PC2 Xbox One | RaceDepartment INDYCAR Series

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Lotus Classic F1 World Championship
Schedule of Events

1. British Grand Prix - (26 Sept. 2015) - Brands Hatch; Car: Lotus 72D (50 Laps)
2. English Grand Prix - (24 Oct. 2015) - Silverstone International; Car: Lotus 49 (40 Laps)
3. Belgian Grand Prix - (31 Oct. 2015) - Zolder; Car: Lotus 78 (50 Laps)
4. Original Seven GP #2 - (14 Nov. 2015) - Spa; Car: Lotus 98T (43 Laps)
5. Original Seven GP #3 - (28 Nov. 2015) - Monaco; Car: Lotus 78 (40 Laps)
6. Italian Grand Prix - (12 Dec. 2015) - Imola; Car: Lotus 98T (50 Laps)
7. German Grand Prix - (2 Jan. 2016) - Nurburg Nordschleife; Car: Lotus 49c(dlc) (10 Laps)
8. European GP - (16 Jan. 2016) - Hockenheim Hist.(dlc); Car: Lotus 25(dlc) (35 Laps)

9. Original Seven GP #4 - (30 Jan. 2016) - Monza; Car: Lotus 49c(dlc) (45 Laps)
10. The Original GP - (13 Feb. 2016) - Rouen-Les-Essarts(dlc); Car: Lotus 25(dlc) (35 Laps)
11. United States Grand Prix - (27 Feb. 2016) - Watkins Glen; Car: Lotus 72D (45 Laps)
12. Scottish GP - (19 Mar 2016) - Bannochbrae Rd. Cir.; Car: Lotus/Ford 40, GT1 (30 laps)
13. Original Seven GP #1 - (26 Mar. 2016) - Silverstone Hist.(dlc); Car: Lotus 49 (50 Laps)


_____________________________________________________

Lotus F1 Support Series'

Worldwide LeMans Series (LMP2)

1. Zhuhai International Circuit - (10 Oct. 2015) (60 Laps)**
2. Oschersleben GP - (21 Nov. 2015) (60 laps)
3. Rapuna Park GP - (5 Dec. 2015) (70 laps)
4. Willow Springs International - (19 Dec. 2015) (70 Laps)**
5 Road America GP - (9 Jan. 2016) (40 laps)
6. Sakitto GP - (23 Jan. 2016) (50 laps)**
7. Watkins Glen GP - (5 Feb. 2016) (50 laps)
8. Dubai Autodrome GP - (20 Feb. 2016) (50 laps)**
9. LeMans Circuit de la Sarthe - (5 Mar. 2016) (XX Laps)***
** Night Race (or partial)
*** Simulated 24 Hour Race


_____________________
Club Races
Pirelli World Challenge GT4 Series
1. Oulton Park Fosters - (7 Oct. 2015) - (30 Laps)
2. Willow Springs GP - (7 Nov. 2015) (25 laps)
 
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Hey guys,
I really want to run in this series because it has the potential to be great fun but I'm afraid I won't be part of any races that include AI from now on. I understand it helps fill the grid but they are just far too reckless and annoying for any long/ sim league race. I hope we get at least one more person signed up in the support series so we can have some proper races with respect and great, close battles between REAL people. The AI are just too inconsiderate and unnecessarily aggressive on the track, and with damage and full simulation settings it just doesn't work IMO. It would be fine if they actually knew how to race clean and if they ran into obstacles like we have to go through (cut track, damage, pits etc), but they don't and that is unlikely to change until PC2. I may be overreacting but to have your race (not just me either) ruined by their carelessness and random lag spikes is just not worth it when they escape like nothing ever happened.
 
Thanks for the race guys. Despite a lack of pace i still enjoyed the race and I know there were a lot of complaints against the AI but in all honesty I had quite a lot of fun with them :thumbsup:.

Once I was in the lobby I sat waiting for the session to start only to realise after a while that it had already started so by the time I got in there were only 5 minutes of practice left :O_o:. Quali I just went out to try to build some rhythm for the race and never got below the 1:02's which was disappointing having hit the 1:00's in my one practice last night. So back of the grid for me with a field full of AI ahead to negotiate.

