Toscana v0.3 change log:
- 2 new layouts, Toscana C and Toscana GPV (total 3 layouts).
- WIP Camera set for the 3 layouts.
- (very) WIP AI for the 3 layouts (Toscana GP AI by TibuszHun)
- Added Start Light.
- Added 3D grass for higher detail setting.
- Various improvement on the surfaces.
- Mesh closed on barriers.
- Various tweak on shaders, textures and objects placement.
- Hotlap start moved before last...
Thank Youfastfab updated Toscana with a new update entry:
Toscana 0.3 update, 3 Layouts version.
Read the rest of this update entry...
Update log:
- Start light moved in the middle
- Add a missing wall before pit entry
- Surface track on pit stand is now valid
- Some change on hedges
- Change on run off, grass, fences and metal material
- Dimmed lights in tunnel
- Reduce the bump at the entrance of the bank turn
- Reduce clipping on 3D grass
- Rework on some scenery mesh
Thanks for your feedback.I gave 0.3 a go now (for now in SP) and I really like it, although I'm not so sure about the chicane in the short layout.
It's much narrower than I thought from watching the preview video.
One idea might be to put more distance between the elements but then put 3 of them, so you have to go right-left-right, which should prevent people trying to go through there at high speed.
The bigger distance between the elements would allow for more space, thus possibly going side-by-side through there.
Also noticed that the AI does misbehave in the corner with the banking, going to the inside after the corner entry, while they should stay on the banking.
Then at the end of the corner, the go wide again and from what I've seen so far, all crash into the wall.
But I guess you know all of that already.