Career mode doesn't bother me, might actually be an interesting diversion depending on how it's done. If I don't like it I won't use it - it's not going to impact the core physics and simulation so why all the fuss about it's proposed inclusion. My only worry is how it would coexist with the modability side of things, but then again it might make it easier to include series/championship mods?
From what I can tell, they've had an explosion of interest from within the games industry and have probably been bombarded with 'helpful' advice and suggestions, and they may have had a bit of sensory overload and probably had the carrot of a potentially massive increased user base if they include this, that and the next thing. I would only offer to Kunos that they be careful that they don't dilute the original plan they had for the game too much. It was a good plan, a simple plan, it was neat, tidy and concise - core sim with additional features such as pitstops, night, weather, etc added as time goes on. I trust them to keep their head screwed on though, and make the right decisions.
If nothing else they've been self-financing the game, so they will have to release at some point before they totally run out of cash. Also, there's only so long that you can have staff working 12-14 hours a day, 7 days a week before that really starts to take its toll on health and family life, and I suspect they're probably already at that point. Again, another reason for them personally to get the game out and start reaping the rewards. For thos worrying about the game slipping into 2014, I did note some tweets that Stefano would keel over if he was still working on the game in September, and would commit suicide if it slipped into 2014, and I can't imagine part of their development plan being for Stefano to take his toaster into the bath next January...
But like I said earlier, it would be good to keep the channels open to the fans, especially with regards to release dates. here must be thousands watching developments very closely by now, and I've lost count of how many people I've read saying they've never been so excited by a piece of software, ever. I include myself in that too
From what I can tell, they've had an explosion of interest from within the games industry and have probably been bombarded with 'helpful' advice and suggestions, and they may have had a bit of sensory overload and probably had the carrot of a potentially massive increased user base if they include this, that and the next thing. I would only offer to Kunos that they be careful that they don't dilute the original plan they had for the game too much. It was a good plan, a simple plan, it was neat, tidy and concise - core sim with additional features such as pitstops, night, weather, etc added as time goes on. I trust them to keep their head screwed on though, and make the right decisions.
If nothing else they've been self-financing the game, so they will have to release at some point before they totally run out of cash. Also, there's only so long that you can have staff working 12-14 hours a day, 7 days a week before that really starts to take its toll on health and family life, and I suspect they're probably already at that point. Again, another reason for them personally to get the game out and start reaping the rewards. For thos worrying about the game slipping into 2014, I did note some tweets that Stefano would keel over if he was still working on the game in September, and would commit suicide if it slipped into 2014, and I can't imagine part of their development plan being for Stefano to take his toaster into the bath next January...
But like I said earlier, it would be good to keep the channels open to the fans, especially with regards to release dates. here must be thousands watching developments very closely by now, and I've lost count of how many people I've read saying they've never been so excited by a piece of software, ever. I include myself in that too