Resource icon

Misc True to Life AI 2013 Season 1.4

Login or Register an account to download this content
I have spent a few days using v1tek graphics pack and added snthennumber TrueToLife. I have to say I am really impressed. Top work all round.
I used Kristian's mod and loved that one as well. In terms of gameplay I could not split them. But, being a 2013 version wins it for the TrueToLife.
One issue is the qualifying times. Kristian's mod had much better simulated qualifying times when you Time advanced. I don't have the patience to sit through all three qualifying sessions of 20,15 and 10 minutes. I am half way through the season and at each race the AI are 1 to 3 seconds per lap slower when you Fast Forward advance time through the session than when you actually race or sit in the cockpit at normal speed. This makes it too easy to qualify into Q2 and Q3.
It is sooooo annoying that only 15 cars qualify into Q2 and only 8 cars into Q3.
I suggest there is a version with HRT included just to fix this problem - is that possible?
As I recall, the adjustment is made in the database - is this something you can take a look at or has this been covered before snthennumber.
Regadless of this small issue - TOP WORK ;)
.


I answered your personal message, but just for the record:
Adding another team into the database would require starting with the default database from scratch to do it the safe way. But then you would have to re-adjust team, driver, livery, and driver suit IDs. I've never done this, so I don't really want to tackle it, because as soon as someone doesn't have the right gloves, or helmet everyone starts complaining. I just stay away from graphical mods for this reason - I focus on the performance side of things.

If someone really wants to take my database and re-add a 12th team, by all means go for it and I'll be happy to include it with v3.1. But I'm not going to do this, just FYI.

Regarding qualifying - when you're qualifying are you using mix 3? (The AI does not use mix 3 during qualifying.) In Q1 are you using the hard compound like the AI does?
Another note - I've noticed at least some times that if you accelerate time until 3-5 minutes to go or so, then go do your flying lap - that you can catch the AI out so to speak. In other words they don't have enough time to adjust to your pace. Whereas if you go do a flying lap right away in qualifying, then accelerate time, the AI adjusts its speed more towards your pace. It seems to me the game adjusts its pace (at least somewhat) based on the Player's pace. Maybe this is just me, but that's the impression that I get.
 
Here is something very odd that I encountered yesterday. It's very odd if it's not mentioned till now, but I tried to search through the thread and found nothing.

The Setup.
Carrer. 100% races. 2012 database. Lotus. Second year. Expert. PC. Logitech MOMO Racing wheel. True AI 3.0. Competitive braking.
Spa. Q1. Primes. Rich mix. 1:52:0XX - good for 18th, right in the gap infront of the back markers. (side note: I can drive. competitive all around till now) pole time 1:48:5XX. The lap was done at the start of the session (sim after).
I was very frustrated with this, but after pissing around for awhile I decided that this is about fun and set to have it.
I edited the CTF file cars/lr2/track/spa... with the default values for front and back grip 1,0 and 1,1.
I did 1:51:9XX which is in the driving mistakes range. Strange as it is.
I lowered the difficulty first to pro than to intermediate. I got pole. Fortunate Grosjean came second.
Started the race (first laps are in the 1:58:0XX range, options, standard fuel, agressive strategy) and I made 5+ seconds gap on the first lap.
Restarted on pro. Did 3+ seconds gap on the first lap. 7 on the second.
Restarted on the expert. And its competitive. The AI kept within a second on the first couple of laps (Button and Hamilton had overtaken Grosjean on the first corner). Gradually Grosjean pulled through. I did 15-16 seconds gap by the 8 lap and it stayed that way till the first pitstop (13 lap I believe, lap times got to high 1:56). In the next 4-5 laps I increased the gap to 20-22 seconds and it stayed like that till the 23 lap (lap times got to low 1:55) when I exited the race. I will try it now with the original mod CTF.

I can play like that, but It's very strange. And even stranger that it's not mentioned. And reading that guys are way faster than the AI in Q is eyebrow raiser to say the least.
 
Here is something very odd that I encountered yesterday. It's very odd if it's not mentioned till now, but I tried to search through the thread and found nothing.

