PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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Some of you guys really need to get a grip! You DON'T have to agree with the OP's assumptions, neither do you have to read it! It's said that opinions are like a*ses, everyone has one, and thus you have to ACCEPT that this is HIS opinion, even if it does diverge from your own. It's not that hard!!
If you don't like my reply then as Paul put it:
"Then don't read it, don't comment on it and better still.... go away :thumbsup:"
 
my two cents......

PC2 is not a unforgiving simulator, its a fun (RRE kinda way) forgiving simulator. (ive rescued some incidents I really shouldn't have in a vehicle) online is where my fun is at, as I don't really do online simming (a dash here or there in iracing trials) and its great fun, feels like your at the track with these guys - especially when you get a clean bunch of racers.( which I have a few times!)
For me alongside (maybe a little in front of) Raceroom, behind AC, AMS and RF2.
 
Ok Jeff... we accept that he, you, me all all of us here got an a**hole.
Somehow... I suspected as much. :D Is that ...your point ? And opinions too, yes...

Now, we know everyone has his opinion but this is not just another opinion, this is something like an official RD PC 2 review ! Isn't it ? Or you can maybe point to the right one ? Please.
To be honest I don't really have an opinion on this as I haven't played the game. Whatever way you look at it, this is the review that has been given, and even if you don't agree with the review you have to accept this is the reviewer's opinion. It by no means results in a definitive review, just the review of this site!
 
It's not about the op review but this site in general have a dislike for all things pcars and SMS. The op knows this and must have known that his review would get the reaction it did. He fed the ammunition to all the snobby anti pcars brigade and they've been in and fired the bullets for him. People are so far up his arse, they're cleaning his teeth! Oh Paul, your review is great and because of you, I'm not buying pcars 2 cos I can't think for myself!
 
  • Deleted member 197115

To be honest I don't really have an opinion on this as I haven't played the game. Whatever way you look at it, this is the review that has been given, and even if you don't agree with the review you have to accept this is the reviewer's opinion. It by no means results in a definitive review, just the review of this site!
Looks like many share the same opinion, just check the rating of original post and how many people agree, like, or love the post, versus angry, sad and wow, which is some form of disagreement.
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I bet what is going happen next, one of the unhappy ones will send WMD attack dogs to downvote the review. LOL


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Some info on tires from AC FAQ

What are the differences between tyres compounds?
Road legal tyres
Street and semislicks are road legal compounds, used on the road. They wear out slightly. Their main problem is overheating, but after you have overheat them you can wait and start again, they can give similar grip even after lots of km's. In the end they will wear and lose grip totally.
Street tyres optimum temp: 75°C - 85°C but "easy" under and over those temps. Very easy to overheat after some laps on a circuit, especially on fast corners.
Semislicks: 75°C - 100°C but a bit less grip under that and overheat quite faster over that. They have more grip of course and can resist more fast laps, but do not like much abuse and drifting. They wear gradually and lose grip km after km.

GT2 slicks: The main difference of the GT2 cars is that manufacturers are actively developing tyres during the season and bring different compounds on the various tracks. We can't of course simulate specific compounds for specific tracks, but we offer 5 different compounds
SuperSoft: 90-105°C Don't like to be driven under or over that range. They wear out very fast
Soft : 90-105°C as Supersofts. they wear out fast
Medium: 85°C-105°C as supersofts over their range. They wear out in a linear gradual way
Hard: 80-100°C a tiny bit easier than supersoft outside their range but nothing too radical. They wear just a tiny bit after the initial laps and then stay quite stable for a long time until they start to lose lot's of grip
SuperHard: 80-100°C as Hards. They wear a tiny bit and stay stable for lot's of laps until they let go.

GT3 slicks. The biggest difference between GT2 and GT3 cars are their tyres. GT3 tyres are fixed for the whole season and the organization decides what tyres the car have to use. We provide 3 compounds that are not equivalent to their GT2 counterparts (worse).
Softs: 80-110°C . Wear VERY fast. We've been told that they were actually used only for a couple of times in qualifying.
Mediums: 75-105°C Wear linearly and predictably. all around tyre
Hard: 70-100°C Wear a tiny bit after a couple of laps and stay stable for a long sting. Not great grip but they are predictable and can be used in a wide variety of tracks and temperatures. Often "forced" by regulations on cars.

The hypercars slicks (Zonda R and 599XX) are a bit worse parents of the GT3 tyres. Let's say a generation behind. Rest of their characteristics is very similar to the GT3 tyres.

