PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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Project CARS 2 Review 4.jpg

RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

Project CARS 2 Review 2.jpg


Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

Project CARS 2 Review 3.jpg


Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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  • Deleted member 197115

Boy, that review must be killing you.
Go easy on memes, most of the times they do your reputation disservice.
Try . . . words?
 
But technically PC2 is not a SIM! It won't give you the amount of data output RaceRoom or AC are giving for example.

quotes like these confuse me and makes me think that PC2 is doing vastly different things are different but similar spec wheels. I'm using a T300 and honestly the feel I'm getting is far superior to AC or Raceroom. I think it's actually close to RF2 levels of fidelity.
 
  • Deleted member 99238

To remain objective I can say unequivocally that the FFB in combination with physics on my wheel G27 is one of the strengths of PC2 and I in this matter will never agree with the author of this review. For the G27, this is much better than R3E and somewhere outperforms AC and I know what I'm talking about. My claims to PC2 are not at all in this area since I know their products since the first GTR. SMS products are too ambiguous and you should know about it if you follow their creativity.
 
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That's what I'm talking about...
Another (proud) G27 user here, feeling I got from it.... it's really convincing, trust me.
Also... AI ?
Never had some major problems with them, at least none of which I can't recall, to me they feel on some aspects better than ones in Assetto. In some don't.
Actually, I do remember one :rolleyes:...glitch, they really love to make a huge pile after turn one in Brands. That I won't even try to deny. :D
 
If you are going to take on one of the biggest hitters in the industry and also one of the most over protective companies ever to work in this area of gaming, you are going to attract criticism.

All Paul has said is that it did not meet some of his expectations, which is what most reviewers have said to be honest. He did not say it was awful, a waste of money, don't buy it. Merely that it could be better for him, not you, for him.

They come at sim gaming from a different way to others. SMS come at it from content, graphics, VR, glitz and presentation. They do those things very well, largely because they target their games at the console market. Nothing wrong with that. I think the new game is better for PC users, but perhaps still not quite there. But I have not played it so cannot give my view, only from trusted reviewers who say the same things about games I have that I do.

The comparison with say RF2 could not be more stark. That is a game with no show, no glitz, no show, poor graphics. Neither for me are the right approach.

But it is about what you feel when you play. If you feel distanced, removed from the car, like the input you make that affects cars in numerous games you also play, offer a different feeling in PCARS2, you are unlikely to be happy.

TYres is tricky, a lot of talk about it on here, and a very difficult thing to get right, no game does it well in my view. But as long as it is intuitive and you can understand what you need to do it should be fine. If not then there is clearly a fault.
 
I agree that the game is not as great as i hoped, but I see good potential. FF is soooo important to sim racers, and opinions and setups vary a ton. I have a T300...I have tried all of Jack Spade files. For me the FF is not as good as most sims I own (RRE, Dirt Rally, iRacing, AC, AMS, rFactor 2). There just isnt as much information translated through the wheel. And i dont like the auto tune FF or whatever it is called. I would rather set my own strength. That said, i like the game and the FF isn't so bad it destroys the experience. My Jetseat 908 greatly enhances the experience. I can feel every bump with it, wish I could with my wheel. I can feel tastes of greatness in the FF, but it is not consistent car to car, track to track, or even curb to curb.
 
Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Thanks for this outstanding "honest" review You made sure that the discussion about Pcars 2 never will stop. Every troll on the net will react. All the sims will be compared if they have the same possibilities or not. I hope this makes you happy. My interest in Racedepartment is almost gone so I will not be premium any longer... How can a Site that claims to love all sims be so partial......
 
Thanks for this outstanding "honest" review You made sure that the discussion about Pcars 2 never will stop. Every troll on the net will react. All the sims will be compared if they have the same possibilities or not. I hope this makes you happy. My interest in Racedepartment is almost gone so I will not be premium any longer... How can a Site that claims to love all sims be so partial......
Another over the top reaction to a personal review. :rolleyes: Don't slam the door on your way out.
 
Bring more of this sort of reviews!

