I am the founder of this topic, but the first post has been removed by the moderates.
Generally I meant as possible, the person on the pad achieves better results than the others playing on the steering wheel.
The first person from the list uses the x360 pad, the rest drivin on the steering wheel. and therefore I asked whether the AC is still simulator ??
If this person that drives with a gamepad has the correct racing line, correct cornering line, correct braking zone, hits the apex, has good exit, has a correct setup for the track, why shouldn't that person with a gamepad be as fast or faster than wheel users who aren't driving as correct as him? This wouldn't be a simulator if wheel users were always faster than gamepad users, but with worse driving on the track and with worse setup.
(gamepads also use axis for gas, brake, steering, just like wheels. The difference is the range and what part of your body use them. The rest is all manageable with gamepad settings, in the menu).
People are always excusing lack of features and how AC stands against games with big dev teams with stating how small Kunos is.. But yet we see that 3x smaller teams don't need those excuses.. And I don't mean it against AC, mean it against those excuses
The difference between these dev teams is the amount of content creators. The actual core team that programs the software and creates the cars is as small as in every other sim racing dev team.
And the other difference is that those core teams created a game already doing all those features from the start. While in this case, Kunos showed a different plan for a sim racing game.
Another difference is that the other core dev teams already had a simulator software ready, and also several of the features ready, but AC was started from the ground, for both features, AI, and car physics simulator.
rF2, Pcars, Raceroom, GSCE, all started their last games about at the same time AC was started, the difference being they basically had a lot of it done, in terms of car physics simulator software, AI, and a lot of the features. But they didn't have much content.
And the most meaningful difference is the design plan and path you're gonna follow for your game. I think if AC wanted to achieve the most complete sim racing game, they could have done so, any dev team maybe could have done so, but their approach to designing the game around the sim wasn't the same as what the other dev teams did. They mostly just focused on the most used features by people who race.
I think AC now has a big user base compared to the other sims and enough potential for several of the features previously thought to be used less, it all depends how you use the time, money, and the user base already established. Be it now, in a year, or in a new installment.