Thanks Gilles!
I will try again with a different d_osd key (osd/osd_layout) but I can't promise a positive result.
Edit: Nothing in that one pertains to player timing position, so I moved on to look at the osd/component/position_timing/position_timing_root key's #elay770 object now, will see if something can be changed in it.
Edit2: Changed the la number in the #elay770 object = no change in the game. I don't even know what that number does (or doesn't do)... Also possible: these numbers could be "un-used leftovers" from previous yearly games. Only devs can tell.
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