Paul Jeffrey

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Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

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  • Deleted member 909406

There's not much difference between the game set to low detail preset and the epic detail preset....
And, as you can probably guess, the only thing that seems to have a significant impact to the CPU requirements is the number of AI cars you run
I came to a similar conclusion. AI very heavily loads the CPU, which affects the overall performance.
 
Over the last days I/we did a lot of reading/reviews/first impressions etc about ACC 1.0.(and 1.01 tomorrow)

Now I focus on VR. I read many comments that is absolutelynot playale at this stage, blury, stuttering etc. In my humble opinion it performs okayish as it is right now.

I have a i7700, 1080ti, 32GB, Oculus. The rest of my rig is not so relevant for this purpose.
ACC resolution on 1920x1080, all settings high except miror low and distance 30 meters.
I only lower the number of AI cars to 10 in a race. Will try later with higher numbers of AI. For now I'm fine with a small grid.

Below video is the result of a quick three lap race against AI at Spa with day/night and clear/rain cycle.
Remarks: this second screen YT vid (as seen through my goggles) is darker then when I look through the Oculus. Also this vid lacks the ambient lighting, visible raindrops and HUD. No idea what about that 20% mirror screen on the right?? Never had that before.

Yeah yeah @2:44 was maybe my fault. Not sure :whistling: Everything for testing purposes. I flashed but Porsche resist tomoe aside asap. Always the same with those Porsche drivers
Boatley is a fun car to race (drive in my case) around Spa. Give it a try if you haven't done already

 
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Over the last days I/we did a lot of reading/reviews/first impressions etc about ACC 1.0.(and 1.01 tomorrow)

Now I focus on VR. I read many comments that is absolutelynot playale at this stage, blury, stuttering etc. In my humble opinion it performs okayish as it is right now.

I have a i7700, 1080ti, 32GB, Oculus. The rest of my rig is not so relevant for this purpose.
ACC resolution on 1920x1080, all settings high except miror low and distance 30 meters.
I only lower the number of AI cars to 10 in a race. Will try later with higher numbers of AI. For now I'm fine with a small grid.

Below video is the result of a quick three lap race against AI at Spa with day/night and clear/rain cycle.
Remarks: this second screen YT vid (as seen through my goggles) is darker then when I look through the Oculus. Also this vid lacks the ambient lighting, visible raindrops and HUD. No idea what about that 20% mirror screen on the right?? Never had that before.

Yeah yeah @2:44 was maybe my fault. Not sure :whistling: Everything for testing purposes. I flashed but Porsche resist tomoe aside asap. Always the same with those Porsche drivers
Boatley is a fun car to race (drive in my case) around Spa. Give it a try if you haven't done already

The Original Assetto Corsa, or Project Cars 2 is much better... the thing is really slow in comparison, not sure of the frame rates, but its really glitchy now.. The force feed back is great, but the game visual sucks now..
Unless the game does not the the RTX 2080 and Vive Pro.... Super disappointed with this title.. all in all...
 
yeah we get it pal you don't like project cars 2 but can you just show your optimism for acc without having a go at pcars2 all the time cos its pretty lame.
You are are wrong as usual:whistling:. Can you point out where I am guilty of that other than one post? No? Thought so. Fake news again. :rolleyes:
 
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managed to get mine running better ok in vr, i turned off volumetric fog & cleaned my gfx driver as suggested early. Its now running as previous build (still @ 45fps) but it's ok. I do still have issues will AA it just never really looks that sharp to me. I compared to r3e & that is so much sharper on a much lower pixel density. I don't know if there is a solution.
I managed to get some racing in the Ai are ok but really slow in some slower corners overall i thought they battled well without raming me on the inside as r3e does & gave me a good race.
So if they can just fix the vr problems(and there are many imo) i could see myself using it as my go to gt3 racer at least for now.
 
