I think it's a little unfair to be comparing AAA titles like Forza and GT to dedicated sim titles.
To me (disregarding price), it's like comparing the sales figures of a Ferrari 488 to that of a VW Golf or Ford Focus. The Ferrari is going for a niche market while the VW and Ford are going for a large slice of the market.
As has been said, to play any of the popular sims on PC you really need a wheel and pedal setup and people in general seem to know this. But GT and Forza and designed to be used with a controller which every single console comes with. I would have to guess that the wheel users on these titles would be somewhere around 5%?
It would also be interesting to see how 'engaged' the average player is. I have put countless hours into iRacing and AMS with some on rF2 as well. I am going to assume a lot of 'casual' racing gamers buy a AAA title, play it a few times and go back to Fortnite, Battlefield etc.
To me (disregarding price), it's like comparing the sales figures of a Ferrari 488 to that of a VW Golf or Ford Focus. The Ferrari is going for a niche market while the VW and Ford are going for a large slice of the market.
As has been said, to play any of the popular sims on PC you really need a wheel and pedal setup and people in general seem to know this. But GT and Forza and designed to be used with a controller which every single console comes with. I would have to guess that the wheel users on these titles would be somewhere around 5%?
It would also be interesting to see how 'engaged' the average player is. I have put countless hours into iRacing and AMS with some on rF2 as well. I am going to assume a lot of 'casual' racing gamers buy a AAA title, play it a few times and go back to Fortnite, Battlefield etc.