Mr Latte
Premium
Cheeky, come on are you 13 years of age?Someone’s is bigger than some else’s…
Wow I feel, I have made a mistake posting again, having taken 9-10 weeks away from these forums, to give myself a break. The snide attitude and punk-ass responses and sidestepping asked questions. Gees yeah, I can live without it. I will however offer more in the spoiler below on certain topics and a tease....
The attitudes, do nothing to help readers neither. If people focused on what is possible from the "simulation aspects" as this is "simulation" as well as the amazing software, like Simhub then maybe more progress would be made. I would hazard a guess that many of you do not even use "spatialization" correctly within Simhub for positional effects, yet nothing is even discussed about such matters as some people struggle to separate "real cars" from simulation possibilities. It's also more important it seems to antagonize each other than get into the actual topic or issue.
These forums have many viewers that do not post, is it any wonder. Regards the issue of slip or other effects. The focus should be on what Simhub offers within its effects, what and how we implement those effects, what tactile technologies we can apply, even combine and better install to bring the most satisfying levels of immersion we can from the best operating hardware suitable.
@LeeHetherington, let me offer some points for others to compare with and explain at the end how I perhaps differ from the average sim racer interested in tactile. This btw is not an ego trip as I don't care for that but I do care passionately about tactile. What I say matters less than what I do.....
Since 2016 I have over 3000 hrs invested in tactile experimentation and shared/presented new ways to incorporate it. I have used other methods and researched effects operation and basically self-taught myself on this subject, of understanding audio better regards frequencies, harmonics and DSP. I started using tactile and experimented with it in different ways since 2006.
As a hobbyist, having also bought/tested the vast majority of tactile units available over many years, to determine how and what the best elements are from each to then devise a different approach to installations on cockpits. I have also invested heavily in audio hardware that lets me monitor audio outputs from multiple channels at once to compare effects settings to others and pursued my own interest in all this to achieve a better understanding to get creative in pushing tactile beyond.
Helping Others
Various threads on these forums in that people shared their rigs including tactile, who was it helped them with the tactile, who played a big part in what it used, how/where it was installed?
Let me say I give a lot more than most, yet I get the most flak, and crap on these forums regards tactile too.
The Problem
The vast majority of people, on these forums, have not experienced the true potential in what it can accomplish. The same regards its immersion and the satisfaction it can bring to a sim rig. That includes some that have good quality hardware but underuse it in how it is controlled and the effects they apply. Many have installations that are far from ideal, often using incorrect settings in Simhub, with basic effects and transducers that fall far short in abilities to my own approaches I have shared openly in the past.
This is a subject that is very confusing and daunting for many people. Yet one that very few people seemed to try to expand on the normal practices or done things. So, yeah, I will indeed take credit for my own efforts into this topic but I can do so and still see myself as nothing special to the point I even downplay myself or role in all this.
Now, who else on any forum has done something similar or pursued this topic so deeply? Can you, Andrew, or anyone please show/tell me of such people and their own alternative solutions or approaches?
Respect?
I have also, shared elements of my own development builds, over the last 1-2 years that make it more unique than the traditional approaches. This includes the combo of BK/TST/Exciters and better understanding isolation. Also learning to build/create effect sensations that, I am told by people from various regions of the globe, are much more accomplished than what anyone else has been offering.
Now, even If those points warrant me to have "a bigger one" type attitude. I really couldn't care less about that. Surely if I raise some points on something tactile related, based solely on my experience with tactile, then they should warrant discussion/evaluation? Not responded to via snipes and personal digs or jibes. Especially from people who cannot even offer solutions themselves.
Anyone, here on RD forums, if they want to offer their own or better tactile solutions, challenge my own advice, or need to correct me when I am wrong and of course, I can be. They certainly are welcome to come forward and do so. I continue to pursue and learn myself regards tactile and this last year in particular with behind-the-scenes testing has accomplished a lot in what defines how good tactile can be.
"Help Me Mr Latte"
In the 10 weeks, I have been away. I started offering 1-1 service on advising people regards tactile. This came about because several people in DM were offering even to pay for solutions and help that worked. They also want high-quality effects to get the most from their investment and journey into tactile.
What I can say, is that........
In the process of helping several people from various parts of the world. Having also to turn some down as I can only deal with 4-5 at a time. I know these people will and are satisfied and in building a more personal connection with them, then I get much better feedback with "effects creation" and ongoing "effects experimentation". I can then use the feedback from several people and see the settings they each apply and prefer with those, to help direct how we further improve them. What also becomes apparent is that we discover that different people have their own preferences too. From 3 variations of the same effect, people will like different ones or apply rather different layer volumes that each effect comprises of.
Several threads and attempts on these forums in the last 1-2 years failed that offered to share freely such research and development. Yet here from already a small group of people, who even pay for my time and help. It has been much more productive and rewarding because these people don't want the crap, snide remarks and attitudes that circulate here on the forums.
They enjoy sharing/discussing their rigs and passion with sim racing. They want working solutions for their tactile to enhance the enjoyment of these superb rigs they own and use what good effects can offer. Not just for fun but to also improve concentration and their lap times.
Tactile has unique abilities that motion does not but while motion has advanced greatly in recent years, tactile has not.