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I wonder whether ACC, if or when Kunos get all the bugs, crashes and niggles fixed, will turn out to be as fondly remembered as GTR2? The recipe is all there... oh yeah, fix the bloody kerbs!
Probably. There weren't any modern simracing titles that were well received by the whole community. ACC is a diamond in the rough. Knowing Kunos, they will extract as much as they can.

I, personally, running single screen 1080p, have had very few issues. And I enjoy the driving experience very very much. My primary wish is that they make the AI a bit more racey, especially among each other.
 
For those interested. See my ACC settings. ASW is off. At night around 60 fps and during daylight 70 on average. Again with just nine AI. Then I increased to # of cars to 15 and also the # of visible cars to 15. That dropped about 10 fps to 50-60

This was on Spa. Then I tried Paul Ricard and that gave the same results

 
Probably. There weren't any modern simracing titles that were well received by the whole community. ACC is a diamond in the rough. Knowing Kunos, they will extract as much as they can.

I, personally, running single screen 1080p, have had very few issues. And I enjoy the driving experience very very much. My primary wish is that they make the AI a bit more racey, especially among each other.
My game, in singleplayer at least, on a 1920x1200 monitor runs flawlessly and the driving experience is amazing, bar the kerbs. However, the multiplayer, which is the biggest draw for me, is still too buggy and the screen freezes mid session (server not PC, verified in the same session with a mate) are unacceptable. The connection also drops sometimes and results in a massively lagging car catapulting mine into space and ruining my safety rating.
 
My game, in singleplayer at least, on a 1920x1200 monitor runs flawlessly and the driving experience is amazing, bar the kerbs. However, the multiplayer, which is the biggest draw for me, is still too buggy and the screen freezes mid session (server not PC, verified in the same session with a mate) are unacceptable. The connection also drops sometimes and results in a massively lagging car catapulting mine into space and ruining my safety rating.
I haven't had a go in multiplayer (since the 1.0 release). Yeah, it must be frustrating, I am sure it's going to be resolved soon enough.
 
I haven't had a go in multiplayer (since the 1.0 release). Yeah, it must be frustrating, I am sure it's going to be resolved soon enough.
I'm doing multiplayer only beside the medals and points grinding in single player (I think its a really good idea for newer player) to be able to join higher ranked server. Since the beta no crashes on my side and the racing is awesome. Just the joining lags can be quite difficult to handle sometimes.
 
For those interested. See my ACC settings. ASW is off. At night around 60 fps and during daylight 70 on average. Again with just nine AI. Then I increased to # of cars to 15 and also the # of visible cars to 15. That dropped about 10 fps to 50-60

This was on Spa. Then I tried Paul Ricard and that gave the same results

Bloom on EPIC - why? it's just eating resources ;)
 
For scanline sync to work as intended, it is recommended the game would be able to run at double to triple the framerate you are trying to sync it to. Otherwise it does very little and it can in my experience sometimes even create additional input lag comparable to vsync input lag, not lower it.

I seriously doubt there are many people able to run ACC at 120 fps consistently, let alone 180 (or even more in case of 144 Hz monitors).

Not saying scanline sync is useless, but in games with requirements this high, it is of a fairly limited use.

Fast sync needs 2-3 times the refresh rate, not so sure about Scanline sync. All I know is how the game runs when I turn scanline sync off, which is terrible. I wouldn’t have posted here if I’d only seen some marginal or imagined improvement.
 
You are are wrong as usual:whistling:. Can you point out where I am guilty of that other than one post? No? Thought so. Fake news again. :rolleyes:

I saw your petty little squabble with Ian Bell this morning before someone removed it and it was pretty pathetic from both of you! As for being "wrong again" all i can say is i rarely post anything on this forum so not quite sure how i am wrong as usual but i felt i should because as someone who enjoys all the racing GAMES available including Pcars 2 i was annoyed with your belittling of it. All these GAMES have their shortfalls so if you don't like one try a different one! Have a lovely evening young man!
 
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