Wdym?Any chance of an ABS option?
Wdym?Any chance of an ABS option?
Probably should've explained a little betterWdym?
Probably should've explained a little better
Sometimes cars on AC have broken ABS (even with ABS turned on in content manager), so like what you did with the auto clutch and the auto and manual shifting options, would you consider implementing an ABS option for the assist as well?
It's a good tool. But I'm not getting any FFB on my Xinput device. Any suggestions?
The app installs fine, everything is in its right place, the app works as I can see the wheel calibrating on track load, but I can't see the app in the sidebar and can't tweak anything ingame as I don't see the app. Any advice?
I did, yeah, I don't have enough apps to push yours out of the visible sidebar too.Did you try using the search bar?
Will there be an option to force Automatic Clutch on all cars? Sometimes, it just disappears on cars that doesn't do this by default and it gives me with no control for clutch
Would it be possible to have a mode for automatic shifting that shifts at redline every time instead of shifting at the optimal RPM range?
Some cars have very low shifting points, like some of the vanilla BMW's. I know it's the best shifting range available for that gear but it would've been cool to have the car reach itsNot sure why you would shift there, so I don't want to add that. But the default auto shifting in AC always shifts at a fixed RPM that's specified in the car's files, and many cars will use the redline for that, so I think the default mode is the closest thing you can try.
Some cars have very low shifting points, like some of the vanilla BMW's. I know it's the best shifting range available for that gear but it would've been cool to have the car reach its
redline in all the gears. I'm saying this because default shifting doesn't work too well on many cars either, and is one of the reason i downloaded this plugin in the first place.
Could you at least tell me how would i go in making it myself? I clearly understood you don't plan in adding said feature, but if you could tell me how to "play unoptimally" it'd be helpful. Otherwise, no biggie. It doesn't change in the slightest what i think about the plugin nor it'd push me towards making a negative review or anything of the sort.I don't think 99% of people would want this, so it would be just another option that people misunderstand or switch over by mistake or whatever. I have to keep the user experience in mind, so I don't usually add things aren't useful for enough people.
My algorithm always shifts in a way that gives you the best possible performance. If it shifts early, that's because the power drops off way too much near the end, and you would lose time by revving that high. I guess it would sound cooler, but I'm not adding a mode just for that. You can always use manual if you want to rev the engine in a different way, but my automatic will always prioritize acceleration.
Could you at least tell me how would i go in making it myself? I clearly understood you don't plan in adding said feature, but if you could tell me how to "play unoptimally" it'd be helpful. Otherwise, no biggie. It doesn't change in the slightest what i think about the plugin nor it'd push me towards making a negative review or anything of the sort.
Also, I'm pretty sure other users have pointed out, but both manual and auto plugins don't work at all with some car mods
upshiftRPM = math.min(bestUpshiftRPM, maxShiftRPM)
upshiftRPM = maxShiftRPM
Thanks!If you wanna do it yourself you can edit line 232 in CarPerformanceData.lua from this:
upshiftRPM = math.min(bestUpshiftRPM, maxShiftRPM)
... to this:
upshiftRPM = maxShiftRPM
As for issues that people report, those things are either not broken for me when I test them, or if they are then they get fixed in the next update. So if you have a specific mod car or something that doesn't work, let me know and I'll look into it.
Is it possible to make the left/right trigger feedbeck work with a dualsense controller?