references. I imagine there's a reason to why they never get a CAD from any older cars which why I'm interested how Kunos' build their models. Not a modeller myself, but I do try to keep in the loop of all aspects of game development and I occasionally have to dabble into it with my own test projects.
EDIT: To avoid confusion, by CAD I meant a solid 3d CAD.
If you look at the photomode meshes from say Forza you will see that many are almost direct CAD model imports that have been trimmed down, but even still there is lots of unseen data still.
Having used true high detail CAD models (have springs under the wiper arms etc), through to seeing how the photomode meshes look in Forza I have to say they are pretty damn close.
Also having spotted asymmetry in things that should really be symmetrical (ie, steering wheels), you can only guess that they just get in the cad data, optimise it, add materials/shaders/scattered AO maps (quick unwrap/bake), and fire them out.
So I can only conclude that for most new cars Forza has had CAD data. There is no other explanation for it. If they get it, then other teams with license deals will get it.
Older cars are probably just laser scanned? For an artist it's gonna be easier to build off a scanned mesh than take many photos and rebuild all those little details accurately, which are needed because of the photomode meshes we find in games from Forza through to AC (ok, super-high res meshes that are used only when the car is so close it's only use is for photo-mode type shots)
I bet for all the cars that are in production or made in the last 5 years CAD data will have been provided for AC without a doubt.
There is also a good chance that BMW have since produced CAD data model (even if just shells etc) for older cars for all manner of reasons, including providing to games developers. Not to say it's been used here though.
You can just spot CAD data models a million miles away... elements such as the rubbers around windows for example, always look perfect to the real ones when using CAD/laser scan data.
Usually doing those so accurately via manual modelling would be impossible because the details don't show up on prints etc, and even with good photo-source they are terribly hard to get accurate imo.
Even building over CAD model ones to low-poly ones is bloody hard and time consuming, so doing CAD model quality ones without a CAD model... eeek!
It simply wouldn't be worth the time/money invested to make them that accurate just for a photo model. This trend is easily seen in the last Forza game where there is a clear difference between models made via different techniques.
Dave