GTRevival: New Name & New Publisher Inbound

Straight-4-Studios-Lister-Storm-Silverstone.jpg
After its long radio silence, there finally is news about GTRevival - although it will not be called that: A new publisher and name for the project are to be revealed soon.

News about GTRevival were frequent in late 2023 and January 2024, but the upcoming racing simulator project by Straight4 Studios has fallen silent since. Behind the scenes, however, work was ongoing, and it resulted in some more interesting news, as OverTake was told at the Secret Meet track day at Silverstone.

Straight4 attended the event to run a Lister Storm GT with Handling Consultant Ben Collins - Top Gear's former Stig - behind the wheel, as well as to scan the car. We were invited to tag along.

The studio had two big pieces of news waiting: First, the game will not be called GTRevival after all. Second, the team has found a new publisher. Initially, Straight4 had signed with Plaion, which has been affected by the financial troubles of Embracer Group earlier this year.

The new publisher and game name are not known yet, but more info will be shared in mid-July, according to Straight4. The upcoming game sees large parts of the original team behind the GTR and Project CARS series reunite to create a new racing simuation.


Studio CEO Ian Bell had briefly broken the radio silence in May, stating that the game would also be developed on a new engine instead of Unreal as initially planned. The reason for this change in course was the VR implementation, according to Bell. Information on what the new engine might be is not available yet.

What do you make of the latest news on the upcoming sim formerly known as GTRevival? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Ian Bell is the biggest liar in simracing. GTR 3 - cancelled. Project Cars 4 - Cancelled. Air Race - cancelled. I don't believe a word he says anymore. Look at Le mas Ultimate, that's what it's supposed to look like - no messing around, no postponing, no redoing, it's supposed to take a cue from it. So GTRevival will be done again when there is a new engine. F..k you, Ian Bell.
Yeah.......says "biggest liar" then mentions a "motorsports games" game....<Dr Evil voice> Riiiight.

caveat: I like LMU, but the track racord of Motorsports games is pretty shite everywhere else.
 
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Premium
Or he never been driving with such idiots before. Who all go bezerk at T1, as if the finish is located at T2.
After 5 races that ended prematurely he might had enough from it. ;)

back on topic.
"Unreal doesn't work for the foregoing so I've made a huge call and it's an engine change. Something more amenable and flexible. Details soon."

gMotor anyone? :D
I think that if he's useless at race sims it's because they simply don't translate to real racing as much as the devs claim, and if he can get the 'game wiith no name' to feel like a real car.. we'll be blessed!
 
Int
Very happy to read that Unreal Engine will not be used - it's just not suited to sim racing, getting it to perform is next to impossible (only ACC managed it somehow, and they had to work with Nvidia, and still it's very resource hungry)

I wish Overtake made also an article mentioning the fact that Ogonoski took down both AI "demos" (the AI engineer and the AI commentator) from his YT channel. A lot of people are not aware of this (@Yannik Haustein )
Interesting, wonder why they were removed?
 
If I was a betting man I would bet on "GTRevival" switching to the Raceroom game engine. Maybe Ian Bell could pay KW Studios a bit extra to develop night racing. My 2nd option would be to use the new Last Garage game engine. The good thing with this game engine is that it's completely fresh and it could be developed on as the sim develops. Everybody who has driven the Last Garage's demo car has said the driving physics are really good.
All the other current sim racing geme engines have big issues. I don't know why developers use the Unreal Engine for racing/driving games. It's clearly isn't designed for it. The sheer amount of bug fixes and frame-rate issues in Unreal Engine driving games is incredible, plus they tax your PC system resources in a major way even if it's an Indie game. For an example I bought an Indie transport sim called MotorTown from Steam. The game was a Ureal Engine 4 game then at the end of 2023 the dev moved the game to Unreal Engine 5 and the bug fixes just Doubled. There has been over 80 bug fixes in the last 3 updates alone. It's not like the game is doing anything special either. It's basically built with pre-made asset packs that the developer bought from a website.
 
