Somewhere between 30K and 40K IIRC?
That's exactly what I've been doing ;-)If you are using multiple .kn5 files and the models.ini, you could try adding the files one by one to see which is causing your frame rate problems.
that was my estimation for the whole track. so far I've only done the piece between T3 and T6 and I'm at around 9k IIRC. In total that would get me to 20-25k I believe.Somewhere between 30K and 40K IIRC?
Just doublechecking the tree materials are all set for blend mode AlphaTest, right? As far as I know that's the high-performance one.
I don't understand too well how rendering works. But maybe some view blocking objects at some places would help to reduce objects appearing in frames thus hurting fps. Perhaps some more view blocking treewalls deeper in the forest.... Maybe a tiny hill, few terrain vertices up a few meters at some spot without too much other objects or something. just to keep less objects in a frame.
Though 70fps maybe is not too bad. IDK, how much less it is when trees cast shadows ?
right, how could I miss that.He is laying on the side, that is what's wrong with him.
Weird question
PNG to DDS brings a lot of FPSI talked to him. He's back on his feet now.
So I'm currently optimizing performance. These are my fps results so far at the worst place in terms of fps once the trees are in, which is on the straight between T4 and T5, so a bit before the "Volvo bridge":
track: 140 (partial dds)
track + landscape: 131 (partial dds)
track + landscape + grass: 116 (LOD done, dds)
track + landscape + grass + tree walls: 106 (no shadows, dds)
track + landscape + grass + tree walls + trees: 62 (no shadows, dds)
I have so far left out the 3d grass for the environment and the skidmarks (the latter shouldn't really make a difference though).
For a frame of reference: Spa on maximum details has 95-110fps in most places with a minimum of 86 after Eau Rouge. I'm trying to keep it above a minimum of ~80fps at maximum details.
So my goal is to get what is now 62 to around 80-90. There are a couple frames to be gained by some more LOD and png to dds conversion of the track, but the tall grass in the environment is still missing. And I may have to get rid of the forest ground I'm afraid. But mostly I'm gonna have to reduce the number of trees by at least half. For that I will have to compensate with better tree walls. Wish me luck.
So my goal is to get what is now 62 to around 80-90.
This sounds sensible. My PC is capable of more but my monitor (chosen for it's colour reproduction for photo editing rather than gaming) maxes out at 60. I've also got a rift which I think is 90. So anything over that will be wasted on me and I suspect a not insignificant proportion of your audience.
Yea, most of the stuff in that area of the track is already dds though.PNG to DDS brings a lot of FPS