The Setup.
Carrer. 100% races. 2012 database. Lotus. Second year. Expert. PC. Logitech MOMO Racing wheel. True AI 3.0. Competitive braking.
...
I can play like that, but It's very strange. And even stranger that it's not mentioned. And reading that guys are way faster than the AI in Q is eyebrow raiser to say the least.


Well to start, the Competitive Braking files are included with my mod, no need to reinstall those. But I haven't modded Spa braking points so no harm done there.

I have issues with Spa myself too. I'm dreadfully slow there, even with a quick race. I'm sure this is somewhat due to me using a gamepad which doesn't work too well with the flow-y nature of Spa (tough to make those small, sensitive steering adjustments with such high speed corners using a tiny joystick lol).
The main issue is this (when using my files):
Practice, Q1, Q2, Q3, and then race day all have different grip levels, reflecting the track getting "rubbered in" over the course of the weekend. Now during practice the AI drives more cautiously and therefore more slowly - a setting in the ai_choreographer file (don't change it though, it'll become a mess). So then going to Q1 you (the Player) are qualifying on a track with lower grip levels (because remember it hasn't been rubbered in too much yet), as well as lowered grip levels due to the CTF files. Call it a triple negative - less grip due to Q1, less grip due to CTF files, and less grip due to prime tyres. During Q1 you're basically fighting a losing battle against the AI when using prime tyres.
Then in Q2, and more so in Q3 (as the grip levels come up due to the track being rubbered in more), and since you'll be using option tyres, you'll find you're much more competitive.

There's really nothing I can do about it unfortunately if you want to maintain the competitiveness during the race. If I increase the grip levels in the CTF files for the Player, you'll wind up being too fast during the race - which let's be honest, that's where you want the fun to be lol. So you're not alone, I experience this too - especially at Spa. I might need to adjust the CTF grip levels there. But as you said, once you got to the race on Expert difficulty, you found it competitive - so it does equal out by the time you get to the race.
What I do to make the best of this situation is I do just 1 or 2 hotlaps in Q1 with the option tyres if I find I'm too slow on the primes, and that usually shaves off 2+ seconds or so which is enough to bump me into Q2 where I start being more on par with the AI, and have more fun.

Hopefully that all made sense and addressed your concern ;)
 
snthennumbers updated True to Life AI with a new update entry:

Minor update reflecting 2013 tyre compound changes

Version 3.1 release notes

Small 2013 season update only:
Adjusted tyre compounds for Silverstone from soft / hard --> medium / hard as per 2013 regulations

Adjusted tyre compounds for Hungary from soft / medium --> medium / hard as per 2013 regulations



As always, if you can find time to leave a review it's greatly appreciated! This can be done by clicking the stars on the right side of the overview page here:...

Read the rest of this update entry...
 
Is this the same ai mod that comes with the f 2013 mod?
I didn't like the damage as a slight touch of the barrier would see your wing and a front tyre fly off.

Monaco is a nightmare.

P.S. Files are different.
Will give this a go.

Thanks for the hard work on making this game come to life.
 
Hopefully that all made sense and addressed your concern ;)

It makes perfect sense in the sense that this is what you've got to work with.

And makes no sense in:
Call it a triple negative - less grip due to Q1, less grip due to CTF files, and less grip due to prime tyres. During Q1 you're basically fighting a losing battle against the AI when using prime tyres.
Because less grip level due to Q1 is the same for everybody, less grip due to primes - the AI (high tier) is also on primes. So even with the less grip driving top tier car should land me in 10-12 or something. But as I said I understand that you work with what CM gave you, so you did what you could!

Thanks for the explanation. This enables me to overcome the issue.

Now I know why I'm struggling the same way in Q1 in China with Marussia.

Because someone mention Monaco. There is issue, but I'm not sure whether it's the mod or me have not figured out how to drive it. The biggest issue for me is that the car twitches and jumps and shakes and I'm cautious that it will lose traction any moment. I haven't found a way to steady the car. Kristian has youtube channel and I watched his career video, tried to replicate his driving with his setup, does not happen. His car is steady and he's throttling it through the track. I can't. As I said I am not positive that it's the mod, but for whatever reason I don't have such control of the car.