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Unless you're actually a real life racing driver then you know as much as the rest of us about good and realistic physics, which is basically sod all. And that is why we all individually gravitate towards the sim that feels best to us.
Have to disagree to some extent....

I think most simracers have their own cars and tried other cars and have felt the difference in reaction under various circumstances - and may relate their feeling in the car to the feeling in a sim. It can be just at cruising level, here you can also feel nuanced differences. But of course best in race mode - but track days in rented purpose built cars can also be enough. You don't have to be a core racing driver for this purpose :)

Or should I call myself a racing driver due to my participation in various tourist Gokart events as a kid?

Yes, I've done track day racing for some decades in huge variation of race cars / sports cars and a couple of mid 80ies Reynard FF 2000s in year 2000.

And ofcourse I give you, that it delivers you the opportunity to push the cars to their limits and test their reactions under these cirmumstances. Clearly remember when preparing for my 2nd visit at Nordschleife just a year after GTR2 came out I found a mod reflecting the production car of which I had rented for a couple of days - a caged Suzuki Swift Sport - and the response was remarkable equal - the mod team had really nailed it.

And on the contrary I remember once a preparations for trackday in a Lamborghini Huracan LP610-4 of which I at first trained in an AC mod - but where my immediate feeling had always been that the chassis and anti-roll brake were too stiff (very much alike the behavior of the ditto Kunos Lambos) - even though the real deal was a street car, it was set up for track purposes. And clearly remember when I found a likewise GTR2 mod that racing it to the limits was far more agile. And when the day arose driving this track prepared street supercar felt exactly like the response in the GTR2 mod.

I don't know if that's what you refer to as being a "racing driver", it just make my non-racing driver neurons react :p

Since I am definitely not a racing driver.

Yes, I have won an online series once, near 20 years ago. But I have likewise participated in a Race 07 series in late 00s amongst a good handful of younger national real racing drivers. Until then, I think I had the "I could have become a racing driver" thing under control, right up until they put my self-confidence back in place and tied the bag :cry::roflmao:

I think most real sim racers will think that the "single pivot" model sims they have tried seem a bit too console-like, designed for gamepad gamers using chase view.

And I would drop my head on the block that even young simmers who do not have owned or tried a car in real life yet, DO have a clear feeling when comparing the same car in different sims behind their sim wheel. That some of it feels clearly unrealistic. Now, of course, it was also a rough but clear and distinct example ;)

I agree with you so far that when you go further down in the car characteristics and responses it is an advantage to have been out testing the actual car.

In that case we're in line.

But now e.g. my favorite sim car in recent years - which I haven't tried in real life and most likely never will in my life: The classic infamous Bizzarrini 5300 GT, available in the GTC Legends mod pack for AC.
As it is described in various books and on the Internet "heavy but agile and surprising sporting characteristics" - that is exactly how I feel when I sit behind my sim wheel in this beauty and drive it to the limits, perferable around and around the Targa Florio (a loop I myself have visited several times IRL and every time wished I could race to the limit in old, dangerous cars)

:)
 
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He made a wise choice. UE looks good on screenshots, but that blurry lines running in front of the car make my skin crawl, I don't care about VR at all. Those visors still have a long way to go.
 
Please give me the Euromillions lottery numbers (for this coming week) as well... :cool:

There will be a 5... :roflmao:

In all seriousness, there's just as much chance that this never happens as it does... It's still got to pass the crowdfunding stages...
 
