Initial testing. 720p. Using the same format as Dan. His replay file. Looking back from lead car for a full lap at start of the race.
9900k @ 5.2ghz all core. 47x core HT off.
15-15-15-32 CR1 3600mhz DDR4
Stock 2080ti
22-08-2019, 09:29:00 AC2-Win64-Shipping.exe benchmark completed, 16783 frames rendered in 110.672 s *CPU impact maxed out but GPU impact minimized by disabling or setting LOW to gpu hogging resources. I'll add screenshots later*
Average framerate : 151.6 FPS
Minimum framerate : 104.3 FPS
Maximum framerate : 208.5 FPS
1% low framerate : 104.4 FPS
0.1% low framerate : 99.3 FPS
22-08-2019, 09:34:54 AC2-Win64-Shipping.exe benchmark completed, 12793 frames rendered in 109.984 s *EVERY SETTING AT EPIC OR MAX POSSIBLE*
Average framerate : 116.3 FPS
Minimum framerate : 87.6 FPS
Maximum framerate : 148.2 FPS
1% low framerate : 87.4 FPS
0.1% low framerate : 76.5 FPS
This game seems heavily GPU bound and could likely use a fair amount of optimization. Whether it's design decisions or a engine limitations, there's something not right here.
For fun, I ran it in 3440x1400 with max settings:
22-08-2019, 09:42:20 AC2-Win64-Shipping.exe benchmark completed, 8526 frames rendered in 125.015 s This one went on for a few seconds longer as I got distracted but it's not going to change the results much.
Average framerate : 68.1 FPS
Minimum framerate : 52.8 FPS
Maximum framerate : 82.4 FPS
1% low framerate : 52.2 FPS
0.1% low framerate : 30.5 FPS
I can see why they walked away from RTX. There's little to no chance of making it run at any level of acceptable performance. It'd be just another PR mess to deal with.
What
@kunos should do is provide a detailed optimization guide if they're going to limited to these levels of performance. Knowing unreal engine from other games, I'm sure certain settings have a much higher performance tax than they're worth. It's upto the dev to share those details.