New interview with Stefano in
mysimrig!
He says that servers will be classic lobbys that u will join and it will have a "book" system that it will not allow u joining a race in progress...
Something like iracing that u know how many people will join?
Seems cool,thinking that we have in general a problem in online in most sims
I hope they have it as an option rather than something that's 100% enforced.
In the end it all depends on how servers are set up , It would be nice if for the AC server client Kunos had some well designed defaults to chose from.
Its always been the case with LFS , RF1 ,RF2,GTRE ( probably all simulators) that most the servers are set up shockingly bad with race length , qualify set to absurdly long times especially for a public casual server and voting tolerances are generally ridiculously high so no votes can ever pass.
As an idea why not have some sort of server default settings to pick from in the server tools maybe a drop down box for some obvious modes for example.
"casual server" 5 lap race , Reverse grid from last race , All core tracks , all cars , Vote to restart tollerance 40% ,Damage low , Vote kick 60% , all assists allowed
"Sprint server" - 5 lap race , Grid based on last race , All core tracks , cars in same class , vote to restart tolerance 40% , Damage low , vote kick 60%
"Standard race server" - 10 lap race , 5 min qualify , All core tracks , Cars in same class , Vote to restart tolerance 80% , Damage full , Vote kick %50
"Long race server" - 30 laps , 15 min qualify , All core tracks , Cars in same class , Vote to restart tolerance 90% , Damage Full , Vote kick 60%
Also maybe have a server list icon for servers that run these defaults so the end user can instantly identify a specific type of server and racing making it less hit or miss as to what you will get when you race on-line.
Obviously I just throw those out but you get the idea , people that want specific custom servers will obviously still set them up how they like. But what I am talking about is simply having some basic servers that match the quality of say LFS's Redline racing servers , or Bro's megane trophy server for RF1 . But as a pre set server option so any joe can just get a server up and running that's of a basic quality level or represents a consistent type of play without having to faff around or be knowledgeable as to what makes a server generally good or not.
These sort of sprint servers are perfect for those of us that come back from work mid week and just have an hour or so to have a quick jump in race and don't want to spend ages going through servers.
The weekend is good for league races and full events and things like i racing , but If Kunos could do something like the above then I think they would find the multi-player far more active and it would wipe the floor with RF1, RF2, LFS, and also offer something i racing never could.
I'm always surprised how Simulator studios seem to do an excellent job implementing incredible things , physics graphics and technology that I doubt I could ever get my mind around, but then at the same time often seem to miss massive opportunities by not implementing seemingly basic things that take a relatively small amount of work and are generally low risk on the development side.
Mind you The AC TD looked awesome and you can see kunos have put allot of work into the interface and the app system so I think kunos are far more on the ball than other developers in this regard and who knows what they will have implemented for the first public version of the game.