I'd really be careful about bunching together too many edges to a single point like this - try and preserve as much as the original surface curvatures as possible (and even on cars like this, almost every surface has some very subtle curvature).
Excuse my horrible hand drawing but something like this will work a bit nicer - also as mentioned earlier I wouldn't bother with those chamfers along the edge until much, much later when you are happy with the mesh shape.
And its exactly the same along the doors etc. You might think being a pretty 'square' car that you wont need any loops but I would add them anyway, as looking at IRL photos there seems to be some very slight curvature (pretty much anything that isn't designed to be modular like a van (long/short wheelbase etc, that kinda thing)) will not have completely flat panels these days.
So yeah, I'd want to add some more loops along the length of the car, you can always remove some later on if they are not needed. But right now its preferable to welding a bunch of vertices from variuus places to one point imo.
Again really terrible drawing. The idea is to try and base the whole car on a nice, consistent poly structure. Later one once all details etc are added you can remove some of the loops if they are not needed, but having them in place early on gives a nice base in which to add said details.
Excuse my horrible hand drawing but something like this will work a bit nicer - also as mentioned earlier I wouldn't bother with those chamfers along the edge until much, much later when you are happy with the mesh shape.
And its exactly the same along the doors etc. You might think being a pretty 'square' car that you wont need any loops but I would add them anyway, as looking at IRL photos there seems to be some very slight curvature (pretty much anything that isn't designed to be modular like a van (long/short wheelbase etc, that kinda thing)) will not have completely flat panels these days.
So yeah, I'd want to add some more loops along the length of the car, you can always remove some later on if they are not needed. But right now its preferable to welding a bunch of vertices from variuus places to one point imo.
Again really terrible drawing. The idea is to try and base the whole car on a nice, consistent poly structure. Later one once all details etc are added you can remove some of the loops if they are not needed, but having them in place early on gives a nice base in which to add said details.