I agree.I agree and forgot to mention as you said AMS lifespan is inherently short. But even so you will likely have the same situation with the next iteration of AMS if it is still built on the rfactor platform.
I personally have nothing against converters who do things right such as you. AC was plagued with the same bad conversions but the tides have started to change as of late. People like Tiago Lima have even gone back to older conversions and really did a good job updating them visually and updating the physical mesh so they drive right. The issue, as you know, this takes time and skill to do it right and you are still stuck with whatever layout it is whether it is accurate or not.
I have downloaded every track you have done for AMS thus far and you really do know what you are doing bringing them up to snuff visually and be fully functional. I have even considered asking if you wanted to convert my Bridgehampton to AMS. But I'm sure that is a decent amount of work due to it being built for a totally different format.
But anyway as I said it is a war you won't win against bad conversions. the best you can do is hope more people like Patrick who either have the time and knowledge to convert a track properly or build one from scratch.
http://www.racedepartment.com/downloads/bridgehampton-race-circuit.6604/I agree.
If I could not add most of standards to the tracks I work, I think I would prefer not releasing anything at all. It will sound a bit strange, but I am not especially for modding, when it can push down the game. And unfortunately, 98% of modding, since the modding exists, is not really good . I dont criticize modders. They do what they can (like me), but if professional studios exists, it is because they have professional softwares/knowledges/processes.
But modding is also something you can decide to use or not. If you dont like a track, you can delete it from your hdd.
That said, I would be pleased to see someone like you come to say "hey, I have finished my track, can you add some standards to have a complete package for AMS"?
But if it means redo all shaders, yeah, it will consume time quickly. I dont know this Bridgehampton, but a track is a track, and getting the best laptime on a nice track is always a pleasure, no need to be a famous one.
For circuits 3DSimED not enough, you must also use 3DS Max !!!!
What's the feeling out there? Is AMS going to be dead in the water or are great things planned?
Feeling here couldn't be better, brother. I personally did not buy AMS for the mods. Actually, I didn't buy AMS at all ; it was free haha.
I hear ya though, dude, but I just can't relate because the awesome, already abundant and unique content already in AMS is way more than plenty for my purposes. And more is coming.
People have different purposes, that's for sure. Some crave a full season and grid for a particular series for one reason or another. Some simply crave "more" because they are bored for one reason or another.
The only thing I care about is how content drives in the sim ; especially combined with the right car or track. I have no idea whether I'll like something until I drive it, especially on and around the limit which is where the magic happens.
Things haven't always been that way for me, though. Before I decided to develop my skills, knowledge and experience, I used to get caught up in the collection side of things. I hindsight, I call it combo binge-ing although I didn't know I was doing it at the time.
That's not to say that, aside from simple indoctrination to a given IRL series, there aren't other valid reasons people get bored with content or crave more.
Outpacing the AI is one affliction that plagues many a sim racer. I try to avoid this by rotating tracks and cars as much as possible.
For boredom, I've noticed so many people who drive 6 different combos in a day for 10 minutes each when they could instead drive one combo for a single, epic, one hour endurance race. No wonder they're bored.
Anyway whatever
Better part of 2 years at an average time of 8-10 months minimum to make a new track? That means 2-3 tracks over the game's lifetime versus theoretically the better part of 20 of the best tracks ever done across all of rFactor's history?How long will AMS be here? I doubt Reiza will release their next sim before at least December 2017
^ that's why sims that want to be a base for mods should have a heavy focus on at least licensing tracks, building them seem to be way too difficult for the community (I'm not a modder so just guessing here)