GTRevival: New Name & New Publisher Inbound

Straight-4-Studios-Lister-Storm-Silverstone.jpg
After its long radio silence, there finally is news about GTRevival - although it will not be called that: A new publisher and name for the project are to be revealed soon.

News about GTRevival were frequent in late 2023 and January 2024, but the upcoming racing simulator project by Straight4 Studios has fallen silent since. Behind the scenes, however, work was ongoing, and it resulted in some more interesting news, as OverTake was told at the Secret Meet track day at Silverstone.

Straight4 attended the event to run a Lister Storm GT with Handling Consultant Ben Collins - Top Gear's former Stig - behind the wheel, as well as to scan the car. We were invited to tag along.

The studio had two big pieces of news waiting: First, the game will not be called GTRevival after all. Second, the team has found a new publisher. Initially, Straight4 had signed with Plaion, which has been affected by the financial troubles of Embracer Group earlier this year.

The new publisher and game name are not known yet, but more info will be shared in mid-July, according to Straight4. The upcoming game sees large parts of the original team behind the GTR and Project CARS series reunite to create a new racing simuation.


Studio CEO Ian Bell had briefly broken the radio silence in May, stating that the game would also be developed on a new engine instead of Unreal as initially planned. The reason for this change in course was the VR implementation, according to Bell. Information on what the new engine might be is not available yet.

What do you make of the latest news on the upcoming sim formerly known as GTRevival? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

But the physics are crap.
Physics are what you make them. It's coding not sorcery. I'm sure the team that built PCars games and GTR, is able to drastically improve Madness, given the knowledge and experience they have.
Also, even if the engine had limitations that didn't allow for better physics, there's always room for improvement.
I only hope that he doesn't decide to use Unity. That engine's very existence is an insult.
 
I fully acknowledge non-VR simmers worried about the VR focus if it's at a cost.
For instance still have in my mind Karl Gosling's upload in furious anger ready for testing the WRC title stating clearly 3-monitor support; "not 2 monitors. Not 10. SPECIFIC THREE-MONITOR SUPPORT!!!" and the clear explanation of what covers this concept in relation to individual FOV tuning for each monitor, as him ready with his 3x60" monitor rig.

I just hope it isn't at any "costs". Though I dropped my personal 3x32" curved setup. Cannot compete with my finetuned VR performance setups in any circumatances...
 
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Why not just use the Madness engine? It's incredibly efficient, although the tire model still needs a lot of work. Just use it for the graphics and come up with a better tire model and you're done.
 
:)Why not just use the Madness engine? It's incredibly efficient, although the tire model still needs a lot of work. Just use it for the graphics and come up with a better tire model and you're done.
..aand the strange short wheel base feeling, like a single pivot modelling, ARB, suspension, and...

...and why not just a simple GTR2 upgrade, just with modern day graphics, real 3-monitor support, VR support, etc? The game had it all from the gun; weather modeling with most reasonable wet weather response, savegame button for offline endurance events, challenge season series, real team names, real driver names, core sim part still competitive to modern sims for a vast number of still updated mods?
:)
 
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Why not just use the Madness engine? It's incredibly efficient, although the tire model still needs a lot of work. Just use it for the graphics and come up with a better tire model and you're done.
Well, there was a Straight4 and Reiza partnership announced for this title last year, which I would presume it will take advantage of the debugging and further developments that the latter has done on the Madness engine so far.
 
Physics are what you make them. It's coding not sorcery. I'm sure the team that built PCars games and GTR, is able to drastically improve Madness, given the knowledge and experience they have.
Also, even if the engine had limitations that didn't allow for better physics, there's always room for improvement.
I only hope that he doesn't decide to use Unity. That engine's very existence is an insult.
Ummmm, and correct me if I'm wrong here - but they developed the engine? Did they not?! So as far as I was aware they didn't really develop it much beyond PC2 - if much before! PC1 and 2 felt remarkably similar, even Reiza are still plugging away at it. Maybe it's because a lot of us here were raised in the gMotor engine but it just feels odd. You can absolutely hurl the car into the apex and make it through in a much better state than you can with, say, AMS1 or RF2 or even AC1. It's got it's special little quirks shall we say, you don't need much in the way of manners.
 
