Paul Jeffrey

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Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

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Interesting to see all the differing reports.

i9-9900, 32 gig RAM and 2080Ti, running triples and with 20 AI it is like a Powerpoint presentation at times. It is the only game giving me these issues for now.

Going to uninstall it and start over and see if that helps. The latest nVidia drivers didnt.
 
Interesting to see all the differing reports.

i9-9900, 32 gig RAM and 2080Ti, running triples and with 20 AI it is like a Powerpoint presentation at times. It is the only game giving me these issues for now.

Going to uninstall it and start over and see if that helps. The latest nVidia drivers didnt.
Sometimes having everything on epic causes a problem. Some settings just need to be on high or mid for the thing to run properly. Mirrors on epic causes issues I think. I have mine on mid but then I have a much lower spec machine than yourself.
With your machine you would, and quite rightly so, assume you could whack everything on epic and be done, but ACC is either the Crysis of Racing titles or it's still due some optimisation.
 
So now it's been released are they able to also add other licenses, such as World Challenge Asia? They've got all the 3d models in place, surely is a case of designing skins and off you go, more content... Obviously tracks would need to be made, but that could be a direction for in the future?
 
Please Kunos !

2 major things to add :

Mirror adjustement
Show Best lap (in race) on the UI screen

Thanks

I seriously doubt whether or not the showrunners @ Kunos have any real-world racing experience. If they did, they'd know that racers are vitally interested in three things: 1. setup sheets, 2. lap times and 3. race results. In ACC, setup sheets are accessible only when you're at that track, i.e., if you're at, say Brands, and you want to see the setup you had at, say, Brno, tough luck. (You can, laboriously, copy setups by hand, DOS-style, but you should have access in-game.) As to lap times, you should be able to access lap times from anywhere, any time, pretty much like p-tracker an AC. In ACC, you have limited access to lap times; your own and everybody else's. Finally, once you finish a race, the complete results should be available in detail, for now and forever, pretty much like RSS in AC. These three functions are the kinds of things computers can do with hardly any CPU/GPU/HDD/RAM overhead. Oh yeah, and can you please give the player full control over the HUD; that is, what is shown and where on the screen you want it. Thanks.
 
Oh Kunos, I don't think my understanding of term "version 1.0" or "end of Early Access" is the same as yours.

Both driving model and content are great, real pleasure to drive. For some reason I'm not affected by VR issues others are experiencing (maybe I'm just getting older and blind), but it's difficult to ignore the pattern. Something went wrong with performance between last EA release and 1.0. But there's just too many of those small issues happening that are casting shadow over the great experience. Crashes, ratings not being saved, micro-freezes etc. I understand the time constraints, but what was released was clearly rushed and it's obvious. Please fix it so we can all enjoy it.

Don't get me wrong - I still love ACC, but it's a difficult love ;)
 
No problems with performance on rtx2070 , i5 8600k.
But... Controls between sessions sometimes stop working.
AI in carrer mode drives on rails.
Pit stops are buged. I had no damage and my pit stop was way longer then others making me loose from 1st to 10th. Super lame.
Random snap oversteer on some cars. Random broken curbs (just few)
Connection issues.
Other then that I like it very much and hope that it will be much better soon.
 
I mean how can 60fps for top of the line system be good?
How can sustained 60+ fps in 4K with maximum details be *not* good for this kind of game? I mean I don't think ACC runs all that great, and yet I am still actually kinda impressed by that.

Comparing it to BF5 doesn't make much sense, the games are worlds apart when it comes to what they're doing in the background.
 
Just a comment.
Where is the page with best laptime per cars and tracks ?
In the player section, it remains only rating.
During the early release, there was other pages (not active), as for example laptimes.

Will we hzve someday those missing pages ????
 
^^ This! Good shout!
Wondered as well. Would really like to keep track of my track times in different cars on all the tracks. Maybe expotable or on browser basis to share and compare? :)
 
^^ This! Good shout!
Wondered as well. Would really like to keep track of my track times in different cars on all the tracks. Maybe exportable or on browser basis to share and compare? :)

We all remember the good old GPL rank, where it was possible to import an text file with laptime and compare with a rank and/or with friend.
It was (and remains) a fantastic and addictive feature.
I was about ready to die to become negative !

Why kunos doesn't consider such an easy thing to implement for people like him, or directly into the game itself.

It could be the first mod for ACC!!!
 
The thing about SimRacing, we need performance above all. I dont need a lot of shining stuff but a good AA and without everything on the track flickering is the minimum, come on it is 2019. UE4 is a joke. Maybe work well for shooter and fortinet alike but not for us. Sorry, this was an EPIC fail. VR is a joke, triple screen even worse, game crashing randomly. 1.0? I dont think so.
 
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