Improved Visuals Pure CS filter. Screen and VR ppfilter

Improved Visuals Pure CS filter. Screen and VR ppfilter v2.21

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My sincere apologies for so many updates. I know everyone dislikes too frequent updates but unlike other filters this is made for screen and VR and i missed something. The same values for screen and vr users did not work out well when it comes to the dynamic godrays so this needed a quick fix. Let me know if you have any issues. Again, I am sorry.

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Hey everyone.
• I have fixed some values. Early mornings shouldn't be as dark anymore. Brightened up bad weather a little bit.
• Added a couple of new things, like dynamic godrays which get brighter the lower the sun angle is. This can be turned off under pp tab in pure config.
• Adjusted the bloom in the last update but in this one I ended up adding a new slider so yall can just adjust it to your liking.
• I cleaned up the pp tab. All comments ( of what the custom sliders do) will only show up when you hover over the sliders.
• Changed the AE method for flat screen players. I hope it works out well.
• Stopped encrypting the lua file because it wasn't compatible with pure lower than 205


You might need to reset the sliders under PP tab because some values have changed.
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Sorry. My bad. script was missing from folder. It's fixed.
- brighter tail lights / street lights
- adjusted godrays
- fixed "broken clouds" brightness

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My apologies. Originally I used a code that dynamically changed the reflection level depending on the "badness" of the weather. Unfortunately, this only fixed the glowing road during heavy thunderstorms and heavy rain. Thanks to txgarden who brought it to my attention so now fixed and works for all weather!

Also, the initial night time brightness for VR was too low. You might have fixed this before using the custom sliders but I wanted to change this for those who have never used this filter.

Thank yall.
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Mistakes sometimes happen. I changed something when added the minimum daylight brightness last time. With this update, I fixed the issue and also added a slider to easily adjust the display brightness on the go. Look it up under the pp tab. Also moved minimum daylight brightness to the top. I believe it would be better to change this first before messing with overall daylight brightness. This way you can dial back some brightness from the buildings and the road instead of messing with the whole picture. Minimum daylight brightness also barely changes the sky brightness so it's definitely better to start out with when adjusting the image. Enjoy!

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Hey everyone. I highly recommend you don't skip this version.
Small update but an important one. I adjusted the cloud brightness for daytime, so some clouds won't look as dark. I did make OverCast clouds darker to give it more depth. Originally the overcast clouds were just a super bright white sky. Now you can see more details of the clouds. Not a huge difference but to me the original look was unrealistic.
Also adjusted some values to make buildings and roads a little bit brighter. Also added an advanced daylight brightness slider so you all could further tweak this setting for individual tastes. Enjoy. If I missed something or you find any issues or bugs please let me know.
DISCLAIMER: Peter already raised concern about this adjustment being a temporary fix and it shouldn't be included with ppfilters so use it at your own risk.
It is not the right way to get rid of the grey area to make the horizon look better but from my testing, I did not find any issues lowering the skydomes.


Download this rar file and place the included folder into:
"assettocorsa\extension\config-ext\Pure"
I adjusted the horizon offset for the most popular free-roam tracks like SRP, LAC, PCH, etc.
This setting might become a "global setting" so you won't need to set it up for each track, or the next update might have a different implementation/fix for this so when that update comes out for Pure you might need to delete that folder or just reset the horizon offset for each track.
So IF you download this and use it please pay attention to future update notes from Peter or my updates and I will let you know if you NEED to reset that setting.
See attached pic for an example of what is changed. (Notice the grey is now not present between the ocean and the sky on the right picture)

You don't need to redownload my filter for this. All you need is the newest Pure (1.90).
Once you load into a game you don't need to change or setup anything.

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Much needed setting for those who did not like my warm picture. Now you guys can easily set it anywhere you want it.

if you messed with color temp before make sure you reset it and save it and then use the new slider instead. ( pp.color temp should be white / blue. Not yellow.

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I wanna apologize for saying earlier that I won't bother anyone with too frequent updates and yet here is another one just after a few days. I have experimented more with auto exposure settings and updated them for both monitor/ screen and VR users. AE is so definitely better than before especially for VR players. Also added another dynamic setting that desaturates the car in bad weather to have a more gloomy and realistic look. I added some pictures on the main page to showcase some of the dynamic changes.

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We are jumping from v1.8 to 2.0 because I made the 2 filters into 1! No need to select separate filters even if you play on single / multi screens or VR. The filter will load up the correct values.
* You will need to DELETE the old filter files from
...SteamLibrary\steamapps\common\assettocorsa\system\cfg\ppfilters
** You will also need to reset the custom sliders under PP tab and save the script!

Also made a couple more things dynamic like reflection level, ambient sky, and light sky brightness all to make sunrise and sunset better / more realistic looking.
RESET your custom sliders in pure config and save script!

