PC2 Xbox One | RaceDepartment INDYCAR Series

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Lotus Classic F1 World Championship
Schedule of Events

1. British Grand Prix - (26 Sept. 2015) - Brands Hatch; Car: Lotus 72D (50 Laps)
2. English Grand Prix - (24 Oct. 2015) - Silverstone International; Car: Lotus 49 (40 Laps)
3. Belgian Grand Prix - (31 Oct. 2015) - Zolder; Car: Lotus 78 (50 Laps)
4. Original Seven GP #2 - (14 Nov. 2015) - Spa; Car: Lotus 98T (43 Laps)
5. Original Seven GP #3 - (28 Nov. 2015) - Monaco; Car: Lotus 78 (40 Laps)
6. Italian Grand Prix - (12 Dec. 2015) - Imola; Car: Lotus 98T (50 Laps)
7. German Grand Prix - (2 Jan. 2016) - Nurburg Nordschleife; Car: Lotus 49c(dlc) (10 Laps)
8. European GP - (16 Jan. 2016) - Hockenheim Hist.(dlc); Car: Lotus 25(dlc) (35 Laps)

9. Original Seven GP #4 - (30 Jan. 2016) - Monza; Car: Lotus 49c(dlc) (45 Laps)
10. The Original GP - (13 Feb. 2016) - Rouen-Les-Essarts(dlc); Car: Lotus 25(dlc) (35 Laps)
11. United States Grand Prix - (27 Feb. 2016) - Watkins Glen; Car: Lotus 72D (45 Laps)
12. Scottish GP - (19 Mar 2016) - Bannochbrae Rd. Cir.; Car: Lotus/Ford 40, GT1 (30 laps)
13. Original Seven GP #1 - (26 Mar. 2016) - Silverstone Hist.(dlc); Car: Lotus 49 (50 Laps)


_____________________________________________________

Lotus F1 Support Series'

Worldwide LeMans Series (LMP2)

1. Zhuhai International Circuit - (10 Oct. 2015) (60 Laps)**
2. Oschersleben GP - (21 Nov. 2015) (60 laps)
3. Rapuna Park GP - (5 Dec. 2015) (70 laps)
4. Willow Springs International - (19 Dec. 2015) (70 Laps)**
5 Road America GP - (9 Jan. 2016) (40 laps)
6. Sakitto GP - (23 Jan. 2016) (50 laps)**
7. Watkins Glen GP - (5 Feb. 2016) (50 laps)
8. Dubai Autodrome GP - (20 Feb. 2016) (50 laps)**
9. LeMans Circuit de la Sarthe - (5 Mar. 2016) (XX Laps)***
** Night Race (or partial)
*** Simulated 24 Hour Race


_____________________
Club Races
Pirelli World Challenge GT4 Series
1. Oulton Park Fosters - (7 Oct. 2015) - (30 Laps)
2. Willow Springs GP - (7 Nov. 2015) (25 laps)
 
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@Peter Hooper, the AI is the AI, it's what it is. But I didn't like having them there at that track, its too short and too narrow. True some of the instances that ruined my race were of my own doing, but I was put into those positions by the AI. Also I felt like we were "sold" bill of fake goods by running 93% AI instead of the Advertised 90%. It should have been a vote by all drivers or stated before the race. But that is only my opinion. I don't mind running 93% AI at other tracks where there is more racing room, but yesterday was utterly ridiculous.
I fully understand your view on this Michael, although loved battling the AI around this track myself, but it's horses for courses I guess.. we each have an opinion and each are entitled to it :thumbsup:

I wasn't aware of the 90% being specified before the race so understand accept that is how it should have run but even so I don't think the extra 3% would have made a huge difference, I am sure you would have had the better of them without those offs you suffered. But definitely whatever is set pre-race will be adhered to from now on :thumbsup:
 
That's weird Nic, as you will read from the report I just posted I watched your race from my replay and there were no AI involved in either of those lag spike incidents.. just shows you how weird **** happens.

I'll try to get around to posting my replay of the race from your car if I get the chance over the coming days.

I agree that the AI don't have to deal with all the same issues as us humans although the same could be said of us humans not having to deal with the same problems as each other.. ie your lag spike i've never experienced and others didn't seem to be experiencing the frame rate drop I was getting at Snetterton in the rain :O_o:. With regard to your lag spike it is odd that you get it when connected to Robert who is much closer to you than me over here in the UK. I've never seen that at all.

