Not sure what happened but buildings (on SRP) were too dark so I fixed it.
I had to adjust the brightness a little bit because sometimes headlights just completely blow out details on white cars and in VR even the sun's reflection sometimes was too much on buildings. See the picture of what was changed.
I tried to keep the brightness as high as possible without having that issue. There is a fine line between having superb brightness and blown out details in certain scenarios. From day 1 my vision for this filter was to create something that works all around since back in the days most of the filters only looked good just in daytime or nighttime. Forget about sunsets. lol. Most of the filters become better now but the bottom line is that the difference is in the small details.
BrokenClouds brightness was wrong. Also adjusted a couple more things. Nothing major but I recommend downloading this updated version.
I have reworked the brightness of the skydomes for all weather types separately for day, sunset / sunrise, and night time.
Made VR a little bit brighter at very early and late hours when the sun was just below the horizon. It was way too dark.
Also updated the sunblinding a little. Pictures do not tell you the whole story. With the sunblinding effect in IV PureCS there are several things that change dynamically when the sun is in the camera. This works in both screen and VR mode. When you look at the sun the shadows, and everything facing away from the sun become darker until you look away. Also tried to imitate that your eyes get used to the sun when you face it, so the blinding effect dials down slowly and the sun is a little bit more visible.
The biggest update is the new look of the sun and godrays (sunblinding).
With this update when sun is in front of you ( in the camera) initially, the sun will be fairly bright but in a few seconds, it will tone down a bit, imitating your eyes getting used to it. This makes some stuff darker but will brighten back up as soon as you turn away from the sun. Pretty cool effect but I tried to keep this to a minimum. Found it a little too much when I made the changes too drastic. Plus it looks too dark and bad when you take pictures of it and compare it to other filters while in motion- in the game it's a cool effect and better than filters without sunblinding effect.
With the newest CSP release, there were a couple of things that changed to I had to fix some values. I tested it on Pure 2.05 ( besides the unreleased dev version) so it should work nicely. Remember: INSTALL IS MANUALLY!
My sincere apologies for so many updates. I know everyone dislikes too frequent updates but unlike other filters this is made for screen and VR and i missed something. The same values for screen and vr users did not work out well when it comes to the dynamic godrays so this needed a quick fix. Let me know if you have any issues. Again, I am sorry.
Hey everyone.
• I have fixed some values. Early mornings shouldn't be as dark anymore. Brightened up bad weather a little bit.
• Added a couple of new things, like dynamic godrays which get brighter the lower the sun angle is. This can be turned off under pp tab in pure config.
• Adjusted the bloom in the last update but in this one I ended up adding a new slider so yall can just adjust it to your liking.
• I cleaned up the pp tab. All comments ( of what the custom sliders do) will only show up when you hover over the sliders.
• Changed the AE method for flat screen players. I hope it works out well.
• Stopped encrypting the lua file because it wasn't compatible with pure lower than 205
You might need to reset the sliders under PP tab because some values have changed.
Sorry. My bad. script was missing from folder. It's fixed.
- brighter tail lights / street lights
- adjusted godrays
- fixed "broken clouds" brightness
My apologies. Originally I used a code that dynamically changed the reflection level depending on the "badness" of the weather. Unfortunately, this only fixed the glowing road during heavy thunderstorms and heavy rain. Thanks to txgarden who brought it to my attention so now fixed and works for all weather!
Also, the initial night time brightness for VR was too low. You might have fixed this before using the custom sliders but I wanted to change this for those who have never used this filter.
Thank yall.
Mistakes sometimes happen. I changed something when added the minimum daylight brightness last time. With this update, I fixed the issue and also added a slider to easily adjust the display brightness on the go. Look it up under the pp tab. Also moved minimum daylight brightness to the top. I believe it would be better to change this first before messing with overall daylight brightness. This way you can dial back some brightness from the buildings and the road instead of messing with the whole picture. Minimum daylight brightness also barely changes the sky brightness so it's definitely better to start out with when adjusting the image. Enjoy!
Hey everyone. I highly recommend you don't skip this version.
Small update but an important one. I adjusted the cloud brightness for daytime, so some clouds won't look as dark. I did make OverCast clouds darker to give it more depth. Originally the overcast clouds were just a super bright white sky. Now you can see more details of the clouds. Not a huge difference but to me the original look was unrealistic.
Also adjusted some values to make buildings and roads a little bit brighter. Also added an advanced daylight brightness slider so you all could further tweak this setting for individual tastes. Enjoy. If I missed something or you find any issues or bugs please let me know.
DISCLAIMER: Peter already raised concern about this adjustment being a temporary fix and it shouldn't be included with ppfilters so use it at your own risk.
It is not the right way to get rid of the grey area to make the horizon look better but from my testing, I did not find any issues lowering the skydomes.
Download this rar file and place the included folder into:
"assettocorsa\extension\config-ext\Pure"
I adjusted the horizon offset for the most popular free-roam tracks like SRP, LAC, PCH, etc.
This setting might become a "global setting" so you won't need to set it up for each track, orthe next update might have a different implementation/fix for this so when that update comes out for Pure you might need to delete that folder or just reset the horizon offset for each track.
So IF you download this and use it please pay attention to future update notes from Peter or my updates and I will let you know if you NEED to reset that setting.
See attached pic for an example of what is changed. (Notice the grey is now not present between the ocean and the sky on the right picture)
You don't need to redownload my filter for this. All you need is the newest Pure (1.90).
Once you load into a game you don't need to change or setup anything.
Much needed setting for those who did not like my warm picture. Now you guys can easily set it anywhere you want it.
if you messed with color temp before make sure you reset it and save it and then use the new slider instead. ( pp.color temp should be white / blue. Not yellow.
I wanna apologize for saying earlier that I won't bother anyone with too frequent updates and yet here is another one just after a few days. I have experimented more with auto exposure settings and updated them for both monitor/ screen and VR users. AE is so definitely better than before especially for VR players. Also added another dynamic setting that desaturates the car in bad weather to have a more gloomy and realistic look. I added some pictures on the main page to showcase some of the dynamic changes.
We are jumping from v1.8 to 2.0 because I made the 2 filters into 1! No need to select separate filters even if you play on single / multi screens or VR. The filter will load up the correct values.
* You will need to DELETE the old filter files from
...SteamLibrary\steamapps\common\assettocorsa\system\cfg\ppfilters
** You will also need to reset the custom sliders under PP tab and save the script!
Also made a couple more things dynamic like reflection level, ambient sky, and light sky brightness all to make sunrise and sunset better / more realistic looking.
RESET your custom sliders in pure config and save script!
Yall knows I try to keep updates to a minimum. I don't post a new version every other week unless I find an issue. So this version includes some bug fixes and a couple of new things;
light sky level is now dynamic. This will keep the road less reflective in the day time. Meaning less light bounces off of the asphalt= less bright / less blinding ( more realistic and easier on the eyes, especially in VR)
Asphalt daytime brightness didn't actually change from the last version. I just boosted this setting for sunset and sunrise to make it look better
Also for the VR filter users: once you pass under a bridge or come out of a tunnel the screen should not get too bright for a split second. Overall less camera-like auto exposure and more of a human eye / realistic exposure handling.
One last thing. I have tested and tested the new tone mapping for the newest pure. Every time I have come up with something good looking and then switch back to the Yebis tonemap to see what changes I made I realize that I like the old yebis tonemap better. So I am sticking with that.
Small update; some settings were adjusted and found 1 bug. fixed
Bad weather slider was controlling brightness for both daytime and night time. It was also way too bright for VR users. All fixed. Sorry guys.