GTRevival: New Name & New Publisher Inbound

Straight-4-Studios-Lister-Storm-Silverstone.jpg
After its long radio silence, there finally is news about GTRevival - although it will not be called that: A new publisher and name for the project are to be revealed soon.

News about GTRevival were frequent in late 2023 and January 2024, but the upcoming racing simulator project by Straight4 Studios has fallen silent since. Behind the scenes, however, work was ongoing, and it resulted in some more interesting news, as OverTake was told at the Secret Meet track day at Silverstone.

Straight4 attended the event to run a Lister Storm GT with Handling Consultant Ben Collins - Top Gear's former Stig - behind the wheel, as well as to scan the car. We were invited to tag along.

The studio had two big pieces of news waiting: First, the game will not be called GTRevival after all. Second, the team has found a new publisher. Initially, Straight4 had signed with Plaion, which has been affected by the financial troubles of Embracer Group earlier this year.

The new publisher and game name are not known yet, but more info will be shared in mid-July, according to Straight4. The upcoming game sees large parts of the original team behind the GTR and Project CARS series reunite to create a new racing simuation.


Studio CEO Ian Bell had briefly broken the radio silence in May, stating that the game would also be developed on a new engine instead of Unreal as initially planned. The reason for this change in course was the VR implementation, according to Bell. Information on what the new engine might be is not available yet.

What do you make of the latest news on the upcoming sim formerly known as GTRevival? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Ian Bell is the biggest liar in simracing. GTR 3 - cancelled. Project Cars 4 - Cancelled. Air Race - cancelled. I don't believe a word he says anymore. Look at Le mans Ultimate, that's what it's supposed to look like - no messing around, no postponing, no redoing, it's supposed to take a cue from it. So GTRevival will be done again when there is a new engine. F..k you, Ian Bell.
 
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But the physics are crap.
Or is it that they're simply not to your liking?

Let's be honest here, there is absolutely no sim on the market with truly realistic physics. Some nail a few aspects but are woefully lacking on others, others don't actually nail anything particular at all but can feel intuitive and good to drive.

Unless you're actually a real life racing driver then you know as much as the rest of us about good and realistic physics, which is basically sod all. And that is why we all individually gravitate towards the sim that feels best to us.
 
Premium
Well, nothing's really clearer, but it does seem that the team is still in one piece and continuing to work on the game/sim.
I guess that's something.
 
I'll disable my optimism setting right now tbh. Seems doomed out the gate lol. Q4 release? Yeah right...
:whistling:

Most of us old sim-racer's remember the older games with affection. We often forget the crap that landed all those years ago in titles. Standards now need to be pushed well beyond what came before. My caution is because Bell could have made those games "great", but that would mean eating into his profits.

I feel that Marcel's The Last Garage engine has as much chance of bringing the next sim racing platform compared to Bell's stuff. If I was forced to back one entity blind, Marcel would get my money. It's not that I'm not excited about a bright red angry Ferrari 550, but PCars was just too meh in lots of areas for me.

I hope to be wrong about Straight4's GT game. Bell's a businessman, he didn't care that much about the stuff that stayed broken in PCars when the community spoke out. Hence my caution now.

Why wait until May to tell a community about the state of VR in UE that we already knew lol.
:roflmao:
 
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The more new sims the better! Fair play to all these companies for trying to build us racing simulators.

The next couple of years will be really good for our hobby.

This, ACE, ams2 and lmu, the new breed is coming
 
Finally someone that understands how terrible the Unreal Engine is for sim racing in VR.

Great move. But I submitted this news already a month ago so I don't understand why it's posted here so late.
 
Lets hope its not released as early access, anything with a new engine is a good thing moves away from what we have maybe get something better.
 
Off what a beauty that car is. I'll think about this game when I see it running, not until then!
 
Now you wrote it:
"Highest settings".
That cannot be the core sim part, but graphical part. I was solely referring to the first.
Madness Engine is second to none speaking VR performance.
And Reiza have fought any madness speaking the core sim modeling part - still some miles away from their ditto job on the ISI engine with AMS1 (of which with CC VR plugin almost equals the VR performance), but still improving. And myself still racing AMS2 quite frequently on this basis.

I don't expect Bell's team to reach equal core sim levels with Madness. More like a PC4.

Well said...

Given that this game is still up in the air as to even what engine they use I have little hype for it...

But for me all hype dies when the sentence "Former Simbin and SMS" is part of the announcement...

It's going to look good, sound good and drive like a car collection game no different to pCARS or Forza...
 
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What was wrong with the Madness engine? Beautiful, powerful, runs smooth (except when hitting objects), low requirements... AMS2 runs like a charm on the highest settings.

It's been a struggle graphically since the last patch on a pancake...

I can't even run in car mirrors without it tanking FPS, it's on the same level as Rennsports work with Unreal... Still in development with lots to do...
 
He said he even has trouble getting out of rookie iRacing classes. What a testament for "realism".
Or he never been driving with such idiots before. Who all go bezerk at T1, as if the finish is located at T2.
After 5 races that ended prematurely he might had enough from it. ;)

back on topic.
"Unreal doesn't work for the foregoing so I've made a huge call and it's an engine change. Something more amenable and flexible. Details soon."

gMotor anyone? :D
 
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