Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
  • Deleted member 130869

Thanks again, Patrick. Any chance of tackling Essington, Toban, Rouen or Le Mans? Or perhaps DRM Revival mod?
 
You could easily race V12 and Classics side by side here, or so it seems. :O_o: At least in my experience i can do practically the same lap time on default setup in both Fs. I wish Reiza would improve the Classics engine sound, though, if it's not against the realism. I feel it's so low noise and tame compared to V12 sound and doesn't give the best indication of the immense power the formula has.
 
Try this : http://sim-racing-evolution.fr/downloads/root_hidden_private/F_Classic_New_Sounds.rar

Put It in the root folder. Overwrite.

Edit the .veh of the car you drive. Just add the bolted line and the //
Delete this line and the // above if you dont like.

DefaultLivery="Classic01.dds"

HDVehicle=F_Classic.hdv
Graphics=F_Classic.gen
Spinner=F_Classic_Spinner.gen
Upgrades="F_Classic_upgrades.ini"
GenString=
Cameras=F_Classic_cams.cam
//Sounds=F_Classic.sfx
Sounds=F_Classic_New_Sounds.sfx
HeadPhysics=F_Classic_HeadPhysics.ini
...
 
I feel it's so low noise and tame compared to V12 sound and doesn't give the best indication of the immense power the formula has.
Well, Formula Classic simulates McLaren MP4/4 = V6 turbo engine (just like F1 since 2014 with some differences). Of course it produces much less noise than noisiest of them all - V12.
 
SKYLINEMANNING submitted a new resource:

Toyota Gazoo Racing - Toyota Gazoo Racing by Skyline Design for Stock Car Extreme

Toyota Gazoo Racing by Skyline Design for Stock Car Extreme


Install the file into this location:

GameData\Vehicles\Marcas\Toyota_Teams

be sure to check out https://www.facebook.com/designsbyskyline for more designs.

If you would like me to make a skin for you either for a league or for
offline racing feel free to message me through my facebook page.

Thank you and enjoy the skin :)

Read more about this resource...
 
Sorry for resurrecting this old thread, but how is it possible for a car in a mod to not have realfeel enabled when SteeringFFBMult is set to 0, in .hdv and upgrade-files? This is the case with VirtualLM's GTPC-mod (rFactor). I'm perplexed. Is there some other setting affecting it?
 
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