Started pretty well and found my way past 3 or 4 of them and then past Eric as he went off to the left on the run down to turn 2. Over the next few laps I followed closely behind a few more before picking my way past and up into around 6th place. Had a real struggle to get past the next one, did it once but then made a little mistake and he was back past and then Michael was up with me and squeezed through before Eric also closed up and got through after turn 1 when I went too deep trying to make sure I gave him room on the inside. I kept close for a while but then with the left front starting to struggle I decided to ease off to ensure the tyres lasted to the end. The car behind me harried me for a lot of laps but I held him at bay before I then enjoyed a bit of a tussle with Nic once he got past the AI behind me but just managed to keep a tight enough line to hold onto my place.

Lack of seat time always tells for me and my pace was someway off especially as the race went on. I hadn't done more than a ten lap stint prior to the race and the default setup with just a few tyre pressure tweaks didn't really cut it but it was still a lot of fun out there. Looking forward to the next one :thumbsup:
 
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Thanks for the race guys. Despite a lack of pace i still enjoyed the race and I know there were a lot of complaints against the AI but in all honesty I had quite a lot of fun with them :thumbsup:.

Once I was in the lobby I sat waiting for the session to start only to realise after a while that it had already started so by the time I got in there were only 5 minutes of practice left :O_o:. Quali I just went out to try to build some rhythm for the race and never got below the 1:02's which was disappointing having hit the 1:00's in my one practice last night. So back of the grid for me with a field full of AI ahead to negotiate.

Started pretty well and found my way past 3 or 4 of them and then past Eric as he went off to the left on the run down to turn 2. Over the next few laps I followed closely behind a few more before picking my way past and up into around 6th place. Had a real struggle to get past the next one, did it once but then made a little mistake and he was back past and then Michael was up with me and squeezed through before Eric also closed up and got through after turn 1 when I went too deep trying to make sure I gave him room on the inside. I kept close for a while but then with the left front starting to struggle I decided to ease off to ensure the tyres lasted to the end. The car behind me harried me for a lot of laps but I held him at bay before I then enjoyed a bit of a tussle with Nic once he got past the AI behind me but just managed to keep a tight enough line to hold onto my place.

Lack of seat time always tells for me and my pace was someway off especially as the race went on. I hadn't done more than a ten lap stint prior to the race and the default setup with just a few tyre pressure tweaks didn't really cut it but it was still a lot of fun out there. Looking forward to the next one :thumbsup:

I quite enjoyed that race too, despite being knocked around a bit in the opening few laps. Turn out I had more trouble with the A.I. too, but nothing that was either blatant (they race hard, granted) or done recklessly. They seemed to only react to either my playing rough with them or pull moves that I have seen from humans countless times. In fact, without them, the race would have been boring. The A.I are generally predictable and very manageable if you are not overly aggressive with them (just like real drivers). Peter, I believe these A.I. are not only the best out there, except for maybe F1, but beyond what I expected in little quirks, like seemingly taking revenge if you knock one around, being fairly consistent in their lines and racing you clean (as much as a computer can these days), and...not being immune to mistakes, whether that be to your advantage or detriment. Sorry to hear you do not want to run with them, Nic, but I respect it. It's your experience that counts, and I hope you can find a good one somewhere. However, running less than six simply turns a "race" into a glorified qualifying session, advantaging the faster drivers. Even six is pushing it, when you have very good A.I. to lean on. :).

The first lap was adventurous, as the 86 BMW pushed me (no, *moved* me) aside after cutting a corner in order to do so. O.K. then, I have a memory too. lol. Same lap, the 52 Mustang ran me wide in the last corner (debatable, but bold move, nice! lol), spun and I was T-boned by the 91 Aston. We were both in the wrong place at the wrong time. I thought the worst, but no flashing lights, and off I went. My own stupid mistake on lap three ran me wide at turn 1 1/2 and the rest is history. Lonely running for a while, but generally it was very polite A.I. from there. So I decided to pit. Now THAT brought the adventure back. lol.

