No, I only started work on this today so we're looking at the end of the week, which assumes that nothing goes wrong - which it probably will.
Normally, a team can simply buying the Very Best Parts which would give you the very best chsassis stats possible - there's no strategy in this - only resource (money) management. This is very formulaic.
I've made it so that for each section of the chassis, you can specify in ONE stat OR the other per area of the car. What this does, is enable the team to specialize in one area of the car over the other, or compromise both.
(Note: I also made ERS a Single Engine Series - for fun)
In the following example. I decided to put a MEDIUM in tyre wear and a MEDIUM in Tyre Heating - resulting in a average rating in each stat. I then decided to put Both Medium Parts in Fuel Efficiency, at the Expense of Improvability. This is very important, especially when you consider that three of these four stats give you buffs/debuffs to your car, depending on what the rest of the grid have. The strategy is even more important, when combined with my chassis changes, which add attributes to each of these four stats.
I could have very well have gone the opposite route - all depending on how I want to setup the car. In general, it at least makes you 'think' a little more when making supplier choices.
Again, I've added in a bunch of discounts and a bunch of "We will not sell you this part" - which is aimed to provide some obsiticals to your desired chassis layout. Hopefully this balances well with the other changes I made about the chassis found in previous versions of the mod.