Any way this mod, the work of you and Kristian and the other guys that contributed made this game playable. In fact I'm not looking forward to F1 2013, because I don't think it would be anything better as driving experience! So thank you guys!
 
Hey snthenumbers, are you 100% sure that the AI don't use rich fuel in qualifying? That would explain why I'm on the pace in qualifying but the AI are very fast in the race.


I'm nearly positive they don't. Excluding Spa which I'm rubbish at, every track where I qualify using mix 3 I wind up being a good 1 second or more faster than the AI. Mix 2 and I'm normally right on par with them. Considering that nearly every track has reduced grip levels for the Player due to my CTF files, it would be hard to believe that the AI using mix 3 and with 5% more grip than default would not be notably faster than the Player using mix 2 with reduced grip levels.
In other words lets assume this:
AI has 105% grip and mix 3 which gives them a 1:12:XXX at Canada in Q3 (give or take, I don't have the game in front of me right now to get actual times)
Player has ~99% grip and mix 3 which gives me a low 1:11:XXX (again, give or take). So it doesn't make sense that the AI would be slower than me if they were using mix 3 and had 6% more grip than I do. That's why I'm nearly positive they only use mix 2 in Qualifying.
 
And makes no sense in:

Because less grip level due to Q1 is the same for everybody, less grip due to primes - the AI (high tier) is also on primes. So even with the less grip driving top tier car should land me in 10-12 or something. But as I said I understand that you work with what CM gave you, so you did what you could!
But remember that you're already at a disadvantage because of my CTF files. The AI and Player have the same track grip level (Q1 vs Q2 vs Q3) and tyre grip level (primes vs options), but the AI has 5% more grip at every track. The Player has anywhere from 1-7% less grip depending on the track (due to the CTF files).
So AI = default track grip levels, default tyre grip levels, and 5% MORE grip
Player = default track grip levels, default tyre grip levels, and 1-7% LESS grip

This is why Q1 is difficult if you're using prime tyres - overall you just have notably less grip than the AI in Q1. Q2 and Q3 is where the playing field starts to level out, which is why you'll see you're competitive in Q2 and Q3 compared to Q1.

Now I know why I'm struggling the same way in Q1 in China with Marussia.

Because someone mention Monaco. There is issue, but I'm not sure whether it's the mod or me have not figured out how to drive it. The biggest issue for me is that the car twitches and jumps and shakes and I'm cautious that it will lose traction any moment. I haven't found a way to steady the car. Kristian has youtube channel and I watched his career video, tried to replicate his driving with his setup, does not happen. His car is steady and he's throttling it through the track. I can't. As I said I am not positive that it's the mod, but for whatever reason I don't have such control of the car.

That would be due to any number of things (driving style, controls setup/sensitivity, etc), but most likely because of the reduced grip level the Player has with my mod at Monaco. Again, the AI has 5% more grip than default, but you the Player is working with about 2% less grip than default. 2% might not seem like much, but it's really amazing how little changes like this make big differences in the game. So my guess is because with Kristian, he has more grip in his video than you do while using my mod.

Any way this mod, the work of you and Kristian and the other guys that contributed made this game playable. In fact I'm not looking forward to F1 2013, because I don't think it would be anything better as driving experience! So thank you guys!

Glad you appreciate the work :thumbsup:
 
I'm nearly positive they don't. Excluding Spa which I'm rubbish at, every track where I qualify using mix 3 I wind up being a good 1 second or more faster than the AI. Mix 2 and I'm normally right on par with them. Considering that nearly every track has reduced grip levels for the Player due to my CTF files, it would be hard to believe that the AI using mix 3 and with 5% more grip than default would not be notably faster than the Player using mix 2 with reduced grip levels.
In other words lets assume this:
AI has 105% grip and mix 3 which gives them a 1:12:XXX at Canada in Q3 (give or take, I don't have the game in front of me right now to get actual times)
Player has ~99% grip and mix 3 which gives me a low 1:11:XXX (again, give or take). So it doesn't make sense that the AI would be slower than me if they were using mix 3 and had 6% more grip than I do. That's why I'm nearly positive they only use mix 2 in Qualifying.