Future
What my 1-1 service and research has shown is that. People want to buy a working package, that takes away the headaches and confusion audio and tactile brings. To have an installation that works to a high standard and comes complete with all hardware, cables and includes pre-configured DSP settings as well as the best-developed effects available.
Now, what if it was possible to make that come to market to be added to rigs or already pre-installed? A package that offers professionally developed effects using an advanced tried and tested approach.
Car profiles created from experienced tactile enthusiasts / Utilizing telemetry data of cars engine output to cars own tactile profile / Generating rpm frequencies that better match the cars own audio character / Developed and combined with the feedback of real race car drivers.
These are the fruits of my labour, my vision and goals...
Since 2016 I have over 3000 hrs invested in tactile experimentation and shared/presented new ways to incorporate it. I have used other methods and researched effects operation and basically self-taught myself on this subject, of understanding audio better regards frequencies, harmonics and DSP. I started using tactile and experimented with it in different ways since 2006.
As a hobbyist, having also bought/tested the vast majority of tactile units available over many years, to determine how and what the best elements are from each to then devise a different approach to installations on cockpits. I have also invested heavily in audio hardware that lets me monitor audio outputs from multiple channels at once to compare effects settings to others and pursued my own interest in all this to achieve a better understanding to get creative in pushing tactile beyond.
Helping Others
Various threads on these forums in that people shared their rigs including tactile, who was it helped them with the tactile, who played a big part in what it used, how/where it was installed?
Let me say I give a lot more than most, yet I get the most flak, and crap on these forums regards tactile too.
The Problem
The vast majority of people, on these forums, have not experienced the true potential in what it can accomplish. The same regards its immersion and the satisfaction it can bring to a sim rig. That includes some that have good quality hardware but underuse it in how it is controlled and the effects they apply. Many have installations that are far from ideal, often using incorrect settings in Simhub, with basic effects and transducers that fall far short in abilities to my own approaches I have shared openly in the past.
This is a subject that is very confusing and daunting for many people. Yet one that very few people seemed to try to expand on the normal practices or done things. So, yeah, I will indeed take credit for my own efforts into this topic but I can do so and still see myself as nothing special to the point I even downplay myself or role in all this.
Now, who else on any forum has done something similar or pursued this topic so deeply? Can you, Andrew, or anyone please show/tell me of such people and their own alternative solutions or approaches?
Respect?
I have also, shared elements of my own development builds, over the last 1-2 years that make it more unique than the traditional approaches. This includes the combo of BK/TST/Exciters and better understanding isolation. Also learning to build/create effect sensations that, I am told by people from various regions of the globe, are much more accomplished than what anyone else has been offering.
Now, even If those points warrant me to have "a bigger one" type attitude. I really couldn't care less about that. Surely if I raise some points on something tactile related, based solely on my experience with tactile, then they should warrant discussion/evaluation? Not responded to via snipes and personal digs or jibes. Especially from people who cannot even offer solutions themselves.
Anyone, here on RD forums, if they want to offer their own or better tactile solutions, challenge my own advice, or need to correct me when I am wrong and of course, I can be. They certainly are welcome to come forward and do so. I continue to pursue and learn myself regards tactile and this last year in particular with behind-the-scenes testing has accomplished a lot in what defines how good tactile can be.
"Help Me Mr Latte"
In the 10 weeks, I have been away. I started offering 1-1 service on advising people regards tactile. This came about because several people in DM were offering even to pay for solutions and help that worked. They also want high-quality effects to get the most from their investment and journey into tactile.
What I can say, is that........
In the process of helping several people from various parts of the world. Having also to turn some down as I can only deal with 4-5 at a time. I know these people will and are satisfied and in building a more personal connection with them, then I get much better feedback with "effects creation" and ongoing "effects experimentation". I can then use the feedback from several people and see the settings they each apply and prefer with those, to help direct how we further improve them. What also becomes apparent is that we discover that different people have their own preferences too. From 3 variations of the same effect, people will like different ones or apply rather different layer volumes that each effect comprises of.
Several threads and attempts on these forums in the last 1-2 years failed that offered to share freely such research and development. Yet here from already a small group of people, who even pay for my time and help. It has been much more productive and rewarding because these people don't want the crap, snide remarks and attitudes that circulate here on the forums.
They enjoy sharing/discussing their rigs and passion with sim racing. They want working solutions for their tactile to enhance the enjoyment of these superb rigs they own and use what good effects can offer. Not just for fun but to also improve concentration and their lap times.
Tactile has unique abilities that motion does not but while motion has advanced greatly in recent years, tactile has not.
Future
What my 1-1 service and research has shown is that. People want to buy a working package, that takes away the headaches and confusion audio and tactile brings. To have an installation that works to a high standard and comes complete with all hardware, cables and includes pre-configured DSP settings as well as the best-developed effects available.
Now, what if it was possible to make that come to market to be added to rigs or already pre-installed? A package that offers professionally developed effects using an advanced tried and tested approach.
Car profiles created from experienced tactile enthusiasts / Utilizing telemetry data of cars engine output to cars own tactile profile / Generating rpm frequencies that better match the cars own audio character / Developed and combined with the feedback of real race car drivers.
These are the fruits of my labour, my vision and goals...
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