Three Weeks Until Release - What's Up With Le Mans Ultimate?

Le-Mans-Ultimate-Preview-1024x576.jpg
Le Mans Ultimate is set to release on February 20. Three weeks ahead of its launch, we still have not really seen much of the title – what’s up with LMU?

Image credit: Motorsport Games / Studio 397

Full dedication to the 2023 WEC season, including all cars and tracks – the prospect of Le Mans Ultimate was met with excitement from many sim racers. Admittedly, we cannot wait to get our hands on LMU ourselves here at RaceDepartment. The different design approaches for the Hypercar class alongside the outgoing GTE class are definitely something to look forward to. Make no mistake: We would love to see the upcoming WEC title be a great endurance simulator.

However, just three weeks ahead of the planned Le Mans Ultimate release, we have not really seen all that much of it. The most recent update gave us a preview of the Toyota GR010 Hybrid running at Portimão, although the video notably does not show any of the car’s interior.


Le Mans Ultimate Release: Some Content Still Not Shown​

The Toyota preview makes the Cadillac V-Series.R and the Glickenhaus SCG 007 LMH the only two prototypes we have not seen ahead of the Le Mans Ultimate release. There are more vehicles that are still unseen as of the time of writing this article. Three GTE competitors in the Corvette C8.R, the Porsche 911 RSR-19 and the Aston Martin Vantage AMR are still to be unveiled. Additionally, three tracks of the seven-race calendar are also still under wraps, those being Sebring, Fuji and Bahrain.

Meanwhile, the fact that the entry for VR support was removed from Le Mans Ultimate‘s Steam page puzzled the community. The entry was still there as of early November 2023, but has since disappeared without comment. The game engine, which is rooted in that of rFactor 2, definitely supports VR, as rF2 also features the functionality, so it is unlikely that it was scrapped for good – we hope.

Le-Mans-Ultimate-VR-Support-Steam-Page.jpg

A screenshot of LMU‘s Steam page as of November 9, 2023. Note the entry for VR support in the list to the right.

Meanwhile, with just three weeks until the release of Le Mans Ultimate, you would expect more promotion leading up to the big day. However, it is still relatively sporadic, with the Toyota preview being almost two weeks old at the time of writing this article. Of course, this could also just be a sign that work on the game itself is full steam ahead, with capacities bundled for this purpose rather than for PR.

Hardly Any Hands-On Experience​

We have reached out to Motorsport Games for more insight, but have not heard back as of yet. Thus far, the only playable version of LMU was presented at the 2023 Le Mans 24 Hours, at which Angus took a closer look for us. Of course, this was relatively early in development, seeing how the real 24 Hours took place in June.

Note that proper gameplay also has not been shown since, with one exception. As part of the presentation of the Ferrari 499P, the game’s YouTube channel showed an onboard lap around Monza, although without any HUD or other cars present.

Le-Mans-Ultimate-Ferrari-499P-1024x576.jpg

The Ferrari 499P has seen extensive previews for LMU, including gameplay at Monza. Image credit: Motorsport Games / Studio 397

As a result, there are a few questions we and the community are wondering about ahead of the Le Mans Ultimate release. What is the state of the content that has not been shown yet? Will VR support be included after all? What features will be on board at launch?

Le Mans Ultimate Release: Patience Is Key​

Again, we want to reiterate that the OverTake/RaceDepartment team is indeed looking forward to Le Mans Ultimate and hope for it to turn out great. Studio 397 knows how to create a great driving experience, as they have shown in rFactor 2. A fully-licensed WEC sim based on that model would surely be something any sim racer should take a closer look at.

Of course, it is also very much possible that the news cycle for LMU kicks into overdrive just after we publish this article – which would also be good to see. But just as in endurance racing itself, patience is key ahead of the Le Mans Ultimate release.


What are your thoughts on the Le Mans Ultimate release? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Maybe it is not tested yet properly, that would take out weeks of development time.
Those developers have probably more important things to fix right now than to work on VR (wich is about 2% of the customer base).
Or it means they have to properly model the other half of the cockpits wich we normally would never see with 2D vision.
Having VR would be a + for me, but not crucial.

 
Premium
Why so much hate and speculation.
I don´t own myself all the Rf2 content, but everything i have is top notch quality.
I will purchase for sure the game.

Plus, i am currently skiing in Lechs/ austria, and the last cappucino i drunk cost me half the price of the game !!
 
Something is obviously not quite right. Are we likely going to get another delay? Seems odd that we're so close to release and we haven't had any real deep dive into the game.
 
