Hi Adam, first off like I said in my review : amazing work !
Maybe you should get hired by some of those game devs to help them out... I have been playing sims since it is a thing, all those years on gamepad exclusively, so I have countless hours of experience
(just looking at Steam alone, way over 5000 hours all titles combined, not counting any non-Steam game), so I hope my feedback will mean something.
Having said that though, I have just put a couple of hours in the game today using your script and I do have some questions/queries.
- Is there any way to use the script and only have the haptic triggers active without any other feature ?
- Similarly to a user above I am struggling a bit with the self-steering, I find the script to do mini-correction mid corner still with settings in the self-steering section set to 0. Should I also adjust the counter steer and target slip angle ? (i.e. I don't want the script to alter my inputs, but keep the self-centering on stick release)
- What is the exact meaning of the values from the Steering rate at speed ? "Usually", with quotes, speed linearity or steering rate at higher speed is expressed in % from the normal rang going from 0 to 100. For example a slider set at 68% means you get 68% of the normal input at higher speed. Does it mean your script add more rate when it is set at +10% rather than reducing ?
- Request 1 : is there a way for you to add an option to limit the steering range of the stick ? For instance in ACC I limit my stick range to 80% via Steam Input and use a secondary layout that I activate via the press of a button if I ever need 100% (useful for sensitive cars like for instance a Porsche). Rennsport is offering a similar feature built-in as well. As we need to disable SteamInput for your script to offer haptic triggers I lose this functionality in AC.
- Request 2 : if you ever played RaceRoom you might know it is a very well thought sim for gamepad users. There is a functionality that I do not find in other games which is what they call "analog sectors". The jist of it is to have different sensitivity/damping tied to the input level, in other word if you move your stick 10% it will reach that value at a different speed than if you move it to 80%. Do you think that is something feasable within your script ?
Again thank you for your work, looking forward to your response.
Cheers !