simply here
line, rectangle or whatever you feel like
like if you draw a line with few vertices, right click on a selected vertice to make it bezier
selective adaptive (or increase steps) to have cleaner looking splines
hope this helps!
For the bottom of the windshield area, you detached it too soon. At the moment your mesh doesn't have the flow you can see in the picture
very basically drawn, here's the idea :
View attachment 301567
I'd leave splitting it till after you UV mapped it
i know it's convenient to ask and hope to get the right answer, but you can also look into some tutorial videosI guess our definition of splitting is different. I would like to create the body panel gaps after polishing the shape some more. How do I create the "creases" between the body panels without messing up my geometry?
i know it's convenient to ask and hope to get the right answer, but you can also look into some tutorial videos
that being said, i'm not giving up on helping
just saying, whatever skill we are, for example i spent 1 hour yesterday looking at videos to make unwrap (instead of doing my work XD) and i learnt new things
i tried "car modeling 3dsmax" in youtube, but couldn't find a good one to point you out
you can type "hard surface 3dsmax" in youtube for example, and that should give you a wide selection, it's usually more towards mesh smooth on top of an editable poly, but the basics of handling polygons and how the flow and smoothing group behave etc. are there, and some useful stuff in there! Too long to list them in here anyways
The problem I find is its hard to explain how to do this stuff without just ... doing it.There are indeed loads of videos out there and a lot of them show different techniques and ways to do things. I don't know what search terms to look for, because I don't know what things like these are called. When I see the latest update on the Subaru by Stereo I see he made the crease between the bumper and the rest of the body. This is exactly what I'd like to learn to do. And for some reason I trust you guys that actually model these cars a bit more than a random guy on youtube, since I came across quite a few tutorial videos that were not that good.
you most likely have unwelded vertices in the same position
you can weld them using weld View attachment 302940 and choose option to have a small value (like 0.1cm not to weld things you don't want)
or you can make a selection using square select on top of a vertex, to see how much it shows "2 vertices selected" means you have double
View attachment 302941
it happens sometimes to have a "broken mesh"
often when importing objects from other softwares, or obj / 3ds / fbx files (again, from other 3D softwares)
one way i found to fix it, is to had a meshsmooth modifier on top of it, iteration 0, you loose all your smoothing groups, but... it kinda resets everthing and clean the mesh from these mistakes