I think you might be right, I increased my grip levels so I could qualify competitively on standard fuel. Managed to get pole by a hundredth and in the race they weren't super fast at the start of the race like they were before, they were about on par with me. Shame they are so stupid with their fuel strategy though, seems like they save fuel at all the wrong times.
 
I think you might be right, I increased my grip levels so I could qualify competitively on standard fuel. Managed to get pole by a hundredth and in the race they weren't super fast at the start of the race like they were before, they were about on par with me. Shame they are so stupid with their fuel strategy though, seems like they save fuel at all the wrong times.


It is somewhat odd how they use it. But at times they do make sense - like with KERS usage. I find they use KERS and mix 3 either to catch up to you if they know you're off the pace, or to get away from you if you're catching them. There is some rhyme and reason to it, but like you said it's really not consistent at all...and personally I find they can just use mix 3 whenever they feel like it, rather than being concerned with how much fuel they have. I've had races where the guy behind me (according to my pitcrew) is running mix 3 for 3, 4, even 5 laps in a row while trying to catch me in the middle of the race. Then towards the end of the race they'll run mix 3 for another 3+ laps...I call BS lol

But alas, it is what it is unfortunately...
 
  • Deleted member 147278

i still feel Force india should be around McLaren's pace or maybe bit faster in 2013 mod part :/
also would be nice to see a toro rosso finish in top 10 over the time .
 
i still feel Force india should be around McLaren's pace or maybe bit faster in 2013 mod part :/
also would be nice to see a toro rosso finish in top 10 over the time .


I'll look into it after the Silverstone grand prix this weekend to see where they finish. tied up with work right now and going camping this weekend so expect an update next week-ish

thanks for the feedback though :thumbsup:

For what it's worth I finished my first career Season and Torro Rosso had scored a handful of points, so similar to real life they do do well at times, but its random. Same with Force India. I'll see if I can bump them up a bit though without disrupting the balance
 
With your 2013 version of the mod, what does that actually change? I have v1tek's mod but don't use it because it seemed a bit messy and dodgy in my opinion. Does your database change the performance of each team so mclaren is slow and mercedes is faster and such? Wouldn't kind of screw up the tiers?
 
With your 2013 version of the mod, what does that actually change? I have v1tek's mod but don't use it because it seemed a bit messy and dodgy in my opinion. Does your database change the performance of each team so mclaren is slow and mercedes is faster and such? Wouldn't kind of screw up the tiers?


Yes its built to mimic the results we're seeing in the 2013 season.
If you want, check out v1tek's install guide here which clears things up a bit:
http://www.racedepartment.com/forum/threads/f1-2013-season-mod.68460/page-7#post-1426936

If you get v1tek's mod installed properly, it does work well. I've been using it since he released it and aside from a few minor issues with news clippings and the like, it runs perfectly fine.
 
Yes its built to mimic the results we're seeing in the 2013 season.
If you want, check out v1tek's install guide here which clears things up a bit:
http://www.racedepartment.com/forum/threads/f1-2013-season-mod.68460/page-7#post-1426936

If you get v1tek's mod installed properly, it does work well. I've been using it since he released it and aside from a few minor issues with news clippings and the like, it runs perfectly fine.

Cool, I'll check it out. Do you know if it affects the pole position times at all? I know McLaren is usually about 2 tenths quicker than everyone else so wouldn't it be slightly slower if it was a red bull or mercedes or such on pole?
 
  • Deleted member 147278

Here is another thing i would like to point out Singapore 100% race. cant have a race strategy , i know that this happens if game cant figure out a strategy using all 4 pits , so i was wondering if this only happens for me or someone else also ? maybe you could look into tyres for Singapore ?
 
Here is another thing i would like to point out Singapore 100% race. cant have a race strategy , i know that this happens if game cant figure out a strategy using all 4 pits , so i was wondering if this only happens for me or someone else also ? maybe you could look into tyres for Singapore ?


Hm I thought I tested them all. Just confirm for me you're using the 100% database please and I'll take a look tonight.
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top