Good to know. I just hope they make it more 'real life random' for F1 2013, it's feels so programmed now.
Got something to add on the AI at Suzuka. I played a 100% (following the qualy session) and about half way in it started to rain, light rain for a couple of laps then we had to switch to the blue wet tyres. The point is the AI cars were spinning around everywhere, most notably spoon curve and the final chicane. Dont lose your sleep over this though, I bet no one plays dynamic weather races anyways due to how bugged they are so its ok if you cant fix it.
As usual I'm using your mod and I think it's great!
Just one question about tyre wearing : did you disable the tyre wearing for 50% races? I mean is it possible now that the wearing for 100% races and 50% races is the same?
Thank you!!
This is where it gets a little tricky.
*For tracks that has tyre wear level of 2, leave the max distance at default(you may reduce it a bit if you want more stops ex. 90%)
*For tracks that has tyre wear level of 1 and 3, set the max distance value at 35% of the default values.
*with some exceptions: for Monaco, I use 48% to get 3 stops, 60% to get 2 stops. I use 39% for Hockenheim.
Yes, this means you will have to edit the database each time you race on a different track to check if you have the proper settings for max distance. Changing the max distance does not corrupt your save game.
Or, you can change all tracks that has tyre wear level of 2 into 1 or 3, so you can leave the max distance at 35%.(but I have not tested this method yet)
Hope it works for you too.
So with your method you're saying you have to adjust the max_distance values in the "tyres" table in the database for each race you do?
Goodness that sounds like a pain in the ass lol...
If switching the tracks with a 2 to a 1 or 3 works, let me know and maybe we can get (easily) working scaled tyre wear back, but I'm not about to push out a mod that requires people to edit the DB before every race
I'd test it but I'm just so swamped with moving and work right now I just don't have the time :\
Thanks for your input though! And as always, amazing work on those 2013 DRS zones...you're the man for figuring that stuff out!
Glad you're enjoying it
Yes, scaled tyre wear was done away with. The reasoning for this is that it is easy to adjust when the AI pits (aka I can force them to make 3 stop or even 4 stop races by adjusting tyre longevity values, and it works just fine, and they pit frequently), however this does not get reflected in the Player's tyre wear. No matter which values I changed in the database (tyre longevity, tyre wear rates per track, etc) the Player's tyre wear was never effected. This is why so many people were having issues with the old 50% database - the AI would go into the pits but the Player would be able to stay out notably longer giving an unfair advantage. There seems to be a lower threshold to how low you can set the values in the "tyres" table in the database and have it actually make a difference in game.
As well, I've also been trying to trim down the number of files associated with this mod because it started to grow to large and became difficult to manage (on my side).
The 2013 Season version still has adjusted tyre longevity values to reflect the more delicate 2013 tyres this year, and some 50% races will still wind up being 2-3 stop races, so overall not much was lost in terms of gameplay. It's really only the races where the hard and medium compounds are used where the 50% races are a little dull with just 1 stop.
Hope that helps clear things up for you
Not every single lap but I have seen many... Could it be related to lapped AI behavior as I had lapped every single one of them? I dont think thats the case though because I was costantly being told by the race engineer about yellow flags in pretty much every sector for like 20 laps until the track started drying.Was it all the AI cars that were spinning consistently lap after lap? Or was it more sporadic?
Thank you for clearing up the new track info. I will get Istanbul added separately.
One thing to note though, is that Nurburgring will crash if I select anything other than "one shot qualifying" in the race settings menu. When it begins the pre controlled car does an entire lap before allowing me to take control.Then when I get control I have less than a minute to complete the lap despite then icon on screen saying to finish my current lap just above the session timer.
When it reaches zero I lose control and the final standings menu appears showing that no racers achieved any lap times with me being at the top of the list in first. Then the sequence of my driver holding his head in shame at the race engineer appears showing that my goal was to get 4th and I had achieved 1st.
Then the game tries to load the race and it crashes during the loading screen.
EDIT: I am using the 2013 season mod with your 2013 database and AI files
Not every single lap but I have seen many... Could it be related to lapped AI behavior as I had lapped every single one of them? I dont think thats the case though because I was costantly being told by the race engineer about yellow flags in pretty much every sector for like 20 laps until the track started drying.