I found this: http://www.assettocorsa.net/forum/i...nly-change-color-spoiler.573/page-2#post-6478 but I still dont know how to use the detail texture slot. I'm trying to figure it out but can't get it to work.I am interested as well in this, it would save textures and reduce file size in some case!
Indeed like you edited, some textures in ksEditor offer a "dirt" map, or a detail map that will be tilable in addition to the main diffuse map using the unwrapped you've done.
What you are (and i as well) asking is to use different channels in UV maps, like you can do in a 3D software such as 3Dsmax.
So far i couldn't find anything like this. And the tilable map channel won't take a normal map isn't it?
Let's say i wanted to make a AO for all my clothing interior with a 2048*2048 map
And i wanted to add a tilable tiny map of normal and diffuse for the cloth effect using a 256*256 tiled map (with both diffuse map, and a normal map)
Is such thing possible?
txDiffuse texture (the one with AO) needs to have black alpha for detail to be fully visible.I found this: http://www.assettocorsa.net/forum/i...nly-change-color-spoiler.573/page-2#post-6478 but I still dont know how to use the detail texture slot. I'm trying to figure it out but can't get it to work.
You don't always want a full black alpha. But yes the more black the more detail that shows.txDiffuse texture (the one with AO) needs to have black alpha for detail to be fully visible.
Ok with the NormalDetail it works nice, but I don't know how to get that 'black alpha'. ATM I don't need it because with NM it's fine, but would be nice to know.ksPerPixelMultiMap_NMDetail lets you use tileable detail and detailNM textures with AO. No multiple UV maps but scale can be changed with detailUVMultiplier and as long as the UV map is even, the tiled texture will be good too (probably?).
Convert stuff like that to a smart image. Anything you do to it (resizing, warping, etc) does not affect the original image. Reverting back or changing stuff will be a lot easier.Kinda new to skinning & Photoshop and I have a quick question. What is the best (easiest?) way to prevent this warping I'm seeing on a skin? I assume the skew/distort/warp transform tools? If so, is it just trial & error? Or is there a method to it?
Thanks in advance.
When I create skin previews with KS preview builder (followed all setup steps properly) I get previews which are a tad darker than original Kunos previews. Does anyone has an idea?
How do I take screenshots with motion blur (long exposure time)? So that the road and background get really blurry.
If you are a Photoshop user, I just stumbled across this file format plugin:
http://gametechdev.github.io/Intel-Texture-Works-Plugin/
I had been using the Nvidia plugin, but this Intel one gives you a preview of the effects of compression before you save.View attachment 171778