Interesting read. I will try to refrain from commenting on past posts as quite a few have been removed/edited so I will try to give my opinions on some of the subjects.
Interpretation of Real Physics
This one is an annoyance I have with how people percieve what "real physics" are. Having never driven a real V8 Supercar, as I would assume MOST of you havnt if any, my opinions are based on what I see and hear at tracks, on tv and interviews with overseas drivers.
But I want to ignore what people think a REAL V8 Supercar can or cant do and I want to go back to some real basics here. Fundamentally every car, race or road, will behave with quite a few rules and limations that are shared between them. These than will lead into my next point. So what do I percieve as being SOME of those limitations.
- Effects of a brake lockup. When you bring it right back to the basics if someone locks up a wheel bad things will happen. Front lockups will result in the car not being able to turn as effectively, Rear Brake lock ups have a general tendency to turn the ass end into an unstable, squirmy piece of fun.
Brake Lockups will also increase temperature which will change grip levels AND also increase tyre wear.
- Increased Camber will improve CORNERING grip, to a point. Once past that point you should see either increased wear (see bathurst a few years ago when teams where running the risk of higher camber for turn in but destroying tyres because of this, risk reward) and/or decreased mid corner grip. To a lesser degree under braking, due to less rubber on the road, it could effect braking effectiveness. This last comment makes sense from a physics point of view and it works in my head, less rubber on the road under load etc etc.
- Overdriving a car will ALWAYS have a penalty. Now this is a broad statement that covers many things. But essentially overdriving a car usually comes back to the tyres as well know, that is the only part of the car on the road. This will usually mean more wear, more heat, more bad things.
So for me the three big things that I find very very hard to get past in MOST mods is the fact that overdriving the car wont hurt me. Tyre lockups do nothing to me, increased camber does not penalise me enough OR will not allow me to go past the point where it hurts and overdriving the car is more than encouraged, its mandatory.
LIMITATION OF RFACTOR
Disclaimer: I am not a physics guru and infomation below is what I understood from conversations with someone who is
Oh yeh. Here we go. I am going to post something here I am sure we have all heard, and pretty sure read in this thread.
RFactor cannot simulate this or Rfactor is not capable or Rfactor is limited.
Right. RFactor does have SOME limitations just like ANY game. No game will every truly be able to simulate a real world race environment (well not in my lifetime). But...and here it comes.
The points above CAN be overcome in rFactor. I have played and seen the proof of this in some physics created by a friend of mine who has created some amazing results with a mod.
I am here to tell you the following ARE possible.
- Lockups will give severe penalties in terms of loss of control, tyre heat which gives less grip etc etc. Done WELL!!!
- Increased Camber WILL find a point and give off penalties. In this case loss of grip and loss of stability under braking. So you need to find your own point of balance that goes with your skill under braking and cornering.
- Overdriving the car WILL hurt. In this case heat will build up QUICKLY. Once past a point it will be harder to drive so you need to take care of the car for a turn or two to bring it back. Over extended runs, as the tyre wears, that point becomes less and less. Let me tell you, changing your driving style makes a MASSIVE difference.
- Brake behaviour..this was awesome when I saw it. A driver was riding the front brake too much and overheating the front brake. Comes down conrod, brakes hard. Car dips to the front, brake discs glow which means, careful. Comes to last corner and brakes havnt cooled down enough. Goes in hard and the brake discs are now beacons of light, front brakes fail, rear comes around on him. At first we couldnt explain it until the physics guy explained what and how. I was gobsmacked.
So YES. These things that are currently not being simulated by a LARGE proportion of mods (not just V8 Factor) but THEY CAN.
Some other little bits I have seen just to give mod teams somewhere to look
- Undertrays. Some mods I have seen have very little (if any) penalty for lowering the car. Dragging ass is encouraged. That is because they have the points of the tray set outside the wheels. So as the wheel lifts, so does the tray, hence no drag. By moving those points inside the wheel, viola. The mod I have tried is one of the First (TPSCC was another from memory) where lifting the car is a FIRST step of setting the car up. Not dropping it on its ass and than maxing camber with soft suspension.
- Downforce makes a difference.
- Tyre pressure and camber have to change continously with other setup changes for optimum tyre heat and grip.
These are just a few small things I noticed.
My brain just stopped...BUT as this thread is about V8Factor feedback and suggestions.
- Please fix the ability to turn under brake lockup and have penalties that apply in relation to it. Got very tired very quickly of following cars into corner and losing my line of site due to smoke than watching those cars drive off into the distance.
- Please look at camber penalties/advantages and balance.
- Please look at undertray properties to encourage me to raise the car instead of lower to max.
- Please fix the fact I can run around at your lowest rear brake setting with no penalties.
- Please make me drive WITHIN the limits of the car, not outside what should be considered physically impossible by increasing overdrive penalties.
- Please look at engine braking as the moment I can slam the gears and have no penalty.
Sorry for the long post....hope it makes sense. No offence intended here for ANYONE, I hope noone has taken any and I hope this post can inspire teams like ORSM and others to look deeper into the possibilites of this fantastic game