Little question about that: is it actually your gpu limiting here? Is the 1070 at 99-100% load while these fps happen?
I ask because mine is never, as long as I don't use supersampling etc.
It's always my CPU (2600k @4.4 GHz) that's limiting, without actually being at high loads too.
I found out that you can read out the actual threads with process explorer and if any program goes over 12%, for me the CPU is at its limit.
So I tell you this because when I activate the app substanding I take a hit about 20 fps. If I deactivate all apps, I get doubled the fps.
CPU stays below 60% as well as every core. My 1070 is at 30-50% load.
But one thread in process explorer is always around 12% or a little bit higher so there lies the hidden CPU bottleneck.
Maybe worth checking that for your work
Not that it would change anything, but I guess it would be nice to know if it's CPU or gpu limited here!
Already in bed, I can give a better tutorial tomorrow!Sorry, how exactly do I find this out?
Already in bed, I can give a better tutorial tomorrow!
You need msi afterburner and then go into the settings and activate the CPU loads and gpu load in the on screen display options. At the bottom of afterburner you'll see all the graphs. Click on the little "expand". Go on track for a minute or so and then have a look at the graphs.
If the gpu load isn't over 95%, it's the CPU that is limiting.
May I ask what CPU do you got?
The "better" version of it would be to install riva tuner too so you get all the data you want to see instantly while being ingame. But that can be quite complicated. But wanted to mention it...
Would look like this, depending on the settings
That's some heavy stuff then. But better than hitting the cpu limit with trees and shadows. That would be really difficult to tweak with lower settings or similar things!Ah. I've got a 4790k @ 4.0 GHz. I think "CAM" can also show that stuff. I'll see what I can find out.
edit: yea so I got 30-40% CPU and 98-99% GPU load in game.
Can you have png files? And which shader do you use, and which settings? Thx.hmm. dds vs. png water NRM. png looking much better.
PNG:
View attachment 221966
DDS:
View attachment 221965
Yea, it works with png. Performance takes a hit, but for one texture file I don't think it matters much.Can you have png files? And which shader do you use, and which settings? Thx.
Yes this is why this all started with optimization. I convinced him to load it in sim and he found the fps was not good at all.Do you have a driveable version working yet? Especially regarding performance there can be differences between driving and flying in F7 mode
Correct, all the fps figures are from hotlap mode (i.e., single car). I started out at 39fps with maximum details and got it to 89 now, so I'm quite happy about that. It might decrease a little with the grass in the environment, but I'm quite positive we can keep it above 80 at all times on maximum details. And of course it will have the option to get more performance by turning stuff off (won't really look too good then though). DIP stays below 2200 everywhere so far, but may increase a bit with more details and forest closer to the pit lane, but I believe it will still be on a fair level overall. Further optimizations in that regard will have to wait until after 1.0 -- performance is alright now and almost better than I was hoping for, so I'll soon be moving on to completing the remaining 60% of forests and trees, and do the physical mesh, cameras and AI.Yes this is why this all started with optimization. I convinced him to load it in sim and he found the fps was not good at all.
mhh thanks, but I think it would be more interesting to get some lower spec'd systems to report performance. After all, our 1070s won't differ that much.That's some heavy stuff then. But better than hitting the cpu limit with trees and shadows. That would be really difficult to tweak with lower settings or similar things!
Are you at 1080p or at a higher resolution?
Anyway, if you want a second system with a 1070 to check the performance just tell me. I'm honest: I won't have time to really "beta-test" your track as it was mentioned earlier here, but a short performance check isn't a problem. Always interested in performance testing