OverTake
Premium
And the strangest thing of all is: if you ping a dev on Discord and ask in a friendly way why VR is removed from the Steam page, they threaten to ban you without answering why it's removed from Steam.
That sounds odd to me - if its on the rF2 discord, Devin is the one managing that. Is it on rF2 discord?
Are you sure its not a random server you are on, because that is not how Studio reacts to a friendly request.
 
Some guys laughing about my statement about how good is rf2 for endurance. I am doing VEC for 2 years and never had a single issue. I had issues before in ACC, AC endurance and iRacing. Maybe there is no perfect sim but rf2 is definitely amazing from my pov. And I am not an alien, but I can consider myself a simracer who tried every sim lately; more than 1K hours in AC, rf2, ACC and half a thousand in iRacing, AMS2. I know what I’m talking about.
 
Fingers well crossed for something positive. Fingers equally well crossed for VR support at launch due to lack of monitor.
 
I hope you guys will post a honest first review here. In todays Media it´s common practice first to hype everything, before the user has to find out himself, how good a given title really is .

I let myself be suprised because i do not wait for this game. Have enough to race. But maybe it will suprise me and becomes a new buy.
Yeah, I think EA WRC showed us how trustworthy are all main sim youtubers (bald tea drinker, hair dyer and the rest) - all saying how "fun" it is. Only Steam reviews started to point out the problems behind the hype. I bought the game and refunded after driving 2 stages.
 
I threw the occasional glance at this, but always from a distance, and never with passion or enthusiasm.
Racing title publishers who do not deliver quality for good, inevitably will get punished since we live in an age with several oustanding and still blossoming titles available since years. While a new toy might be welcomed, it is far from being essential or indispensable: too many golden alternatives are available.
Or in brief: mess up the start with the new title, and you are done.
 
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Graphics don't look very good & that's the main thing I look for in a racing sim, graphics is the most important thing to me in a racing sim.
Better graphics = better immersion.
Racing sims usually means 'hard to drive' & not good graphics lol
 
OverTake
Premium
Yeah, I think EA WRC showed us how trustworthy are all main sim youtubers (bald tea drinker, hair dyer and the rest) - all saying how "fun" it is. Only Steam reviews started to point out the problems behind the hype. I bought the game and refunded after driving 2 stages.
You seem to forget that people usually just express their opinion, which can of course vary from yours.
They might think something completely different, just like Dope here does:
Graphics don't look very good & that's the main thing I look for in a racing sim, graphics is the most important thing to me in a racing sim.
Better graphics = better immersion.
Racing sims usually means 'hard to drive' & not good graphics lol
I am the opposite, but that does not make his opinion wrong. I do enjoy AMS2 and ACC because of looks but the ffb in rf2 does it for me - even on a Logitech G27 ;)
 
You seem to forget that people usually just express their opinion, which can of course vary from yours.
They might think something completely different, just like Dope here does:

I am the opposite, but that does not make his opinion wrong. I do enjoy AMS2 and ACC because of looks but the ffb in rf2 does it for me - even on a Logitech G27 ;)
True, but when it comes to racing sims and youtubers that you mostly agree with, and then the actual product has arcade physics, washed out graphics (everyone knows UE is bad for sims) and other issues, and your trusted youtubers just say "fun" like from a paid script, it gets disappointing.
About LMU, at least I know the base of rF2 is solid, and LMU can't be worse than rFactor2, right?
 
I threw the occasional glance at this, but always from a distance, and never with passion or enthusiasm.
Racing title publishers who do not deliver quality for good, inevitably will get punished since we live in an age with several oustanding and still blossoming titles available since years. While a new toy might be welcomed, it is far from being essential or indispensable: too many golden alternatives are available.
Or in brief: mess up the start with the new title, and you are done.
You think AMS2 got off to a great start then? I thought v1.0 release was very, very bad, I was running a European racing league at the time and the amount of issues we kept running into, and saying, don't do that, don't do this, if you do that it'll cause this to crash etc etc. I remember being super disappointed having been a MASSIVE Reiza AMS 1 fanboi. I think they've developed and for the most part been forgiven by the community now - for the record I don't like the handling model but I think that's the madness engine, not them.
 
You think AMS2 got off to a great start then? I thought v1.0 release was very, very bad, I was running a European racing league at the time and the amount of issues we kept running into, and saying, don't do that, don't do this, if you do that it'll cause this to crash etc etc. I remember being super disappointed having been a MASSIVE Reiza AMS 1 fanboi. I think they've developed and for the most part been forgiven by the community now - for the record I don't like the handling model but I think that's the madness engine, not them.
This is a good point.

Also ACC was a bit of a shambles at release.

The big difference is, that there is an awful lot of hate for MSG - which gives them very little 'benefit of the doubt'.

LMU has to come out working (which in this day and age is a tall order :D ) - so at least mostly working.
 
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