Good lap times in general for me, I think, because I was able to run with the leaders, so that was something. Then a clean dice with Eric ended up going back and forth until I spun and he took advantage. Nice one, Eric. :thumbsup:

After that it was fun to notice the A.I. making the same dumb mistakes I did, such as running into a corner too deep, etc. Unfortunately, I was already well behind.

After that more A.I., who I cannot tell from humans. They raced fair, and held their line when possible, but in no way made it easy for me to pass unless I forced myself past a bit too firmly. Since F1 2013, I take all the name-tags off the cars so I don't know. I just don't like the tags imposing on my SIM world. Please note: While this is not for everyone, ALL drivers should have a look back (at the very least) button mapped and, preferably, look right and left. Being considerate to other drivers and A.I. requires being aware of where they are, and this does not just mean looking back (which is useful in the most critical of times), but knowing where they are as they try to pass you or you try to pass them. Real racing is not a tunnel vision experience. That's why people have three monitors as an *upgrade*.

Here is my race from twitch:
 
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Here's my race...

Nice video and great race Peter. You has a pretty good run up until lap 13 (T2 hit in your LR quarter panel to pass, a place that should have been given back IMO). Looks like the humans were more of an issue than the A.I. for you. :unsure:. Close call on lap 16 too, with two A.I. right on your tail. To their credit, they didn't force the issue to pass you, as often is the case with humans, and you could build a gap again. Nice use of looking around too (I need to do that more often...getting better, but no such thing as "too much" of that).
Also, great to watch out L20 dice. That at least a bright spot for me. Seemed to pull away on the straights, and make a couple of pretty slick passes at T1 and T1a. At the end of L20, what was that off you had into the signage? Looks like you may have been distracted or catch a wheel off. Scary! Nice recovery though. After that, great job holding off the A.I. at the end. They were very considerate (even after you has a slight off before the last turn on L26 or so). You artfully let the lapped A.I. by and held off the chaser! You and Nic had a great battle there at the end, and but for the prior nudge, you may have had P7. But who knows. In any case, lucky your race ended early...Nic was closing like gangbusters! lol.
 
Pirelli GT4 Championship
Oulton Park Fosters

Qualifying
:
1. Michael - 59.548 (+1pt.)
2. Nic - 59.565
3. Eric - 1:00.026
4. Robert - 1:00.932
5. Peter - 1:01.521

Race:
1. Eric - 140
2. Michael - 111
3. Peter - 95
4. Nic - 85
5. Robert - 80

Championship Standings To Date
:
1. Eric - 140
2. Michael - 111
3. Peter - 95
4. Nic - 85
5. Robert - 80
 
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Nice video and great race Peter. You has a pretty good run up until lap 13 (T2 hit in your LR quarter panel to pass, a place that should have been given back IMO). Looks like the humans were more of an issue than the A.I. for you. :unsure:. Close call on lap 16 too, with two A.I. right on your tail. To their credit, they didn't force the issue to pass you, as often is the case with humans, and you could build a gap again. Nice use of looking around too (I need to do that more often...getting better, but no such thing as "too much" of that).
Also, great to watch out L20 dice. That at least a bright spot for me. Seemed to pull away on the straights, and make a couple of pretty slick passes at T1 and T1a. At the end of L20, what was that off you had into the signage? Looks like you may have been distracted or catch a wheel off. Scary! Nice recovery though. After that, great job holding off the A.I. at the end. They were very considerate (even after you has a slight off before the last turn on L26 or so). You artfully let the lapped A.I. by and held off the chaser! You and Nic had a great battle there at the end, and but for the prior nudge, you may have had P7. But who knows. In any case, lucky your race ended early...Nic was closing like gangbusters! lol.
Thanks Robert I really enjoyed myself last despite never finding the pace of my practice the night before. lol that off into the signage was me trying to grab a drink and took my eye off the road momentarily. .. almost a very costly drink :unsure:

I actually thought you were ahead of me the whole race until you pitted, it's only after watching your video this morning that I realised you were one if those I got past early doors. It actually means that i think i was leading at one point :confused:.... Did you pit for tyres or did you pick up damage? I thought about doing the former but then decided to just ease off and see the wearing rubber home. I was very pleased at how I allowed the lapped car through as thought I was going to get caught out and lose a place then. I enjoyed the last few laps knowing Nic was on my tail but just had enough combined with his bent steering to keep the place. Definitely want to get more track time before the next one.
 
