According to PRC, Assetto Corsa is simcade and has no simulation value.
So mathematically Assetto Corsa is 3/7 sim.
Doesn`t Kunos have one of bigger dev team from current top sims? Sector, Reiza, ... well except rF2 I guess (no idea how much guys work on it)As Aris pointed out, he's flattered that some people look on his sim as a AAA title, but to compare it to other titles with 100+ staff is neither realistic nor fair.
And you mention these titles because they are perfect in every way? You're entitled to your opinion, but I'd disagree with you.Doesn`t Kunos have one of bigger dev team from current top sims? Sector, Reiza, ... well except rF2 I guess (no idea how much guys work on it)
nope I mentioned it cause using this excuse of Kunos being small team is not really valid .. seeing what could even smaller teams do .. no sim is perfect in every way ..And you mention these titles because they are perfect in every way? You're entitled to your opinion, but I'd disagree with you.
Then I missed your point, as I'm sure you missed mine.nope I mentioned it cause using this excuse of Kunos being small team is not really valid .. seeing what could even smaller teams do .. no sim is perfect in every way ..
People are always excusing lack of features and how AC stands against games with big dev teams with stating how small Kunos is.. But yet we see that 3x smaller teams don't need those excuses.. And I don't mean it against AC, mean it against those excusesThen I missed your point, as I'm sure you missed mine.
We can discuss about which one is important if you want ...
Just from top of my head listing few features related to race itself (missing features not related to race are not there). At least half of this is important:
RACE/CHAMPIONSHIP SETUP:
- ammount and duration of sessions (practice, qually, race) ... double qually, two race format, reverse grid, pole possition ..
- adjustable weight and scoring penalties for championships
- mandatory pitting
CAR SETUP:
- presets for individual pit stops (tyre change and little fuel on 1st, front tyres change, no fuel on 2nd, etc.. )
RACE START:
- well proper race start .. 1st gear in before green light
- standing, rolling, fast rolling starts (that could be in race setup)
- jump start penalty
RACE:
- full flag system
- penalty system ... drive through, stop and go, ...
- outlap
PIT:
- manual pit limiter
- pit speeding
- don`t wanna judge before next update .. SP pits might bring new things
OTHERS:
- some mechanics related to racing ..
--- engine temperature (oil,water .. you can`t just stay behind somebody in dirty air and not expecting overheating)
--- brake temps/wear ... big part of racing
Sure somebody would find more ...
I'm well avare that lot of players are fine with AC being jump and go racing game with mostly short sprint races, I like to jump and race for ten laps too..but once you would like to do more you start to feel how insufficient it is ATM..
Also for SP, career is.. well it is there.. dont realy mind it being how it is.. All i need ia fully customizable championship...with that, game would hold for years..
Stefano told me that majority of this features won't be implemented and I'm fine with it..so we are just talking here for purpose of talking
Just to clarify, the 'AAA title' remark was reference to a conversation where AC was compared to PCars, which had a much bigger dev team (and marketing budget) compared to Kunos.People are always excusing lack of features and how AC stands against games with big dev teams.. But yet we see that 3x smaller teams don't need those excuses.. And I don't mean it against AC, mean it against those excuses
hmm I just listed missing features .. nothing more you basically said AC has non of those features but it either doensn`t matter or comunity can to some limited extend do it .. but not really doing it (restarting qually seasons to have to qually seasons is not the same as have two qually seasons unless server is remembering results of first qually session and it is not working for SP, etc) ..Are you sure you know and have tried AC at its best before posting this thread, and got enough informations about this game?
Let me comment your desired features :
RACE/CHAMPIONSHIP SETUP:
- Amount and duration of sessions : the duration feature is fully customizable by the server admin in-game. The amount of sessions is freely set by the admin, that is to say he can restart the server as many times as he wants to, if there is an incident for instance. For double qualifying and two race format, scoring penalties for championships and mandatory pitting, as well as slowing down when you hit someone else's car, it's not up to AC to develop it, it's by the simracing teams / events organizers who set their rules for having good races.
Don't forget that AC is pretty much a community-based simulator, or you can play on your own, offline just to taste the sim. You're free to drive and participate the way you want to.
CAR SETUP:
- Presets for individual pit stops : be more informed on AC. This sim allows third-party applications (or you can call them plug-ins), written in Python for in-game integration of the app and, sometimes, in exe file so external to the game. Kunos is not the biggest simworld development studio, so they develop core features that nobody else can access. Other developping teams and every independent programmer can make its own app for AC, because the game's structure is open to everyone ! You can mod the game the way you want to ! Thanks to this, the development of core features is helped too and it helps the community grow. Isn't that great?
You can find some pitstop apps very easily by searching. In RaceDepartment, there are already lots of threads with links for downloading pitstop apps, such as PitConfig 1.4.
