sure .. race car simulator, driving simulator ... racing simulator hence the word 'racing' should simulate racing and car simulation as car being part of racing is included
Nah .. there is no definition .. it just potato - potatoe
agree .. still brake temp/wear is just as crucial for car simulation as for race simulation and it should be in every sim in my opinion .. and I believe it is something that will be introduced to AC ..Trust me, I've often criticized the choice of branding as "Your Racing Simulator" because it can lead one to believe there's a heavy focus on all the various elements that go into simulating a full on, major league race like we normally watch on tv. But the thread title just said "simulator", your opening post said you think it falls short of being a full on racing simulator (which I tend to agree with) but the other comments have suggested things as simple as not having brake heat/wear means it's not a simulator of any kind, and if that's the kind of criteria we're going to go by then we'll always be able to find an instance where a given sim falls short and therefore nothing could be considered a simulator. But clearly those people have already decided that they think AC is garbage and look for any piece of evidence they can use to support their opinion.
Do you remember his reasoning for saying that brake fade will not be implemented into Kunos Official cars? I think it's great that the feature will be available to modders, but it would seem to me that if any cars should have it, it's the official content cars that should have it. If it has anything to do with making driving "more difficult" for noobies, I would think they could make it a feature you could turn on or off, ala Traction Control and ABS. Perhaps that's not the reason, however... If you remember anything more I would love to hear it.Brake fade will be available for modders to implement on their cars, but will not be implemented on vanilla content.
Stefano stated this in one of his live streams.
FPS = first person shooter - simulator = game/program that simulates real experience, there's a massive difference between comparing FPS and simulation. FPS stays an FPS as long as there's no THIRD PERSON view in a shooter.An FPS doesn't stop being an FPS because if it's not any good, only on simracing (and maybe RPGs) we get these topics...
They are trying to realistically simulate racing on some level, so yes, it is.
I am disappointed that we won't ever get proper starts, how pitstops work... but that doesn't change the genre of the game, that's just ridiculous.
Street cars would be useless after only a couple of laps; what fun is that?
People (lots of them) wouldn't understand why they game suddenly doesn't work and would flood the support forum (and every other forum) with posts claiming the game to be totally broken.
If that indeed is the case then that's a very poor excuse. The same already applies with road cars and road tyres on certain tracks anyway. Put a high powered road car on road tyres at Silverstone GP and the tyres are toast in 2 laps, you have to wait 20/30 seconds for the tyres to cool down. Where is the difference with implementing brake fade?Street cars would be useless after only a couple of laps; what fun is that?
People (lots of them) wouldn't understand why they game suddenly doesn't work and would flood the support forum (and every other forum) with posts claiming the game to be totally broken.
Don't shoot the messenger! You'd have to ask those questions on the official forum. Michael was just relaying what he heard from a developer, to answer my question. I think you're asking a good question, by the way, I just don't think anyone should expect Michael to have the answers to those questions. Opinions, probably...Answers...No.If that indeed is the case then that's a very poor excuse. The same already applies with road cars and road tyres on certain tracks anyway. Put a high powered road car on road tyres at Silverstone GP and the tyres are toast in 2 laps, you have to wait 20/30 seconds for the tyres to cool down. Where is the difference with implementing brake fade?
What's the further point in implementing brake temps at all if they aren't going to influence brake performance? So the brakes will just perform the same no matter what the temperature? Why bother doing it then?
LMPs don't change them at all at Le Mans (or AFAIK Daytona), GTs will typically change pads once. (and seeing as no one will be running a 24 hour race in AC, I don't think it's much of an issue )100% true, unfortunately the devs told the beta testers that would be coming becuase the street cars everyone would cry when they cooked their brakes, and it apparently doesnt matter in real life racing.
Funny because every team at the Rolex 24 changed pads 4+ times I would imagine. Guess they were doing it for fun, nothing to do with pad or rotor wear.