Did you pit for tyres or did you pick up damage?

Pretty much damage. I was roughed up a bit in the first few laps and took some serious T-boning too. lol. But I think you really do break down in some form or another, either in speed or in handling, when you hit something but don't see the damage light. It's one of those small things I like so much about this game...that sort of thing would really happen. The engineers can't see everything in most forms of motorsport.

And I think I passed you and may have unlapped myself, but that was only due to the fresh tires. Mine LF was taking a pounding too.
 
Pretty much damage. I was roughed up a bit in the first few laps and took some serious T-boning too. lol. But I think you really do break down in some form or another, either in speed or in handling, when you hit something but don't see the damage light. It's one of those small things I like so much about this game...that sort of thing would really happen. The engineers can't see everything in most forms of motorsport.

And I think I passed you and may have unlapped myself, but that was only due to the fresh tires. Mine LF was taking a pounding too.
Yeah you did unlap yourself buddy, it was at that point that I realised you must have had problems early on as I didn't realise when I passed you in the pits it was putting me a lap up, I thought I was maybe going to be battling you for position later in the race.
 
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Ok, I apologize, I guess I just got a bit pissed off last night over the ai situation from what I experienced. I should have saved my replay and uploaded it (will get that set up for next time) so you guys could have seen why I felt that way initially.
After watching all the footage, it does seem that the ai are manageable if you play nice with them and just let them do their own thing, however, they most definitely cheat with corner cutting to gain a position (not acceptable in real racing) and they ignore the rules of having rights into a corner on the racing line. I suppose its me reacting badly though because I can't stand racing people (ai this time) who don't respect racing rules and can't have the patience to spot a good overtaking opportunity (obviously, it will be a while until ai are capable of determining these factors though). This prompted me to respond aggressively to them as I usually do when playing offline and they pull this BS, which (as I should have expected) ended in me being rammed off the road multiple times. The main thing that ruined my race though was what seems to be a bug or connection issue . As you pitted Rob, the ai right in front of me had a massive lag spike, shooting forward and then back again, right into my front bumper. This destroyed the front of my car because I got launched at least 3 feet into the air from the impact. I have never experienced this before, so I didn't see it coming and it just made me think the whole thing was a waste of effort at the time. This pushed me over the edge a little because I was almost totaled and went from 2nd to somewhere right at the back after pitting to fix damage, while the ai that caused it went on with no issue to get a podium. -_-
I am just glad it was only a support series race that was not very long, so I have shrugged it off now and learned some more about the erratic behavior that ai can bring in a race.
I certainly do disagree that the race would have been boring with no ai present though. I believe we would have had a close field of great battles and clean racing that we know everyone involved here can achieve. I have had many great races with sometimes only three people online and it definitely adds to the immersion when those racing can have tight battles with minimal contact and no cheating. unfortunately we can't recreate the size of actual grids without ai due to many losing interest in this game months ago and not giving it a chance now, which is a real shame.
I guess my stance after the race last night is that the ai are fine for practicing close car battles and racing movement, but they have no place in a multiplayer league race with us because they don't have to deal with the same factors or consequences.
Anyway that's enough ranting, I will look forward to the next race! Hope I can make it, but next weekend is a holiday here in Canada, so it might be a no go for me.
 
Hey guys just wanted to pop on and give a few points of view about last nights race... I hope this is all taken in the right way as I am not criticising anyone but just making some observations based on what I see and hear.