Anyway, happy holidays next week, I look forward to seeing you on the grid again soon :thumbsup:

Yeah the replays definitely always seem to miss out on some of the actual things that happen in the race for some reason. I will get twitch set up so I can properly review what happens next time. You definitely bring up a good point about the issues experienced, I guess its just the strange way of how this game runs sometimes, seems to be different for everyone despite the fact we re all on the same console.
Thanks man! I'll be back when I can for sure.
 
Ok, so This is the Lag Spike that Me, Eric, and Nic all imagined when Robert pitted. Watch AI at around the 2:30 mark. Watch his car and the smoke from the tires. If you didn't have any cars around you, you would have not noticed it other than a small frame rate drop.
Me and Eric have experienced this before several times while practicing with AI. Everytime the Host pits, it lags the AI. Host is none the the wiser, and not really anyone's fault, its just a Game Bug! Also notice how this AI blocked me from passing.
I'm not for one moment saying any of you guys imagined it Michael, far from it. However, I have never experienced it myself and you would certainly think that being the furthest connection from Robert I would be the most likely to get it. I'm not sure what the answer is to it and why it would happen only when the host pits. Very odd :O_o:
 
So what's the times to aim for here. Popped home for lunch to have my first look and WHOA!! these cars are slippy!! That Jim Clark time I am assuming is incorrect.. can't find a fastest lap for this circuit in these cars but the 1973 quali lap was a 1:16.3. Anyway, I had around 15 laps in this car and managed to get a 1:14.6 so interested to see how this compares to others times so far.

Certainly feels that the lack of FFB is going to be tough to overcome here but looking forward to the challenge these cars bring :thumbsup:

The International layout caught me out and had me searching for the right direction at first and I am sure come Saturday i'll be trying to head down Brooklands at some point lol.
 
Peter, I hope you get a FFB wheel soon. Since I switched back to my TX my Tire wear is no longer an issue. I wish it didn't work like that but there is a decisive advantage to running the FFB wheel vs Spider. :confused:
It's still looking someway off at the moment Michael. I keep my eyes on the price and availability and the TX's are still few and far between over here and nothing is available at under £260. While the Logitech is tending to be around the £290 mark at the moment :confused:.

Looking at the replays i've seen of Saturdays race I don't think I am too far off what you FFB guys were achieving in terms of tyre wear but it does make it more difficult to judge what the car is doing once the wear gets to a certain level. I think in the historics it's even more so and this week in the 49 is likely to be very tough as those cars give very little away in the visual and audio to let you know when you are losing grip. Should be fun nonetheless :)
 
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I fully understand your view on this Michael, although loved battling the AI around this track myself, but it's horses for courses I guess.. we each have an opinion and each are entitled to it :thumbsup:

I wasn't aware of the 90% being specified before the race so understand accept that is how it should have run but even so I don't think the extra 3% would have made a huge difference, I am sure you would have had the better of them without those offs you suffered. But definitely whatever is set pre-race will be adhered to from now on :thumbsup:

The 3% is simply a diversionary tactic. Originally, Michael said this: "the AI is the AI, it's what it is. But I didn't like having them there at that track, its too short and too narrow. True some of the instances that ruined my race were of my own doing, but I was put into those positions by the AI." It's all the A.I.'s fault, of course.

As explained before, the 93% was forgotten residue from practicing with them to see if that percentage would be *more fair* to all the drivers since we routinely outrun them (Michael does usually but not this time, which is exactly how it should be).

Not everything that Mr. Watts "doesn't like" is a voting issue. The A.I. was set at 90% without a "vote" and it will remain at 93% and is subject to change. Whether it is 50% or 100%, it does not change their behavior...it only changes their speed, which apparently is offensive to at least one person who is used to running away from them in practice.

Michael, your behavior on the track and on radio is what needs to change. And the radio needs to be used by all to announce passes, exchange friendly banter, and race information, but not to rant at a volume that is excessive.
 
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Found an interesting post on the pCARS forum about the "obsession" with GT3 cars. That is curious to me too, but I guess you can't change what people like. Maybe open wheel racers tend to go PC more? Or maybe because the GT3 cars have assists and are easier to control without wrecking others while being "fast" but they are fun in good measure, for sure.

Also interested in this alleged "host spike" theory since I has heard nothing about it before Michael brought it up. I could not find anything remotely similar to it mentioned in the 'bug report" for xbox on the forum and it does not appear in the known issues thread.

