For the ghost you have to let it run at least one full lap, before the trace it shows up. In AMS2 (I don't remember, if you can have multiple Ghosts in PC2, but I think yes), the Ghost will be the fastest from selected ghosts. Sometimes the data from the ghost is bad, and there is no lap stored. I tried to detect the issues, but there might be some odd situations lurking round.Hi Iko,
Thanks for that awesome software and your dedication to answer every questions. For my part, my question is: is it possible to compare against the online ghost(s) from time trial (blue line)? When I’m looking with the Telemetry view into your software when doing time trial against a ghost in project cars 2, if I select “No lap”, “Ghost”, “fastest opponent” or “reference lap”, I get no result. That been said, I see his dot in the track minimap moving correctly. If I select “fastest lap”, I get my fastest lap done while your software was running. I’ve switched the General settings from “All” to “Ghost(s) in TT/TA” or “Faster than blue” without good results. By the way, which setting do you recommend for saving only good time, I guess it’s “faster than blue”. Also, does “faster than blue” includes the ghost(s) faster than blue line?
Regards,
So to get Ghost trace
1) Enable the All or the Ghost in TT/TA in 'General Settings'
2) Set the BLUE LINE to Ghost
3) You need to run both the Shared Memory relay running + get the UDP data from the game for the Ghost saving to work. You can see in the Driving tab, if you receive data from both
4) If all above is ok, pick 1 or more ghosts and start racing them. After the ghosts' first laps (or sometimes after 2nd laps) the fastest ghost data will be shown in the Telemetry tab.
If you don't get data, check if the opponent laps are being saved e.g. on race against AI.
Cheers