RACE START:
- A proper race start is totally up to your skills 1st gear in before green light is not a very good simulation of reality. But you can do it, of course, if you have 3 pedals with one for the clutch... You can simply not accelerate at all and leave the clutch fully pressed before race start. Just like in a real car when you drive in the city. But usually, racers don't start with first gear. They start from neutral to maximize their acceleration ability at race start, even if it can cause high tires friction, but that's simracing.
- For standing, rolling and fast rolling starts, please tell me why Kunos Simulazioni should bother developing such a little feature that can be easily organized by RaceDepartment, or any other simracing community? All these starting modes work well by default in AC, don't worry.
- Jump start penalty : once again, it's up to the simracers team and events organizers.
RACE:
- Full flag system : in-game, by default, there is the blue flag, the yellow and the white one. The other flags are included in third-party apps I think, but I didn't give it a try yet.
- Penalty system, drive through, stop and go : up to the simracing teams and events organizers.
- Outlap : why bother? "Yes ! We did it ! Thank you all the team for this great job." (celebrating and greeting hand to the public)
PIT:
Already discussed before. Look for PitConfig or equivalent.
OTHERS:
- Some mechanics related to racing : I can tell you I've had several mechanical issues while driving cars with H-shifting gearbox, for example ! For the rest, I won't be tired of repeating it, look for third-party apps. There's a good one for tires temperatures evolving in time and depending on your driving. The more you drive fast and easy (without torturing the tires with lots of friction I mean), the more laps you can do even with cool tires (blue colour).
When you're racing for more than 10 laps or 20, let's say, your physical endurance will do the game And also the quality accessories for a simulator.
SP Career mode is fine... I mean, if you want a real life career, just go MP
Lastly, I'm concluding with your wink for Project CARS. I've played it, quite much less than Assetto Corsa but I've played it, and I can tell you there's something wrong with the cars physics. Let me explain : when you lose control of a car and it doesn't face the track's direction anymore, the car doesn't seem to completely lose control of itself... I don't know how to explain myself in detail but there's some sort of assist that forces you to keep you towards the track's direction, regardless of the skid speed. I have experienced this strange feeling, and I didn't like it, so I got back to AC, set up the cars handling to Pro, that is to say Factory traction control, which means, I think (please someone correct me if I'm wrong) the car's own traction control depending on the real life car Kunos took the data from and translated it into the simulator, so as to be as close as possible to reality
well modders are limited by tools and options Kunos gave them .. nothing offending about that statement ..Maybe AC hasn't all the features you wish there would be, and if it was the case? would you play more AC or would you continue arguing over and over?
Don't underestimate modders, they improve a lot the game and your term "limited extend" is a nice way of thanking them, really...
And next time, can you correctly spell your words or there's some sort of hand shaking problem?
it seems that you, being probably more ethusiastic about AC,are taking it perosnaly .. I can`t help you with that ..
People who think things like real starts, rolling starts, pit speeding, stop/go penalties, outlaps and alike are not at all important have obviously never seen those beauties in action.
Those features add so much immersion, once you experienced it you don't ever want to go back. Everytime a game takes control from me when entering the pits, the screen fades black when i cross the finish line or i can't do the warmup lap on my own i think "WHY? OH WHY?".
Im hooked in AC since begining of early access (with brakes due ffb issues) .. Surely not just discovering it and im aware of python and based on my university education in software development I'd like to think I'm not completely oblivious to this matter (even though i decided not to work in IT industry)... I do skinning for personal use if im not tired of PS after 12-18 hours of working in it@ouvert About limited tools Kunos are giving us, I believe, but it's only my subjective opinion, that they don't do it, or more really hadn't the time, to implement this. Or simply they don't want to, that's their choice. We already have the tools, it's up to people who already have the necessary knowledge of developing with their own tools, not with AC tools. I'm not arguing because I'm understanding that you are discovering AC. Python is a programming language for computers. With Python, itself, tools, modders implement their program into AC's tree, or whatever sim in the world (rFactor2 for example). Sorry for the term "tree", I'm using Google Translate lol, I mean folder structure. They implement it in their disk, inside their game, and upload it. That's it.
For another modding way, skinning, you can use whatever graphic design tool (Photoshop, GIMP and j'en passe) and do the same thing.
As I'm not a modder but I could be if I want to, I don't know if you have to ask permissions before uploading your mod or if it is totally free.
I'm not taking it that personally... I mean, somehow yes, because it's my favourite simulator and I get nervous when people criticize something they don't know enough, especially when it's about something I love. So I guess it's normal. Put it this way : when I'm dealing with something (or someone) I care a lot, I could do (nearly) everything. It just means passion and love. Normal.