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I have limited knowledge of the games physics so I do have a small idea on what your asking but I'd suggest a rethink on how this question is worded.
My take on it goes like this, How quickly should a tyre heat on lock-up? In this case the tyre is stationary. Not rotating on the road. The result would be a flat spot. This not being possible to replicate in rFactor a penalty should apply almost immediately. Though in real like the flat spot would be the main problem for the driver as this spot under brakes will keep wanting to stop the tyre rotation on that same spot. This will in-turn slow the driver down and be uncompetitive till the tyre was replaced in a pit-stop.
Yeah Doug62, the physics are different, but similar in one regard. When I did the FVR physics, I simulated the rear axle in a similar (but not identical :wink: ) fashion to the V8 Factor rear end (and in the only way that the rfactor software allows). As far as I could surmise, from feedback in the FVR forums, this was an offshoot of this rear end design and how it gets designed with the rfactor suspension model. While it is not noticeable when you use a wheel, it emerges when you use a keyboard (this is why I asked what terato was using). This is probably also why it emerged in V8 Factor (from ver 1.2 on) and in the current FVR mod.
The issue here is when modders turn there heat up for penalty's for tyre friction (slippage), they then don't go and adjust the amount the tyre that can slip before they put heat into it, causing all sorts of issues.
To successfully get a penalty in there for lock up's. The game ask's for the percentage of the tyre patch that's allowed to slip before this penalty get's put into the tyre, so you have to set this number just above the percentage of the patch you want to slip for pushing at corners to make the car drivable.
Or as I do set the penalty for lock up's, then turn up the amount of the patch you will allow to slip until the cars where you want it around corners, this just doesn't happen in most mod's
FlashQld it seams that both mods have a similar rear axle set up which is unique to these two only. dbens1 has said this is a known problem when using a keyboard controller. maybe a $20 USB hand control would be a better option then the keyboard?
please be patient and we will be with you shortly..
So when will it be out again lol
Kidding.. Keep up the great work.