The whole VR thing always comes up as a vital requirement in new sims, but I suspect the VR users are a minority in sim racing. A vocal minority that make a lot of noise to ensure that sims provide VR to justify the expense of purchasing and running VR. I have been sim racing for a long time (Revs & then GT Racing then GPL and NR2003 and so on...). Anyway, I have seen the "No VR No Buy!" statements on this forum, but in reality can the VR users effect sales in a large manner? I suspect that VR users are driven by the fear that if developers ignore VR, then VR could go the way of 3D glasses. I have never gone down the VR route. I have had triple screens and now run a 49" single monitor with Track IR whenever it works with the sim in question.
Track IR is a poor man's VR with less hardware, but it works quite well in driving sims, providing slight head movement.
That's my thoughts on the whole VR thing
 
The whole VR thing always comes up as a vital requirement in new sims, but I suspect the VR users are a minority in sim racing. A vocal minority that make a lot of noise to ensure that sims provide VR to justify the expense of purchasing and running VR. I have been sim racing for a long time (Revs & then GT Racing then GPL and NR2003 and so on...). Anyway, I have seen the "No VR No Buy!" statements on this forum, but in reality can the VR users effect sales in a large manner? I suspect that VR users are driven by the fear that if developers ignore VR, then VR could go the way of 3D glasses. I have never gone down the VR route. I have had triple screens and now run a 49" single monitor with Track IR whenever it works with the sim in question.
Track IR is a poor man's VR with less hardware, but it works quite well in driving sims, providing slight head movement.
That's my thoughts on the whole VR thing
For someone that has “never gone down the VR route” you certainly have some strong feelings it appears about it.
 
The whole VR thing always comes up as a vital requirement in new sims, but I suspect the VR users are a minority in sim racing. A vocal minority that make a lot of noise to ensure that sims provide VR to justify the expense of purchasing and running VR. I have been sim racing for a long time (Revs & then GT Racing then GPL and NR2003 and so on...). Anyway, I have seen the "No VR No Buy!" statements on this forum, but in reality can the VR users effect sales in a large manner? I suspect that VR users are driven by the fear that if developers ignore VR, then VR could go the way of 3D glasses. I have never gone down the VR route. I have had triple screens and now run a 49" single monitor with Track IR whenever it works with the sim in question.
Track IR is a poor man's VR with less hardware, but it works quite well in driving sims, providing slight head movement.
That's my thoughts on the whole VR thing
I've gone down every avenue, started on a crappy monitor, switched to a huge TV, next came VR and then finally triples. Now I'm back on a tiny fast refresh monitor. VR is tremendous because you can actually look down at the apex. Like you are looking at a 3 dimensional object, triples you are just looking at a flat screen, but one with much greater clarity. Definitely if you get the chance give VR a go, the first time going down the hill towards Eau Rouge is quite a mind blow!
 
Sim racing is all about getting as close to reality....argue all you want VR is one step closer!

While VR users represent a minority in the sim racing community, they are a dedicated and reliable group.
If 20% of sim racers use VR, it's likely they will buy any sim that supports it.

For example, as soon as F1 title introduced VR, I, along with many others, jumped on it—even though I had some regrets with previous EA/Codemasters F1 games.

I've realized it's easy to get caught up with the angry mob, but I'm choosing to stay optimistic about this new title.
This represents a significant step in recognizing when something isn't working and making positive changes.
 
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Ian Bell is the biggest liar in simracing. GTR 3 - cancelled. Project Cars 4 - Cancelled. Air Race - cancelled. I don't believe a word he says anymore. Look at Le mans Ultimate, that's what it's supposed to look like - no messing around, no postponing, no redoing, it's supposed to take a cue from it. So GTRevival will be done again when there is a new engine. F..k you, Ian Bell.
can't say anything about GTR3, but
pCARS4 has been canceled by EA about 1 year after EA kicked Mr. Bell
Air Race was a paid job for Red Bull, not an SMS Game and so it is what it is.
so minimum 2 of 3 complaints wrong :roflmao:
 
The whole VR thing always comes up as a vital requirement in new sims, but I suspect the VR users are a minority in sim racing. A vocal minority that make a lot of noise to ensure that sims provide VR to justify the expense of purchasing and running VR. I have been sim racing for a long time (Revs & then GT Racing then GPL and NR2003 and so on...). Anyway, I have seen the "No VR No Buy!" statements on this forum, but in reality can the VR users effect sales in a large manner? I suspect that VR users are driven by the fear that if developers ignore VR, then VR could go the way of 3D glasses. I have never gone down the VR route. I have had triple screens and now run a 49" single monitor with Track IR whenever it works with the sim in question.
Track IR is a poor man's VR with less hardware, but it works quite well in driving sims, providing slight head movement.
That's my thoughts on the whole VR thing
and the next comes and tells us, wheel and pedals users are a minority, because there a millions of kids playing many racing games with a game pad.