Vintage F1 67 Tyres
We provide just one compound for such tyres, although we learned there were actually different compounds. As a matter of fact, there is documentation reporting that Jim Clark choose the tyre that permit him to slide more for the race at Monza. Unfortunately there is not enough documentation for the compounds so for now we stick with just one compound. If anybody has more info regarding the matter, I'd be happy to discuss with it.
optimum range 50-90°C The tyres are good at low temps, and can withstand overheating pretty well. The tyre wear is gradual, you can expect to do a full race without problems, except if you overdrive and overheat them too much.

The tyre ranges are not perfect ranges but a min max range that you might not be able to understand a difference in tyre grip. Temperatures are also vary quite widely from straight to inside a turn, so optimally you need a tyre that stays at the lower end of the optimum temperature just before the braking zone and at the higher end of the optimum temperature at the exit of the turn. Not so easy to obtain.
In AC going outside the optimum range, doesn't mean the car will become undriveable. This characteristic is a double sword. You might think the car is good, but you're not driving on the optimum grip, so you'll lose time without understanding it. There's depth to be found and explored within the AC tyre model.

Another hint for tyre temperatures, as in real life, use more camber to heat faster a part of the tyre tread and then this dissipate to the rest of the tyre. More camber, more heat, less camber, less heat.

That's the way I understood it to work. Again, every single racing sim I've played has their tire model work in a relatively consistent manner, except Project Cars 2. For my bug report, I'm assuming that everyone else is right, and the 1 sim that does it very differently from the rest is wrong.

my two cents......

PC2 is not a unforgiving simulator, its a fun (RRE kinda way) forgiving simulator. (ive rescued some incidents I really shouldn't have in a vehicle) online is where my fun is at, as I don't really do online simming (a dash here or there in iracing trials) and its great fun, feels like your at the track with these guys - especially when you get a clean bunch of racers.( which I have a few times!)
For me alongside (maybe a little in front of) Raceroom, behind AC, AMS and RF2.

You're assuming that being unforgiving is the hallmark of being the "truest" sim. But I personally found Project Cars 1 to have a very unforgiving handling model, due to crappy FFB and downright questionable physics. Project Cars 2, on the other hand, seems to have fixed this.

For example, in every other game, if I oversteered or over drove a car, and started to lose control, I could save it. Including iRacing. But if the car started to go in Project Cars 1, she was just gone.
 
  • Deleted member 99238

Guys, all we can do now is good for SMS it's just leave them alone. All they have been able to do in the last two years, they have already shown us. It may like and may not like. Your bug reports and suggestions are also not needed. Do not wait for any saving patches because it's simply impossible to fix it in such a short time. Those who bought it can pick up good scenarios for themselves and be satisfied with this, but unfortunately that's all.
RIP.
 
Guys, all we can do now is good for SMS it's just leave them alone. All they have been able to do in the last two years, they have already shown us. It may like and may not like. Your bug reports and suggestions are also not needed. Do not wait for any saving patches because it's simply impossible to fix it in such a short time. Those who bought it can pick up good scenarios for themselves and be satisfied with this, but unfortunately that's all.
RIP.
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It's not about the op review but this site in general have a dislike for all things pcars and SMS. The op knows this and must have known that his review would get the reaction it did. He fed the ammunition to all the snobby anti pcars brigade and they've been in and fired the bullets for him. People are so far up his arse, they're cleaning his teeth! Oh Paul, your review is great and because of you, I'm not buying pcars 2 cos I can't think for myself!

Jim, calm down mate. :sneaky: Are you saying Paul wrote the review purposely to get back at SMS or because he or RD really don't like SMS/WMD? I really don't think that is the case. It's just one persons review. I disagree with certain aspects and details of the review too but what you are insinuating is a bit much to be honest. It is merely a review and hurts no one who is capable of making their own mind up. :thumbsup:
 
Guys, all we can do now is good for SMS it's just leave them alone. All they have been able to do in the last two years, they have already shown us. It may like and may not like. Your bug reports and suggestions are also not needed. Do not wait for any saving patches because it's simply impossible to fix it in such a short time. Those who bought it can pick up good scenarios for themselves and be satisfied with this, but unfortunately that's all.
RIP.
Let me answer you on best Magnusen-Hungary way now...

nah.... won't do that, let's all be friends now.
Make races not war. :D
Jim, calm down mate. :sneaky: Are you saying Paul wrote the review purposely to get back at SMS or because he or RD really don't like SMS/WMD? I really don't think that is the case. It's just one persons review. I disagree with certain aspects and details of the review too but what you are insinuating is a bit much to be honest. It is merely a review and hurts no one who is capable of making their own mind up. :thumbsup:
I agree, after all... he only has ONE complain.
If he really hates them... it would be a shitstorm. Which it wasn't. :)
 

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