I pass 2 seemingly abandoned ones on the way to work everyday, I'm always tempted to stop by and see if I can grab some extra reference
Skip the Transit and go for the Anglia instead, less capacity but more character
I pass 2 seemingly abandoned ones on the way to work everyday, I'm always tempted to stop by and see if I can grab some extra reference
you can make that happen though .... like you tell the tyre noise (*if thats the track the sound is at) to play that high at a certain distance (like from 75meters to up) so you can hear the car near and the wind far
Distance > play with the automation
Done exactly that. Thing is, for that "whooosh" effect it requires greater volumes at close distance, but that will also effect F5 camera etc.
Or maybe apply it in the mixer tab if you wantDone exactly that. Thing is, for that "whooosh" effect it requires greater volumes at close distance, but that will also effect F5 camera etc.
Or maybe apply it in the mixer tab if you want
Compressor on the group that has the "wind noise or tyre noise" and a sidechain on the engine_ext group
I might do the same for the nsx
Well its the oposite ... you want to compress the wind so when the car is near 0 position (camera) you can hear the engine and soon it goes away you hear the wind (drag) it carriesI thought about exactly that some time ago, couldnt figure out how to apply a compressor from another event though. But wouldnt it be the other way around, you want to compress the engine noise dont you? Nevertheless, that might have actually solve this little compromise, will have a deeper look into it.
I love that we're talking sidechain compression here in the AC mod forums.
*looks to his left, counts 5 hardware compressors*
that's why there devs write in english in german everything is longerFound something interesting: It seems like the DIR_ convention has a length limit for the names of the objects. Couldn't get the leaf springs to react with the name "DIR_BLATTFEDER_RR" (and BLATTFEDER_RR obv), but both shortened to just "DIR_BLATT_RR" and "BLATT_RR" it suddenly does as told.
(Blattfeder = Leaf spring)
Transmission stuff absolutely works, the KRB has it everywhere, even coupled with glowing brake disc. But it probably needs another Empty for the DIR_ stuffWait, that might explain why I couldn't get the driveshaft on the F350 to animate. It was named TRANSMISSION_R_1 and then it had DIR_TRANSMISSION_R_1 and it was pointing but not rotating. Maybe the dir object needs to be a separate empty above the TRANSMISSION_R_1 with a short name. That or documentation's wrong and there's not actually such a thing as spinning TRANSMISSION objects.