That's great news. So the Gateway to the Stars has opened.
For the most part. Expect lots of experimental updates to come out soon. And it's certainly going to assist with the 12 team experimentation. Me and Chris basically also got our 'Chassis changing each season' project working now.
There's certainly a feature for the wishlist, a randomizer directly included in the game. Since there already is some sort of an randomizer for the replacements created over time during longer games, might not even be too impossible?
Ts not impossible as I am sure I could intercept the data coming in from the database in game and the workshop mods... however, that's probably a reason I wouldn't do this. Some people spend ages crafting their Driver set, and I don't want to automatically randomise everything. While as we've seen, the game is going to rebalance any mod n driver stats because of traits, I don't want it to be the thing that randomises everything crafted from the workshop.
I always thought the solution would be that once the workshop came out, the Eddie might have used his randomiser a dozen or so times, and upload this Driver and Staff .txt to the workshop and have a dozen or so alternate starts to choose from, and then go from there.
If I find the time to recreate his work in Excel, I would do the same. (Excel would be better too due to the fact that I can control the stats formthentiers and the trait ids better) - it'd be less work then trying to get that level of control in the dll. And you know me
I like less work.
In fact, Vettel's case reminded me - is there any way to currently come up with traits that do something initially, then something else after a while? Either by having them be innate or by forcing new traits to appear as soon as they disappear.
Yes there is. Several exist already.
Re Personality Traits Tweaks: you could easily install the original PersonalityTweaks.txt. This would bring the strength back of the mod authored intentions. if you save, and then input my Text back in again, only NEW traits I believe will have the higher ratings, everyone who has a trait I'll keep it (I believe).
Having checked the save data file, don't believe the game is saving the whole Pt.txt into the save game like we initially thought. Only everyone's current traits and strengths,
Was rain crashes and about 5 cars leading pitted 2 laps from end to fix parts.
coming over the line a had a train of 5 cars that i blocked from passing, so they were quicker than me for sure, i'm just tactical and managed to make hard tyre last 30 odd laps thanks to some SC's.
Your races need to be on TV. They're better then F1.