It's a thought and a question in the same time. Or just my digestive break from work and some ideas i had in mind but can't try until this weekend, so i share them here instead.
I'm going to try make the LHD alternative of the Caterham. I will try and keep the same maps and data, sounds etc. as much as possible to save the hassle. Only the cams & driver export will change. Probably few symmetric parts. Anyway.
Question is, can i save some disk space and re-use the same sound somehow, instead of copying the SFX twice (3 times actually with the older version!)
The maps are all inside the kn5 so no magic trick here.
Skins can't use shortcut either i imagine
But the sound, using references or something inside the GUIDs.txt ?
I checked the Countach has two folders just for a spoiler on/off :/ not well optimized. Twice the same fx, twice the skins...
Second thought, linked to the Countach story.
If i want to have a skin without the front plate for example, can i have an empty dds of 1x1 pixel on the skin folder and that would be enough to hide the mesh ? (assuming the AO from the part behind isn't darken)
Extrapolation of this idea, for example i have a car with two (or more) different rear spoilers. Could a skin, with correct empty maps and diffuse maps, show either one spoiler or the other (or no spoiler at all).
Extrapolation #2
Damaged texture being empty/transparent dds would show the engine below ?
And a bonus image as a tax.