Hey kid want some eye candy??
Really? I guess you missed the fact that it didn't even use proper motorcycle physics but CAR physics model? Now THAT'S RIDICULOUS!I thought the first game handled great...way better than the ridiculous RIDE feel. Looking forward to this!! Love the feel of their first release
Yo kid....you have no idea what I have done in the motorworld….. lolololol Why argue? Did you design RIDE??? LOLOLOLReally? I guess you missed the fact that it didn't even use proper motorcycle physics but CAR physics model? Now THAT'S RIDICULOUS!
The "ridiculous" RIDE feel is spot on. If you knew anything about riding you would agree. It's not pure simulation, it's user friendly, but as close to reality a mainstream bike riding game has come so far. Pretty much like Gran Turismo.
Honestly you both sound childish to an outsider. He argues Ride uses car physics with no argument and you resorted to an ad hominem and saying "you dont know me personally so i know more than you".Yo kid....you have no idea what I have done in the motorworld….. lolololol Why argue? Did you design RIDE??? LOLOLOL
You kids crack me up sometimes
Honestly you both sound childish to an outsider. He argues Ride uses car physics with no argument and you resorted to an ad hominem and saying "you dont know me personally so i know more than you".
I'd love it if you both could provide evidence to your points.
Oh, i dont disagree, i just want discussions to remain civil, something FormulaET forgot.Turbo86 has a point though (although I wouldn't say Ride is "spot on", there's FAR too much tyre grip). The bikes in Ride actually react like bikes (when grip loss was eventually reached) whereas the bikes in TTIOM did not.
I would find it very strange if FormulaET has real bike riding history and still finds the TTIOM physics acceptable. No bike I ever rode handled like the bikes in TTIOM, slam on the front brakes in that game and the bikes understeered like a car. So wrong. Lose the rear at speed and the bike pivoted into the wall/hedge instead of highsiding...so wrong.
I never said RIDE uses car physics. Obviously i was talking about TT. The entire thing is based on the physics of the developer's rally games, it's a fact, we've talked about it in here and we've all seen the evidence. Now, i don't have the time to dig through the forums to find the specific post, but feel free to do it.Honestly you both sound childish to an outsider. He argues Ride uses car physics with no argument and you resorted to an ad hominem and saying "you dont know me personally so i know more than you".
I'd love it if you both could provide evidence to your points.
I'm 33 and i've been in the internet since i was 16. Do you know what the first thing a child/teenager (or generally an immature person) ,does when somebody disagrees with him? Exactly what you did. Gets angry, says a lot of lols (like it means something) and says "you know who i am kid?" Trust me i know, i've done it (long long ago) and now i know i made a fool out of myself.Yo kid....you have no idea what I have done in the motorworld….. lolololol Why argue? Did you design RIDE??? LOLOLOL
You kids crack me up sometimes
Thanks for letting me know, need to install it and give it a shot.Been playing the 1st one since it's free on xbox live and it's not half bad. Nice enough graphics and the bikes handle well enough.