Well, there was a Straight4 and Reiza partnership announced for this title last year, which I would presume it will take advantage of the debugging and further developments that the latter has done on the Madness engine so far.
at the end the game is called AMS3, cause the new partner is Reiza :roflmao:
 
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I think that if he's useless at race sims it's because they simply don't translate to real racing as much as the devs claim, and if he can get the 'game wiith no name' to feel like a real car.. we'll be blessed!
Well, to be fair, he was the handling consultant on PCars as well so I dont see how his involvement makes a blind bit of difference really. Equally, for every "real" race driver proclaiming a sim to be very accurate, there is another equally experienced "real" racer claiming the opposite.

I'll buy it and I'll race it, just like I do all the others (except iRacing).
 
Attached are other cars from the era that would be so nice to drive in a -new- title...also, yes, have thought too bring out an up to date version of GTR2 (probably impossible for many reasons, finacial etc...) but that would be great! And then maybe also we could get a new version of Power and Glory 3, from the GTR 2 updated engine, another wonderful fantasy...
 

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I expected a bit of a bashing for my views on VR.....but I am certainly not anti VR. I just watch with interest and sometimes amusement, at how vehement the VR users become when any new sim arrives. Like I said earlier, I use Track Ir and I find it suits my needs. It allows me to look to the apex of a corner or up the road at an intersetion in the Truck sims. My point, I suppose, is that if a sim does not support Track IR, like EA WRC, I do not agitate for it to be supported, just accept it and move on. Anyway, VR is a niche market and good luck to the VR community. however 'noisy' they become. Peace to all mankind.....
 
Am I the only one that thinks it's pretty obvious they're gonna use Reizas magic and reuse the Madness Engine? Weren't they working together on something anyway?

I mean the advances Reiza have made with AMS2 since release + pretty decent VR support makes it a perfect fit for a new Sim, yeah I know they'll be going back to their own engine that someone else made better, but if it fits it fits.
 
It's been a struggle graphically since the last patch on a pancake...

I can't even run in car mirrors without it tanking FPS, it's on the same level as Rennsports work with Unreal... Still in development with lots to do...
Explain how can I run Project CARS 2 at ultra 60FPS with a full grid and ACC starts to crack after 30 cars?
 
If he is bad in iRacing, that can only mean good things, because iRacing drives nothing like real cars, as many notourious real drivers said already (and were due silenced afterwards).
And who are these "notorious real drivers"? What sim drives like a real car then in your opinion?
 
Explain how can I run Project CARS 2 at ultra 60FPS with a full grid and ACC starts to crack after 30 cars?

Because both are on crap engines... And more importantly 60FPS is terrible for sim racing... Especially on the pmotor which pC2 uses a merged pmotor and Shift 2 physics engine with some simplified bits like differentials in order to cut corners... You should be aiming for double that...
 
Premium
Attached are other cars from the era that would be so nice to drive in a -new- title...also, yes, have thought too bring out an up to date version of GTR2 (probably impossible for many reasons, finacial etc...) but that would be great! And then maybe also we could get a new version of Power and Glory 3, from the GTR 2 updated engine, another wonderful fantasy...
I'm kinda hoping for an extremely updated version of GTR2 with the new and expected bells and whistles, and all of the detailed 'realism' thoughts that went into creating the original sim.
I only really use two race sims/games and that is GTR2 for all (and I do mean all of my offline needs, simply because of the tons of tracks cars and championships I've installed and massaged over the the last couple of decades, and Assetto Corsa, which I use for online stuff with a few mates and an occasional on line public hot lapping session, the problem I have with AC is that I feel... distant from the sim, in that the pivot point seems wrong, the many of the cars seem to steer (swivel) from the dashboard not turn from the front wheels, the steering is kinda vague but nervous, and the braking is almost a lottery as to what's going to happen at the next corner, it makes gathering the car up on corner exit interesting but drifting (something I struggle with in a race set up GTR2 car) isn't what I want to do.
So yeah, I'm hoping for a GTR2 but twenty years better.
As for the engine, I have no idea, that's well above my pay grade and IQ level... maybe a V12, or perhaps a straight4 :whistling:
 

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