I was very surprised to hear the negativity about the AI last night mainly because I had such a good time with them. I am not saying they are perfect but they do give a very good challenge and providing you are not too impatient and don't make rash moves I find them a lot of fun. My race was compromised in some respect by the whitre car of the AI driver Dmitri (can't remember his surname) but it wasn't because he was too aggressive or reckless but simply because I couldn't find a clean way past and had to be patient and wait for my chance which finally came and I took it only to hand the place back when running wide a short while later. But that's exactly what I want in the AI I race, for years there have been complaints about too easy AI, never defending hard enough or just staying behind and never making passing attempts, now we have AI that ar far more able to keep us behind them and we know that the slightest mistake can be punished.. is that really a bad thing.

Following al the complaints last night I decided to take a look at as much footage as I could from others Twitch recordings but also my own saved replay. What I found was far from the demolition derby it seemed was happening at times last night. I really suggest anyone who isn't doing so yet to make sure they Twitch their races and also save the race replays so you can go back and view what has happened, especially when you think you have been hard done by. I think many would be surprised by what they see. Twitch has worked flawlessly for me since the early days when I did have one or two problems, but they all seem to have resolved themselves now.

@EpilepticToast I thoroughly enjoyed watching your race and am very surprised that you are so strongly opposed to racing the AI in future, you seemed to be having a really fun and exciting race with them until your unfortunate incident, which was not AI created. You seemed to have two incidents where you were disadvantaged a little by the AI, both times at turn at the tight turn 4 (or 3 depending on whether you consider the right kink along the main straight a turn). Both times you got a little nudge (more so for the first if I recall correctly) and the AI both times cut the corner to take the position. The first of these was for the lead so I can understand you being a bit miffed but you lost very little as a result and in fact after a wonderful tussle between you both you got the place back with a little squeeze move around the final turn (or maybe turn 1, I watched so much this morning it's all melding into one lol) pushing the leader wide and taking the lead as he skidded off track. A tough move but i'm sure in the world of GT racing it's all considered racing :thumbsup: The second incident came later after you race had already been spoiled and when you were fighting your way back through the field but certainly neither incident was of the sort that I would think would make you feel the AI are too risky to race against. far more damaging to your race were the two strange incidents where you suddenly veered off track. Were they the lag spikes I heard somebody mention. I've never experienced this sort of thing but can imagine it is very frustrating, far more so than the behaviour of any AI in this race. Anyway, all credit to you for continuing and fighting your way back into a position to almost get past me for the final podium spot.

Eric probably had the worst incidents right at the very start with one of the AI side swiping him off the track but again it was far from a race altering incident and he carried on quickly although losing a few places before another side by side incident sent him off track and into a spin. Michael got bumped early on into turn 4 and lost a place but quickly gained it back with a nice move underneath the same car through the fast right-hander at the end of sector 2 and then reclaimed 2nd place with another nice move to squeezed the AI out around turn 1 but unfortunately spun out himself at turn 4 dropping back to 6th. Some laps later a costly spin sent him back to 10th place when he got slightly too close to the car in front on the approach to the fast right-hander where he successfully made a pass earlier but this time tagged the AI rear quarter and spun off. Some time later after a great fight back and after successfully getting past me for 7th spot there was another incident at the fast right-hander. I am sure it seemed like a rough AI move to push you out Michael but at the time I thought it was a brave move to try to go around the outside there as the car on the iniside is always likely to drift to the outside and so it proved with Michael being bumped off there. But it was a very similar move to the one used to pass that AI car early in the race and one that I have explained seeing human drivers pull off against AI cars several times at various places on the track throughout the race.

Bottom line is that what I am trying to point out here with all these situations is that in the heat of a race incidents with AI can sometimes seem completely unfair and reckless, especially when your race is compromised as a result but in the cold light of day many of them can actually be seen to be far less so and much more in line with plain and simple racing incidents and certainly not indicative of a need to race without AI.

