If that is what I think it is then it is hilarious!!!! (just like the tv show it is from)Turns out with a clutch dump it can pick the front wheels off the ground (admittedly bumpstops might not be right)... probably too much engine inertia and not enough wheel inertia or something. Plus maybe an overestimate of how far back the CoG ends up.
Inspired by GIF...Yes, yes it is...
I need to file a bug report on Barbagallo, the bridge's collider is lower than its visual (a bit under the starting lights). So you have to take it at the far right (most clearance) and it goes something like this...
Get it fully sideways on the grass, top of the stairs clips the bridge adn it rolls onto its side enough to get under, then pops back upright. Or doesn't, depending.
What is it about such tiny, ridiculous, insignificant details that I'm just drawn to simulating..?
Anyway, if you do ever feel a little warm whilst motoring, then rest assured you can just pop open one or both of these flaps, allowing the fresh cold air in to cool your knees down. Too cold? Then tough luck, it doesn't come with a heater.
From my testing, both open add approximately a whole kg of drag at top speed (60mph) So make sure to close them when racing, else risk being shown up at first straight!
WOW! I had three of these in my mis-spent youth, including one I drove the wheels off of powered by a small block Chrysler! Any remote chance you'd ever consider doing a street rodded version?
(First post thru my tablet, have NO idea how it ended up so far from the post I was commenting on?!?!? Belongs on page 35!)
Afraid not, bit preoccupied with some other projects and still a lot of work left on this one. One day, I'll let you knowThanx garyjpaterson !!! Is it available for download? ...O.G.
SchlammedNice, more FWD action to AC!! if you need any help on camera matching just drop me a line.
I wouldn't advice working on several projects at a time, but well, I know the feeling nowadays I try to finish each project properly and move on to the next. That's why I'm working so hard on the Sera to get it done soon so I can move on to another project.
Thought this would be the place to post these kind of pics... fun stuff happens when you copy/paste too many data files at once... not the kind of tuning what I was expecting! lol
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Feels like I run into this problem in every car I make... the driver's an enormous person and doesn't fit in vehicles meant for normal humans.
This is after making him 10cm shorter and really sinking into the seat, he's still touching the headliner.
Could you show a close up of some panel seam? I wonder what approach you use there, it looks really good.Starting to look recognisable now, bottom half not far off, top half still plenty to get on with. Should look more like an RS when I get the spoiler on and front bumper details.
Some 3ds pics:
Could you show a close up of some panel seam? I wonder what approach you use there, it looks really good.
That looks like lots of polygons.
Do you have a closer shot?
You're clearly using 3DS Max, have you checked the polycount thread on face normals?
Care to try a different method for a side by side compare?
I need to start putting my car mesh (Z4) into AC to see how it looks. I'm trying many different chamfers but so far I've just got a strip of faces perp to the panel, one at 45deg to the panel, then the panel main poly flow.
I *think* you could even lose the one per to the panel surface.
Lots of polys in these details that could then go elsewhere... hmmmm.
I love the Focus RS though, I started one in about 2006 haha... still just the main mesh and outline. Oh the days of doing a full car in about 10-15k polys
Dave