Yall knows I try to keep updates to a minimum. I don't post a new version every other week unless I find an issue. So this version includes some bug fixes and a couple of new things;
light sky level is now dynamic. This will keep the road less reflective in the day time. Meaning less light bounces off of the asphalt= less bright / less blinding ( more realistic and easier on the eyes, especially in VR)
Asphalt daytime brightness didn't actually change from the last version. I just boosted this setting for sunset and sunrise to make it look better :)

Also for the VR filter users: once you pass under a bridge or come out of a tunnel the screen should not get too bright for a split second. Overall less camera-like auto exposure and more of a human eye / realistic exposure handling.


One last thing. I have tested and tested the new tone mapping for the newest pure. Every time I have come up with something good looking and then switch back to the Yebis tonemap to see what changes I made I realize that I like the old yebis tonemap better. So I am sticking with that.
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Small update; some settings were adjusted and found 1 bug. fixed
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Bad weather slider was controlling brightness for both daytime and night time. It was also way too bright for VR users. All fixed. Sorry guys.
I adjusted some reflections so when it rains at night the road doesn't glow like crazy. (See attached picture)
This is dynamic so when it's not raining the reflection will return to normal. ( might have some glow until road wetness and puddles go away during the weather transition.)
Also made cloud brightness dynamic so broken clouds and scattered clouds are more visible at night while keeping the actual sky dark as possible.

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Saturation is adjusted slightly since I always see red cars getting oversaturated and can't see much detail in the body lines. This might be only a case for oculus 2 users so you might wanna change pp.saturation back to 1.00 on other headsets if this is not an issue for you. If you changed it save script.

Biggest update: I put together a pdf how to run the game with the best graphics with smooth frames. See the attached pdf.
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The newest pure has updated Auto Exposure handling. You can select different ones on the fly using pure config in the game. I recommend using the new hybrid mode for single or multi screen. For first-person ( cockpit view) it might get too bright so you can try cubemap mode or just play with the sliders under PP tab.
For VR it's set to cubemap mode. You should keep it there.
There is a new headlight brightness slider too! ( see attached pdf for more info)
Adjusted a few things and also made the moon dynamic so there isn't too much glow during daytime or night time. Even if it's not realistic I just like the look. Also, keep in mind that tracks without street lights like LAC or PCH should have a fairly pitch black look but you can always play with the minimum sliders to make it just a little bit brighter. Enjoy!
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I have made some brightness sliders for daytime, night time and bad weather. This should greatly help out adapting this filter to your monitor or vr headset. Check out the attached pdf file.
No new version this time but, whatever VR HMD or monitor (tv) you have these are the settings you can to change. Try to stick with these sliders only, please.
(I recommend loading up with VR filter if you have a VR)

For brightness in daytime:
[Light tab on top] > "Light.daylight_multiplier" ( on the very top) Change this lower or higher depending on what looks good to you during daytime with clear skies. ( Default is around 0.280 and you only need to change it a little bit.

Hold shift on the keyboard and click on the slider and move it left to right slightly. ( right click will move it back to the original position)

This goes for all the other options also:

For night time brightness:
[Night tab on top] > "nlp. level" and "nlp.lowest_ambient light". Try to balance these two settings and see what works for you. Usually, I like to move them more or less to the same position. If you move only 1 it might make the screen too orange or too white.

For Cloud brightness
[Cloud tab on top] > "clouds2d.brightness" and "clouds2d.contrast"
You have to move these around so you don't lose detail from the bright sun or some clouds do not look too dark. Again; most probably you only gonna have to move these just slightly.

For black levels (daytime or night)
[PP tab on top]
scroll up and click on "PP adjustments"
here you can adjust the "pp.contrast" and "pp.gamma"

Other than these you can adjust "Candy" and "pp. godrays" which is completely subjective to how crazy you wanna make the game look. Me, personally I don't like too much candy.

Once you are done with the settings make sure you click on SAVE on the bottom. Next time when you load in to the game the correct script should load up. Whatever YOU change will show with yellow numbers and name.

To test different weather and time ( day or night, sunshine or scattered clouds or thunderstorm, please look up on youtube how to use SOL Planner. I usually load up in single-play game in overload layout on Shutoko and check Sunrise and Noon in clear skies for daylight brightness then check clouds (sunrise and noon again but with scattered clouds) then check Night time for brightness down the road where there are plenty of street lights are present.


If you found some good settings for your VR headsets ( other than oculus 2) please post it in the comments. Thanks guys!
LAC tunnels were super dark so I adjusted it. FDR looks weird in VR. Too dark but I think it's the track itself. SRP and LAC look good. If I adjust it to make it work with FDR then everything else will be too bright.

Updated the script to the newest pure. Brightness calculation is a little bit different. I hope it works well. I might release a new VR update optimized for oculus 1

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