I by myself race VR only since release of Oculus CV1. Back in the time i was a nerd, but we write 2024, not 2015.
Remember, arround 2010 users with wheel were a small minority. 2016 users with DDs and LC Pedals were a minority.
If you don't like it, stay with what you like, but don't restrain evolution

BTW. Every sim racing title has it.
iRacing, AC,ACC, RF2,AMS2, AMS1, DR2, DR1, F1

No VR is a step back
 
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You guys are proving some of his points. :roflmao:


Edit: I don't feel strongly about VR one way or another .. as I suspect Liggy does not either. And to be fair, everything I have seen supports that VR users are definitely a minority. AND I didn't feel Liggy was expounding 'strong feelings' about VR. However the replies so far seem to be doing that instead.
 
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and the next comes and tells us, wheel and pedals users are a minority, because there a millions of kids playing many racing games with a game pad.

I by myself race VR only since release of Oculus CV1. Back in the time i was a nerd, but we write 2024, not 2015.
Remember, arround 2010 users with wheel were a small minority. 2016 users with DDs and LC Pedals were a minority.
If you don't like it, stay with what you like, but don't restrain evolution

BTW. Every sim racing title has it.
iRacing, AC,ACC, RF2,AMS2, AMS1, DR2, DR1, F1

No VR is a step back
Does one ever stop being a nerd?
 
Heh.

As usual with the tribal wars. There is a VR tribe that puts VR at the highest priority and people not using or caring for VR (cause they didn't try it or did and it didn't fit them).

So I'm going to to do something different. A third tribe. I'm not using VR cause of heat and comfort issues but I think that VR and any other hardware that increases immersion (be it Tobi eye tracker, trackir or anything else for that matter) is very important and should be supported if it fits the genre.

The genre is a niche one. I also do lots of flight simming which is even more niche (and if you claim otherwise please compare commercially avialble market for FFB joysticks vs FFB wheels). And every support matters. I've been several times in a situation I wanted to increase my immersion in some way and I couldn't cause someone somewhere didn't think of some use case or a hardware. Up to the point I've coded my own solutions several times.

So I get the VR tribe (even though I don't use it). What I don't get is the mentality of: "it's not important for me so it's not important at all".
 
The whole VR thing always comes up as a vital requirement in new sims, but I suspect the VR users are a minority in sim racing. A vocal minority that make a lot of noise to ensure that sims provide VR to justify the expense of purchasing and running VR. I have been sim racing for a long time (Revs & then GT Racing then GPL and NR2003 and so on...). Anyway, I have seen the "No VR No Buy!" statements on this forum, but in reality can the VR users effect sales in a large manner? I suspect that VR users are driven by the fear that if developers ignore VR, then VR could go the way of 3D glasses. I have never gone down the VR route. I have had triple screens and now run a 49" single monitor with Track IR whenever it works with the sim in question.
Track IR is a poor man's VR with less hardware, but it works quite well in driving sims, providing slight head movement.
That's my thoughts on the whole VR thing
Minority or not, what's the point? Every sim racing title needs proper VR support, its a basic thing like wheel/pedal support. Around a quarter of the sim racers race only in VR and it's growing so of course every title needs it done good. Why does it sound like the vocal VR group irritates you?

A minority, probably even less than the percentage VR users have AMD gfx cards. What if a SIM racing title doesn't support AMD anymore? Then the world is to small.
 
The name change was expected. The publisher change was also expected. What was not expected was the engine change. He understands the value of VR and that's a good thing. It means that this time he pays more attention.
 

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