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As soon as i saw that picture it was instant smile. Cannot wait for this!!

Will we still be able to use slo-mo in replays? Watching this in slo-mo with those graphics = EPIC :)
 
I don't think it is. Cars have got a lot bigger recently. I think it is in proportion.

Hit the nail on the head. Compare the first M3 against the current M3 and you'll see how much bulkier the new car is. Do the same with the Golf GTi, Mini, etc. Looks fine to me. Compare to the photo below too:
car_photo_401536_25.jpg
 
Looks good indeed, can't wait.

This is only meant to be constructive; something in the M3 looks a tiny bit off to me, maybe the lights a bit too big, and maybe the window(s) a tad too tall? (might be only the angle too though)
 
Looks good indeed, can't wait.

This is only meant to be constructive; something in the M3 looks a tiny bit off to me, maybe the lights a bit too big, and maybe the window(s) a tad too tall? (might be only the angle too though)


:roflmao: You joking right?You do realise what you see here is the work of a proffesional hand and not of a unknown/rookie modeler (like me).:laugh:
Dont get upset,it just made me laugh.:laugh:
 
:roflmao: You joking right?You do realise what you see here is the work of a proffesional hand and not of a unknown/rookie modeler (like me).:laugh:
Dont get upset,it just made me laugh.:laugh:

Being a "Pro" doesn't really mean perfect accuracy. :) If a model isn't laser scanned there is a big room for proportion errors. I won't say it's the case with AC, but the quality of the models can be very compromised if the artist needs to do make them as quick as possible. Judging by the car WIPs I see on the WMD forums, even Pros make mistakes, a lot. :D
 
Car manufacturer have CAD from long time, Dassalut developped Catia back in 70's also Euclid by Jean Marc Brun ( one of my professor at University ), and both were used by Renault.
So I'm pretty sure BMW were working with CAD too at those times. the E30 was made in late 80's if I remember correctly?
 
Getting offcial CAD is another issue :)
We are doing official licenced car game since almost 15yeas, and we almost never get an official CAD :D
 
True, but one of the artists from SMS just said that they only get CAD's from newer cars if even then and the older cars are usually built upon blueprint and image references. I imagine there's a reason to why they never get a CAD from any older cars which why I'm interested how Kunos' build their models. Not a modeller myself, but I do try to keep in the loop of all aspects of game development and I occasionally have to dabble into it with my own test projects.

EDIT: To avoid confusion, by CAD I meant a solid 3d CAD.
 
The E30 M3 came much later though, didn't it, around 86? I also remember reading it's pretty much an entirely different car panel wise, with only a few components carried over from the normal E30?
Yea E30 came in 82, M3 E30 in 86.

It´s based on the E30 but heavily modified.

Bit different today where the M3 is not really based on the 3-series, it starts it´s development cycle at the same time so they are not really based off each other.
I´m not even sure the body in white is completely the same, i think even down to that level the M3 has been strengthened.
 
Here´s what i could find on Wiki,

Body
The E30 M3 differed from the rest of the E30 line-up in many ways. The M3, although using the same basic unit-body shell as the standard E30, was equipped with 12 different and unique body panels for the purposes of improving aerodynamics, as well as "box flared" wheel-arches in the front and rear to accommodate a wider track with wider and taller wheels and tires. The only exterior body panels the standard model 3-series and the M3 shared were the bonnet, roof panel, and sunroof.
Suspension
The E30 M3 differs from the standard E30 by having a 5x120 wheel bolt patern. The E30 M3 had increased caster angle through major front suspension changes. The M3 had specific solid rubber offset control arm bushings. It used aluminum control arms and the front strut tubes where changed to a design similar (bolt on kingpins and swaybar mounted to strut tube) to the E28 5-series. This included carrying over the 5 series front wheel bearings and brake caliper bolt spacing. The rear suspension is a carry over from the E30.
Brakes
The E30 M3 had special front and rear brake calipers and rotors. It also has a special brake master cylinder.
Driveline
The E30 M3 had one of two Getrag 265 5-speed gearboxes. US models received an overdrive transmission while European models were outfitted with a dogleg version, with first gear being down and to the left, and fifth gear being a direct 1:1 ratio. Rear differentials installed included a 4.10:1 final-drive ratio for US models. European versions were equipped with a 3.15:1 final drive ratio. All versions were clutch-type limited-slip differentials with 25% lockup.
 
True, but one of the artists from SMS just said that they only get CAD's from newer cars if even then and the older cars are usually built upon blueprint and image references. I imagine there's a reason to why they never get a CAD from any older cars which why I'm interested how Kunos' build their models. Not a modeller myself, but I do try to keep in the loop of all aspects of game development and I occasionally have to dabble into it with my own test projects.

EDIT: To avoid confusion, by CAD I meant a solid 3d CAD.

If you look at the photomode meshes from say Forza you will see that many are almost direct CAD model imports that have been trimmed down, but even still there is lots of unseen data still.

Having used true high detail CAD models (have springs under the wiper arms etc), through to seeing how the photomode meshes look in Forza I have to say they are pretty damn close.

Also having spotted asymmetry in things that should really be symmetrical (ie, steering wheels), you can only guess that they just get in the cad data, optimise it, add materials/shaders/scattered AO maps (quick unwrap/bake), and fire them out.


So I can only conclude that for most new cars Forza has had CAD data. There is no other explanation for it. If they get it, then other teams with license deals will get it.

Older cars are probably just laser scanned? For an artist it's gonna be easier to build off a scanned mesh than take many photos and rebuild all those little details accurately, which are needed because of the photomode meshes we find in games from Forza through to AC (ok, super-high res meshes that are used only when the car is so close it's only use is for photo-mode type shots)


I bet for all the cars that are in production or made in the last 5 years CAD data will have been provided for AC without a doubt.
There is also a good chance that BMW have since produced CAD data model (even if just shells etc) for older cars for all manner of reasons, including providing to games developers. Not to say it's been used here though.


You can just spot CAD data models a million miles away... elements such as the rubbers around windows for example, always look perfect to the real ones when using CAD/laser scan data.
Usually doing those so accurately via manual modelling would be impossible because the details don't show up on prints etc, and even with good photo-source they are terribly hard to get accurate imo.
Even building over CAD model ones to low-poly ones is bloody hard and time consuming, so doing CAD model quality ones without a CAD model... eeek!

It simply wouldn't be worth the time/money invested to make them that accurate just for a photo model. This trend is easily seen in the last Forza game where there is a clear difference between models made via different techniques.

Dave
 

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