So, since it appears not to be an issue that is relevant (not saying some don't see it or think they see it) I'll have to chalk it up to another issue or a non-global specific instance, as the game's instability is well documented when you play online.
 
So what's the times to aim for here. Popped home for lunch to have my first look and WHOA!! these cars are slippy!! That Jim Clark time I am assuming is incorrect.. can't find a fastest lap for this circuit in these cars but the 1973 quali lap was a 1:16.3. Anyway, I had around 15 laps in this car and managed to get a 1:14.6 so interested to see how this compares to others times so far.

Certainly feels that the lack of FFB is going to be tough to overcome here but looking forward to the challenge these cars bring :thumbsup:

The International layout caught me out and had me searching for the right direction at first and I am sure come Saturday i'll be trying to head down Brooklands at some point lol.

Too funny. I had the same feeling when I ran it for the first time. I was lost as hell. I'm used to the National Circuit from Forza races, and of course the GP circuit, but not the International one. I keep looking for Brooklands too.

The track Clark ran on was different, but International seems to be the closest we can get, so the times don't exactly match. If I recall, the grooved tires are the fastest and I think your point about ffb is right...you really do need it on the margins to feel the slip angle of these beasts, as they get away from you fairly easily. I've played with a non-ffb wheel as well, and games like Forza (huge deadzone, massive resistance on the outer edges) just don't fly as well. But I think you will be okay. This car is a beast with or without ffb. :(. I'll let you know my times, as I'm going to get on later.
 
The 3% is simply a diversionary tactic. Originally, Michael said this: "the AI is the AI, it's what it is. But I didn't like having them there at that track, its too short and too narrow. True some of the instances that ruined my race were of my own doing, but I was put into those positions by the AI." It's all the A.I.'s fault, of course.

As explained before, the 93% was forgotten residue from practicing with them to see if that percentage would be *more fair* to all the drivers since we routinely outrun them (Michael does usually but not this time, which is exactly how it should be).

Not everything that Mr. Watts "doesn't like" is a voting issue. The A.I. was set at 90% without a "vote" and it will remain at 93% and is subject to change. Whether it is 50% or 100%, it does not change their behavior...it only changes their speed, which apparently is offensive to at least one person who is used to running away from them in practice.

Michael, your behavior on the track and on radio is what needs to change. If you need an example, lap 13 (T2 hit in Peter's rear left quarter panel to pass, a place that should have been given back IMO) is a good place to start. No penalty this time, but this is your first warning. And the radio needs to be used by all to announce passes, exchange friendly banter, and race information, but not to rant at a volume that is excessive.
Michael has always made it clear that he would prefer to not race the AI but to be fair to him he has always still raced with us when they have been included. Although im not sure what difference 3% would really make I have to be completely honest and say that I do feel that if something is stated in the signup thread then it should remain that way for the race. That way there is no confusion and everyone is aware of what is going to happen on the night. Just my two cents worth.
 
I don't really want to talk about this anymore.. its more stress than fun, and racing is supposed to be fun. I will run whatever is setforth, whether it be 93% or 100%. I'll also mute my mic per Robert. So lets put this behind us.
No muting of the mic necessary Michael. Happy to hear chat from everyone providing there's not too much negative stuff as I alluded to in my post yesterday.
 
Michael has always made it clear that he would prefer to not race the AI but to be fair to him he has always still raced with us when they have been included. Although im not sure what difference 3% would really make I have to be completely honest and say that I do feel that if something is stated in the signup thread then it should remain that way for the race. That way there is no confusion and everyone is aware of what is going to happen on the night. Just my two cents worth.

Of course I agree with this Peter. It's just common sense. I have explained as nauseum that it was not intentionally done, just like I did in the post you quoted. In fact, I doubt anyone would have even noticed if I had said nothing. The real issue, before we all get sidetracked, is the online diatribe that ensued once it was "learned" that the A.I. were at 93%. (the sky was falling). Michael's original comment had to do with the A.I. in general (and everyone knows this is a constant and longstanding gripe from Michael), which devolved into attacking me for "selling a false bill of goods" (like I planned it).

With this game and its bugs, lot's of things change on the fly because they have to or because you can't know it in time to stop it.

If you would like to host the rest of the races, Peter, I'd be glad to see that happen. Maybe that would help. Everything is not black and white, especially since this game can change even the best laid plans.
 
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