Minor updates for LCS
day light brightness and shadows adjusted.
Night time vr brightness adjusted.
Fixed a slider that wasn't working.
vr godrays were too crazy for some reason. Maybe it just happened with the upcoming pure release. I don't remember having any issue with it before, but I adjusted it.
Updated FOG and track VAO.
Adjusted the fog so the image looks clearer. The look is just more pleasing to me this way.
Adjusted track VAO, so the surroundings are darker during daytime.
Sorry guys. I made a mistake I had to fix. There was a brightness issue with LCS VR at daytime. Fixed it. Also adjusted LCS screen daytime brightness and gamma night time brightness.
Also adjusted the night time cloud brightness, so clouds are more visible.
Adjusted basically all the nighttime brightness for gamma, lcs, screen and for VR.
Made an error with the LCS screen bloom / glare where sometimes the image (day time) looked very "dream like". It's fixed. Now there are two bloom sliders. One for day and one for night.
Also fixed an issue where some of you might have downloaded another ppfilter that had emissives turned off. You see the issue is when you change ANYTHING with that filter and save the config, unfortunately the turned off emissives stays on for all other ppfilters and ruining the night time look where light sources were way too bright. (like the rainbow bridge on SRP. Thanks to MrLunie for finding this issue for me
Please download the latest version and wish you all good racing. Any issues please dm me or post it in the discussion and if you enjoy my %100 FREE ppfilter please to take half a minute to leave me a review! Thanks
Added bloom for daytime. ( screen only)
Sun is also more powerful at sunsets / sunrise ( screen only)
Toned down building lights in city ( SRP 0.9.3) ( both vr and screen)
Also adjusted ambient light, especially for sunsets/sunrise ( both vr and screen)
Headlight/tail light bloom will tone down when sun is in the camera.
There was a bug for VR users where in tunnels the image might turn blue or green colors at certain times. It's fixed. If anyone else has any weird issue in tunnels, please let me know. ( Something that doesn't happen with other ppfilters).
Also made some minor adjustments to nighttime driving especially for SRP. Building are brighter. There is a ton of light pollution in the city so the buildings shouldn't be pitch black.
I have updated a ton of things. For both gamma and LCS. Modified the fog for lcs. Adjusted brightness for day and night for both gamma and lcs. This is based on the latest SRP 0.9.3 stable release.
I have tweaked some settings in gamma version, so the nights should not be as dark, especially on tracks without lights. There was an error where exposure was different with f5 camera. Fixed. Adjusted some stuff for LCS. (like the sunset colors on the buildings and surroundings are not red but orange. Adjusted some other things too.)
To be honest, I still prefer Gamma, especially since sunsets are so much better looking. Enjoy. If there is any issue, just dm me.
Another update is coming on the weekend for the upcoming pure 2.2
Updated a bunch of stuff. nighttime should look a lot better. Screen sunsets are better. Still trying to refine the sunsets in VR.
Also, there is an issue with SRP 0.9.1 (non ptb) where the sky looks brownish with LCS. Here is how to fix it:
Go into:
assettocorsa\content\tracks\shuto_revival_project_beta\extension
open ext_config file and replace old light pollution part with this:
[LIGHT_POLLUTION]
ACTIVE = 1
COLOR = 1.8, 1.5, 1
DENSITY= 0.5
RELATIVE_POSITION = 1.5, 0.1, -6
CONDITION = SUN_SMOOTH
This is also explained in a txt in the zip. See the attached pic for the difference.
EDIT: newly released 0.9.3 stable version goes into the same folder as the old 0.9.1!!! So it will be installed in the beta folder, NOT ptb. I recommend you delete all shutoko folders and do a clean new manuall install. Seems like there is gonna be a hotfix for these light pollution issues and even the 0.9.3 density will change from 0.05 to 1
Some changes were made to Pure 2.0, so I had to modify some stuff. Sunblinding will not be as spectacular as with gamma, I will try to make it better as soon as I can. Still needs a lot of tinkering. My LCS filter is still a beta, so if you have an issue or see something weird, just contact me.
Sorry for another update so quick. If you have downloaded my latest ppfilter for LCS in the last few days, PLEASE DELETE
IV PureCS_LCS.ini file from \system\cfg\ppfilters
and delete
IV PureCS_LCS.lua from \system\cfg\ppfilters\purelcs_scripts
Then you can install this version and from now on Pure will automatically load up with the correct gamma or LCS version. So no need to select different ppfilters.
Somehow I forgot to include a file for PureLCS. Fixed now. Also updated some values for it.
Fixed the way too bright night sky. Added some godrays and some other minor stuff.
Gamma version has no updates. For LCS version, don't forget to select PureLCS in weatherFX and select the correct ppfilter in video settings (IV PureCS_LCS)
Fixed the bad weather slider because it was changing brightness even at normal conditions. Couple other small adjustments.
I just have a quick question for you guys about the custom sliders on the PP tab (pure config)
As far as I know, there is no way to post poll voting on this website so this is what we gonna do. I need everyone to please react to this update with a Like;
• Hit Thumbs up if you know of the custom sliders.
• Hit WOW if you do not know about it.
1) Added custom groundfog shader settings that is dynamically adjusted between, day and night and when the sun is in the camera. groundfog is more visible and has better colors compared to other filters.
2) Adjusted the bad weather brightness a little. Slider works better too under PP tab in pure config.
3) Less orange colors during sunset.
HOTFIX. There was a misspell in the code causing a black screen.
So I just learned that I can not adjust the settings for the lightning shaders. Everyone needs to set this themselves.
Shaders.lightning.speed 0.900
shaders.lightning.discharge_ionisation 1.000
shaders.lightning.bounced_light 1.500
This is made for a more realistic, powerful but not too crazy lightning.
Adjusted brightness for early hours when the weather is set to few clouds. ( it was too bright in VR)
Also adjusted the lightning to be a little bit. Let me know how you like it compared to base pure (purevr)
/reupload.. forgot to include the file/
Adjusted a few cloud brightness. Adjusted the contrast to have a more punchy look. Disabled new ambient light v2 that will be introduced in the new Pure. I have spent hours trying to make it look good for me but I just couldn't so sticking with the good old ambient settings. I had adjusted and set ambient lights to be dynamic for low sun angles ( early and late times and for bad weather) so I believe the filter will be just fine as is