Would it really be better to join those meshes on the UV map? It might be easier for skins, but there also is a lot more distortion that way. Any somewhat experienced skinner will be able to match two lines on different panels. Distorting a logo so it doesn't look distorted is a whole other skill level.unwrap finishings...
how can i make the nosecone into one mesh in the unwrap ?
see below:
i started (after the said screenshot) using soft selection, but it's very long hand made work... was wondering if there is any magic tool to speed up the process
edit: could reach that point a lot of soft selection later...
the sides now, i have no idea how to (and if i want to) merge into one
Looking great, though