Show them that the average gamer gets more and more angry about unfished, rushed and with purely false advertisement labeled products.
FM7, GTS, PC2 are the 3 aaa racinggames of 2017 and all of them have so massive letdowns and flaws that you just get sick of it.

<modedit: abuse content removed>
 
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I agree with you in point Dr

But that is often the case with modern games, rushed, released full of awful faults that in the past would force the game to be delayed. But not now, deadline is just that, never mind if it is finished fully.

We are all making our choices based on what we feel is important. But this forum is by far the best in terms of unbiased reviewers. If I had written that review it would not be taken anywhere near as seriously as I have form for not liking PCARS and the way they did things. But I come here a fair bit and don't think Paul has any history of that.

Compared to other forums and sites like VR and nogrip that have been heavily influenced by sims, this place is a bastion of fair play.

Woe betide you if you criticise anything about AC too, I have in the past and been slammed down. but the complaints are valid and no matter how many dislikes or hates you get, you will still get some agrees and likes, which shows not everyone is a hater or a fanboy!
 
All Paul has said is that it did not meet some of his expectations, which is what most reviewers have said to be honest. He did not say it was awful, a waste of money, don't buy it. Merely that it could be better for him, not you, for him.

Well Rob I guess that is where we have the difference of opinion. As others have stated already this was the "official RaceDepartment review" of Pcars2. When I read a review with a comment like this:

View attachment 218926
RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.


On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

View attachment 218924

Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.


Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.

Well I'm no Merriam Webster but when I read the word WE in a sentence I wouldn't consider that to mean:
Merely that it could be better for him, not you, for him.

All any of these guys have said is that the game runs and feels great for them, not you, THEM.
So why does a guy who has not even played the game feel the need to make comments on a subject that has no correlation whatsoever to anything pertinent in his experience? I have no idea why he would.
No one harbors any resentment to Paul for his review, and as a full grown man he has done a swell job of defending his position already. This solidly puts weight to statements of guys like jimortality who feels a general dislike by RD of the SMS group and everything connected to them. How many times have you seen me in the AC or RF2 forums here? ZERO !!! These are 2 games I own but don't play so I have no interest in them. It's these kind of comments that polarize the community, and force a wedge between players of different sims causing then to pick a side and be labeled a fanboy of this or that sim. If you have no skin in the game Rob then stick to where you do. Paul can and has already defended his position, he doesn't need these polarizing comments.
 
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If you would at least compare it to rF2, I could understand that... but to AC? Since when AC has any sensible FFB at all? AC's cars feel like the real deal, whereas PC2's feel like toys? That's some "honest review" there alright... Totally unbiased. Except, it is not.

Until rF2 got updated just recently, PC2 felt like providing pretty much the best driving experience to me. The patch kind of turned the tables, but not by a lot.

As for the AI... Why don't you bash iR for their AI (the lack thereof, rather)? It's just ridiculous how people expect proper AI or damage modeling from a driving sim. Do you even realize what kind of computational power these two things require to make them more or less believable? AI and damage modeling are no more than a gimmick anyway (even if rF2's AI is really impressive). And as a hotlapping sim, PC2 is about as good as rF2, which was pretty much the best sim out there for a while. AC? AC is a money grab, geared towards easier car mods creation. Meaning, less sophisticated and less accurate.

An owner of a G27 here. Didn't need to resort to any 3rd party FFB tweaking. Simply set it to "raw" and left it there.
 
As for the AI... It's just ridiculous how people expect proper AI or damage modeling from a driving sim.
Is it ridiculous? The vast majority of sim racers are racing against the AI in all race games. They far out number Multiplayer/online. Pcars 2 does have really good damage modelling. It's just been dumbed down for release.
Quite silly to say we shouldn't expect good or proper AI. I'm not defending any of the sims, I love them all, but that is a real silly thing to say.:rolleyes:
 
Is it ridiculous? The vast majority of sim racers are racing against the AI in all race games. They far out number Multiplayer/online. Pcars 2 does have really good damage modelling. It's just been dumbed down for release.
Quite silly to say we shouldn't expect good or proper AI. I'm not defending any of the sims, I love them all, but that is a real silly thing to say.:rolleyes:
Expecting a good driving AI from a racing sim is about as sound as expecting good machine translation from a piece of software that isn't even related to editing text in the first place. Well, maybe with the emerging technologies we will see improvement in both of these areas, but that would still require a dedicated research and development team to do it right.

