Thanks dude, much appreciated.
Yes, I have certainly considered that there will be a disparity between the performance and output of the two differing sets of transducers/amps - I have a little time with tweaking the stock SSW files to work well with the DA pucks, as you probably well know, different units respond better at differing freqs, general rule of thumb I've discovered is smaller units deal better with (relatively) higher frequencies, and also respond differently depending on mounting method.
I also have some history/experience working with audio and related DAW's etc. I'm more than able to work with any current file sets that you're happy with and have at hand...I don't expect, nor would I ask for you to create a bespoke file set for my particular setup. I'm rather curious regarding the creative work you've come up with regarding texture and variance for the different effects...making them fit and work with my system will be part of the fun challenge from my perspective.
Part of my feedback will certainly pertain to how your files work with my units, and what i’ll have needed to change in order to get the best performance.
Thanks for the insight, I'll have a look into this when I get home and have access to my machine. Nice one.
Righteo, excellent....
I believe giving people decent quality waveforms that are certainly more advanced than the default sets will help improve the sensations they feel. From a technical standpoint, shifting the frequencies that the wav contains helps the user find frequencies that the units they have may feel stronger with or more to the users preference for the sensation they deliver. Of course, development for individual effects can continue but its time to get out what I already have.
For me its important these are to a good standard, this was a key goal but the method for shifting the Hz is similar to how Simvibe uses its engine V4-V12 modes with engine harmonics. Although, its got nothing to do with actual engines but shifting the fundamental frequency higher/lower for the rpm to then match different cars idle and varied rpm ranges.
A while back, rather than trying to create individual effects for different models of hardware (very time consuming). It hit me, that we can do this same idea in principle but with a full waveform rather than just a fundamental tone. So its a rather simple method of increasing or decreasing the duration of the wav to then determine the increase in % of Hz that we modify the frequencies contained within it.
One issue, depending on the wav is that if we go too high with increased % then you can get annoying audible tones on units like the TST with some effects. I limited it to 20% and with 5% steps but for some effects based on user feedback we can increase this if required.
We have noticed a rather big difference in the amplitude needed depending on amps and tactile used. A new engine effect I was trying I can have at 70% + SSW slider volume with the LFE yet on my TST and other people coming back saying they couldnt go beyond 20% as it was far far too strong. This is where having the dB variants of every single effect will come in handy.
So while not everyone will find much use for some of the dB ranges its to accomodate various users hardware and components used. I dont know of a better way to approach this than the way I am attempting. Its also important people can use the effect files without confusion or any of the uncertainty that Simvibe has, with its sliders or controls as to what they actually are outputting to the tactile.That is for me the sole reason I self taught myself, went out and bought a multichannel interface and DAW to better understand it all and see in realtime what any tactile or audio related software was doing.
If I was just interested in doing this just for my own custom tactile rig I wouldnt of reached out to others. The more people that can help give feedback and in particular with the more affordable tactile the better.
Hit me a PM I would like to get more user comments regards the operation of the frequency shifts and dB ranges with some of the effects.