Just wanted to make these points in the hope that we can all continue in this wonderful little virtual racing world of ours. It would be such a shame to lose anyone, especially when the reason for it is actually far less clear cut that it may have seemed at the time :thumbsup:

In closing I also feel that maybe all the AI bashing in the race chat should be left until after the race when thoughts are clearer and when maybe the picture has been clarified somewhat rather than be made in the heat of the moment. We all get hot under the collar at times and let off steam but lets keep it to a minimum not forget that the comms are essentially there to facilitate passing on of race situations and letting other drivers know our position on track when overtaking, etc. I am happy to hear other chat of course although personally I have to concentrate on my racing so you rarely hear from me during the race unless there is something to report or respond to. If I chat too much I end up making mistakes lol.

Cheers all.. lets make sure this series continues and we carry on enjoying the racing, both humna and AI :thumbsup:
 
Ok, I apologize, I guess I just got a bit pissed off last night over the ai situation from what I experienced. I should have saved my replay and uploaded it (will get that set up for next time) so you guys could have seen why I felt that way initially.
After watching all the footage, it does seem that the ai are manageable if you play nice with them and just let them do their own thing, however, they most definitely cheat with corner cutting to gain a position (not acceptable in real racing) and they ignore the rules of having rights into a corner on the racing line. I suppose its me reacting badly though because I can't stand racing people (ai this time) who don't respect racing rules and can't have the patience to spot a good overtaking opportunity (obviously, it will be a while until ai are capable of determining these factors though). This prompted me to respond aggressively to them as I usually do when playing offline and they pull this BS, which (as I should have expected) ended in me being rammed off the road multiple times. The main thing that ruined my race though was what seems to be a bug or connection issue . As you pitted Rob, the ai right in front of me had a massive lag spike, shooting forward and then back again, right into my front bumper. This destroyed the front of my car because I got launched at least 3 feet into the air from the impact. I have never experienced this before, so I didn't see it coming and it just made me think the whole thing was a waste of effort at the time. This pushed me over the edge a little because I was almost totaled and went from 2nd to somewhere right at the back after pitting to fix damage, while the ai that caused it went on with no issue to get a podium. -_-
I am just glad it was only a support series race that was not very long, so I have shrugged it off now and learned some more about the erratic behavior that ai can bring in a race.
I certainly do disagree that the race would have been boring with no ai present though. I believe we would have had a close field of great battles and clean racing that we know everyone involved here can achieve. I have had many great races with sometimes only three people online and it definitely adds to the immersion when those racing can have tight battles with minimal contact and no cheating. unfortunately we can't recreate the size of actual grids without ai due to many losing interest in this game months ago and not giving it a chance now, which is a real shame.
I guess my stance after the race last night is that the ai are fine for practicing close car battles and racing movement, but they have no place in a multiplayer league race with us because they don't have to deal with the same factors or consequences.
Anyway that's enough ranting, I will look forward to the next race! Hope I can make it, but next weekend is a holiday here in Canada, so it might be a no go for me.
That's weird Nic, as you will read from the report I just posted I watched your race from my replay and there were no AI involved in either of those lag spike incidents.. just shows you how weird **** happens.

I'll try to get around to posting my replay of the race from your car if I get the chance over the coming days.

I agree that the AI don't have to deal with all the same issues as us humans although the same could be said of us humans not having to deal with the same problems as each other.. ie your lag spike i've never experienced and others didn't seem to be experiencing the frame rate drop I was getting at Snetterton in the rain :O_o:. With regard to your lag spike it is odd that you get it when connected to Robert who is much closer to you than me over here in the UK. I've never seen that at all.

Anyway, happy holidays next week, I look forward to seeing you on the grid again soon :thumbsup:
 
I've noticed this lag spike whenever the Host pits, or goes back to pit in practice, or quits the game, there is always a huge lag spike with the AI. Don't believe me test it! I experienced the Lag Spike when Robert pitted too. Don't know why they are attached to Robert other than he is the host and everything revolves around his ping rate or whatever. So perhaps a Warning from Room host would be helpful, but I've seen this before, and again it can be replicated.
Never seen it here Michael.. must be exempt over in the good ol' UK ;)
 
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