Good damage modeling in PC2? Not really. Even RBR is not good in that regard. Damage modeling is useless in a driving sim. Dedicated engineering packages take hours to compute seconds of such modeling on distributed systems, yet you expect a measly $60 app on a typical run off the mill PC to handle it properly? That's not going to happen in another 20 years, probably.
 
Bring more of this sort of reviews!

Show them that the average gamer gets more and more angry about unfished, rushed and with purely false advertisement labeled products.
FM7, GTS, PC2 are the 3 aaa racinggames of 2017 and all of them have so massive letdowns and flaws that you just get sick of it.
All that money spent for false advertisement, empty promises and cashmilking gamemechanics....just **** yourself you greedy brainwashed businessmonkeys....you kill yourself for the theoretical 1cent more in your pocket.

If you are aware of a way game dev's can plan for ten's of thousands of hardware and driver configurations then you need to speak up as you will become a very rich man as im sure they will all pay you.

Sadly what we see these days regardless of game title is super complex programming as we the end users demand more and more and while we get more we also get the bugs that cant be planned for and when you try to add real world physics to a game/sim then it becomes a nightmare as im sure any game programmer would agree with.

I fixed my number 1 issue with pcars 2 and that was my G29, i now have a T300 and what a change, like night and day :)
 
Expecting a good driving AI from a racing sim is about as sound as expecting good machine translation from a piece of software that isn't even related to editing text in the first place. Well, maybe with the emerging technologies we will see improvement in both of these areas, but that would still require a dedicated research and development team to do it right.

Good damage modeling in PC2? Not really. Even RBR is not good in that regard. Damage modeling is useless in a driving sim. Dedicated engineering packages take hours to compute seconds of such modeling on distributed systems, yet you expect a measly $60 app on a typical run off the mill PC to handle it properly? That's not going to happen in another 20 years, probably.
Obviously my expectations are more easily satisfied than yours. Many race sims have had fantastic damage modelling in the past. And quite a few have had reasonable AI to race against.
 
Obviously my expectations are more easily satisfied than yours. Many race sims have had fantastic damage modelling in the past. And quite a few have had reasonable AI to race against.
Well, at least you should agree that those parts will have nothing to do with simulating at all, because both the "AI" and the damage modeling would yield results about as accurate as vehicular dynamics in titles like Need for Speed (and not even Shift at that) can be considered "accurate".
 
  • Deleted member 99238

An owner of a G27 here. Didn't need to resort to any 3rd party FFB tweaking. Simply set it to "raw" and left it there.
For wheel G27 it is necessary to apply the preset "Informative" so it will eliminate the main problem of this steering wheel - linearity and clipping.
Preset "Raw" is recommended for direct drive wheels.
This once again proves that each of us has some of his own ideas about the FFB settings, that's why it's very difficult to talk about objectivity in such conditions.
 
Bring more of this sort of reviews!

Show them that the average gamer gets more and more angry about unfished, rushed and with purely false advertisement labeled products.
FM7, GTS, PC2 are the 3 aaa racinggames of 2017 and all of them have so massive letdowns and flaws that you just get sick of it.
All that money spent for false advertisement, empty promises and cashmilking gamemechanics....just **** yourself you greedy brainwashed businessmonkeys....you kill yourself for the theoretical 1cent more in your pocket.
You seems a pretty high-strung for someone who name himself "dr ...Smile", don't you ? :unsure:
If you would at least compare it to rF2, I could understand that... but to AC? Since when AC has any sensible FFB at all?...
Yeah, I guess that's why one of the most popular apps for Assetto is ...this one :
http://www.racedepartment.com/downloads/ffbclip-app.7910/
25.097 (and counting) downloads and 88 ratings, rated 4.93 !
Wow, to me it seems like a tool you can't really play game without, isn't it ? :rolleyes:
 

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