...so there's no phasing happen
Phasing!! Yes! I hear this quite a bit with the Porsche GT3 RS, always drives me a bit nuts!
...so there's no phasing happen
Hmm, went and looked at the F350 and it's already got separate empties so I guess I tried thatTransmission stuff absolutely works, the KRB has it everywhere, even coupled with glowing brake disc. But it probably needs another Empty for the DIR_ stuff
About the name length, I noticed that it worked flawless on the arms (named just J0 to J4) but not on the leaf springs and the driveshaft - name length difference was obvious in the Outliner where everything was right above each other.
is curious the difference between the huge quality of the physics and graphics in comparison with the very bad sounds of official content of assetto corsa. Its a shame that we depends of the modders like you to enjoy the cars. Your work is great but should be work of kunos in this case..So my dear friend @Tiago Lima bought me the porsche pack 3 so i could make the sound
So far ive put the exhaust layer in game (with the nsx intake) further i will make the porsche intake sound . The interior samples are already done asweel but havent put them in game (fmod) yet
The great thing about this kind of sampling method is that we can swap bettwen exhaust and intakes and interior sounds (ex; NSX exhaust + porsche intake ; Bmw M3 intake + porsche exhaust etc) that all the sounds align themselves since they all carry precise RPM values and not fictional ones ...so there's no phasing happen
Heres a litle clip of the exhaust (porsche) + nsx intake sound
(all the driving made using a keyboard and very low fps ... its just a show of too so no big deal)
Still alot to do .... (exhaust crackles gear shift ... few more details)
well the biggest issue with sounds is that Kunos is very limited in what sources they are allowed to use for their sounds. Can't just take random youtube videos as source or the would have to ask for permission and potentially pay the original creator. Neither do they have teams of sounds guys scavenging the country for real cars to record (MS did that for Forza at least)is curious the difference between the huge quality of the physics and graphics in comparison with the very bad sounds of official content of assetto corsa. Its a shame that we depends of the modders like you to enjoy the cars. Your work is great but should be work of kunos in this case..
Almost ready for release
But if they aren't using real recordings from the real cars, then what are they using?well the biggest issue with sounds is that Kunos is very limited in what sources they are allowed to use for their sounds. Can't just take random youtube videos as source or the would have to ask for permission and potentially pay the original creator. Neither do they have teams of sounds guys scavenging the country for real cars to record (MS did that for Forza at least)
So my dear friend @Tiago Lima bought me the porsche pack 3 so i could make the sound
So far ive put the exhaust layer in game (with the nsx intake) further i will make the porsche intake sound . The interior samples are already done asweel but havent put them in game (fmod) yet
The great thing about this kind of sampling method is that we can swap bettwen exhaust and intakes and interior sounds (ex; NSX exhaust + porsche intake ; Bmw M3 intake + porsche exhaust etc) that all the sounds align themselves since they all carry precise RPM values and not fictional ones ...so there's no phasing happen
Heres a litle clip of the exhaust (porsche) + nsx intake sound
(all the driving made using a keyboard and very low fps ... its just a show of too so no big deal)
Still alot to do .... (exhaust crackles gear shift ... few more details)
very nice indeed, if you talk to TIago Lima, please tell him if you could improve the quality of the old tracks he converted, it'd be awesomeSo my dear friend @Tiago Lima bought me the porsche pack 3 so i could make the sound
So far ive put the exhaust layer in game (with the nsx intake) further i will make the porsche intake sound . The interior samples are already done asweel but havent put them in game (fmod) yet
The great thing about this kind of sampling method is that we can swap bettwen exhaust and intakes and interior sounds (ex; NSX exhaust + porsche intake ; Bmw M3 intake + porsche exhaust etc) that all the sounds align themselves since they all carry precise RPM values and not fictional ones ...so there's no phasing happen
Heres a litle clip of the exhaust (porsche) + nsx intake sound
(all the driving made using a keyboard and very low fps ... its just a show of too so no big deal)
Still alot to do .... (exhaust crackles gear shift ... few more details)
If I just knew how, I'd be glad toI'm pretty sure that Tiago would have no problem with you improving the quality of his converted tracks Leonardo.
Indded !!I'm pretty sure that Tiago would have no problem with you improving the quality of his converted tracks Leonardo.
the transmission sounds will go into the transmission event onlyHow do you plan to implement the tranny and gear wobble on the internals, alongside the actual transmission whine?